OK, I will bite. I apologize already if I missed something, this thread is growing really fast with lots of interesting questions.
So far this seems exciting and a great possible direction for the game to go in terms of exploration. I have a few questions, and hopes to throw around as feedback.
1st thing: I am really happy about the direction you're going with USSs. I got giddy going "YES!" and everything. Question, will you be spawning USSs that we cannot reach in time. It's not the obvious ones that could be frustrating but those 2 minutes to despawn but 2minutes and 3 seconds to reach could be a pain. Will there be any mitigation for this?
2nd thing: You addressed that probes will be "like ammo" for planet scanners and that you can synthesize them. I assume this means they aren't recoverable and since you have to synthesize them, I do hope they are a simple recipe from common materials. Would be horrible to fly around without probes because you can't find that one material for a while. (I know you haven't defined this yet, but just giving you my feedback).
3rd thing: You mention that crews or wings will be able to participate in exploration. This feels like a really interesting direction to go forward with, I particularly like the notion of the pilot shooting probes to do surface scans while someone in crew is finding new bodies with the discovery scanner. One problem/question I have for this is related to SRVs however. We can't go into SRV while in multicrew (either the pilot or crew). I would hope this would change, as it feels a bit broken that if the pilot found something interesting on the surface, he'd have to kick out the crew member who was helping him around to go explore. I particularly like the idea of being able to do that and drop an SRV and a SLF and be able to survey and protect the SRV with the crew on SLF. That would be really an interesting idea. Likewise, having the crew on SLF for protection and being able to do Discovery is nice. Hope this gets looked into further.
4th: One thing we didn't see was how probes are aimed. Will the UI provide any assistance with the aiming of probes to cover the map, or will this be mostly down to guesswork based on gravitational pull? Will there be a predictive trajectory or landing spot on the UI? Would be cool to know
5th: Another thing that would be good to know is how those signals are going to work. From what I can tell this seems to be a system analogous to finding surface sites and resources while on an SRV, and you can tell what things are from the particularities of the signals the same way (and there's overlap the same way). Is this an accurate statement to make? If not, what's the biggest difference when compared to that mechanic?
And that's it for now, I'm sure I will be back with more questions, but I applaud your initiative to reopen Focused Feedback and wish you success in this, I hope it turns out for the best and that players enjoy it. I think you're on the right track here, just make sure you listen to the community on a lot of this feedback. Thanks.
EDIT: Just to say, that I think your compromise with using Nav Beacons as an alternative to scanning planets makes particular sense with this new mechanic and gives nav beacons more meaningful. I like it.