There were over 8K when I glanced at it whilst I was at work earlier, including over 1,000 forum members and a fair smattering of devs/other Fdev employees.
So yeah. The discovery probe stuff sounds great and I can't even begin to say how good it will be to do something other than just setting my supercruise speed to minimum and reading a book in order to find USSs.
I
didn't imagine the ADS would no longer give the basic overview of a system that it does at the moment, totally blindsided me with that one. I can see that getting the level of info a detailed scan currently gives (materials etc) may be quicker overall, other than for systems with only a few bodies that are close to the star, since that information comes from interpreting the scan map and zeroing in on things.
However I can't possibly say how I feel about the loss of the basic system overview from an ADS scan until we have some proper idea of how long the process of scanning/interpreting the map screen takes for a system with a reasonable number of bodies. Since the separation between just getting a quick visual overview of what is in a system and getting detailed information about the bodies is effectively removed with these changes (you get
nothing until you find something using the map screen scan but then you get
everything that a current DSS scan would give you) there is pretty obvious potential for it taking a long time to discover that there's actually nothing much you want to look at in a system. Let's be realistic - there are considerably more pale blue icy moons orbiting brown dwarfs out there than there are binary ringed earthlikes
Without seeing exactly what the initial scan map view will tell you (will the indicators make it relatively obvious that a system may have some water worlds, a binary pair orbiting very close to each other or possibly a high-G landable planet that means you'll then want to sit there tuning your scanner for a while to find them?) and getting a sense of
how long the process will be, it's impossible to really say much about it. Right now, you can get a basic sense of whether things like the examples there are in a system within a minute of arriving and then decide whether you're going to be there for a while scanning, or whether you're going to shoot through.
I mean say it takes me an hour in the game today to detail scan every body in a 30 body system and using the new map scan it will still take an hour to fully reveal all of those 30 bodies using the map scan, which will give me the equivalent information that the detailed scanner does now.
On the face of it, that's exactly the same time to do exactly the same thing, so there's no net gain or loss.
In reality though, if my ADS honk on arrival today showed me that the system has six similar icy worlds, each of which has five small icy moons, chances are I wouldn't have DSS scanned all of them to begin with, so I'd never have spent that hour in the system - I might have detail scanned a couple of bodies closest to the star to see if they had any useful materials I might need, then jumped out after five minutes and found something awesome in the next system.
If it's considerably
faster to scan those 30 bodies from the map scan screen than it would have been to DSS them all, then the pendulum swings the other way. Yeah I'll still be spending more time than I would previously in a system just to get a grasp of what bodies are there, but not that much longer and I'll have considerably more data.
I like the underpinning ethos of the changes in terms of introducing skill/actual gameplay but it's just not possible to get a proper sense of how it's going to compare with the current experience without checking it out in beta and getting a fuller understanding of the time/reward curve (and I don't mean credit rewards specifically).
I do like the idea of discovering things on planet surfaces by probe lobbing. I couldn't even begin to guess at how many planets I've visited and flown over since the geysers/fumaroles/brain trees etc were put in the game and do you know how many such sites I've found myself without the aid of a tourist beacon? Exactly one, so anything that means we can actually discover some of this stuff that you spent time creating for us without spending literally hours flying over barren planets has to be a good thing.
Interesting times.