*Raises hand*
I've been here since the beginning. (Ok, not quite. Tj has, but not me). Still, I remember that and I have to say - the fact that *everything* is revealed by a honk really shouldn't have been in from the get-go imho. I get why some people will miss that, but I really do think it will greatly improve the process and enjoyment of exploring *for me.* I never liked how exploration was implemented so I'm glad FD are finally adding to it.
The problem is that the system we have now has been with us for years and people are used to it. There's just no way FD can touch it without angering some people.
There's no way they can do
anything without angering someone, it's 2018 and they're game developers

Ultimately they'll have to do what all developers do; pick something and live with the consequences.
I know for me at least, exploration will really go down the pan without the ability to get a quick overview of a system and to be honest, that's a worry because although I get bored fairly easily doing more directed gameplay in the bubble, exploration is the one thing that would always keep me coming back to the game.
I like the idea of using the new map scan view thingy to replace current
DSS scanning, I love the concept of probes to reveal surface detail like the geological features, flora etc, love the USS changes so hard it's not even funny but none of that is going to provide a replacement for not having an overview of a system at a glance from a quick scan because it's pretty central to what I do when I explore. If we could get literally everything else they've said but just without losing the system overview from a honk and with the new map scan view serving to replace the current DSS gameplay but
without it combining both the current ADS
and DSS scan into a single all-or-nothing experience, this would probably be one of the most keenly anticipated updates for me since I started playing.
I just said in another thread, I was actually very disappointed by this comment from FDev:
Q: won't this make finding interesting planets take a LOT longer?
Answer: 'The intention is that the energy distribution should provide explorers with information they can interpret to help identify if specific body types exist in a system.' IE, once you get good at it you can spot high-value targets very quickly.
because it seems even they can't grasp that for seemingly quite a few of us, it has
nothing whatsoever to do with credits. The question was about interesting planets. 'Interesting' is an entirely subjective concept - we all have different things that we find interesting and although some players undoubtedly do just see planets as bags of credits floating in space like some awful interstellar version of Mario Bros, I don't measure the 'value' of the things I look for when I'm exploring in credits.
I don't measure the value of my time in credits either but it's by far the most precious commodity I have and I will
definitely end up spending less of it on the things that I value when exploring if this change actually happens - just the loss of the system overview makes that completely unavoidable unfortunately.
If they really think that everybody who is at least concerned by that aspect of the change is basically just crying because they won't be able to cherry pick water worlds and such to cash in, I'd really have to question just how much they understand about what actually motivates some of us.
Edit: Just been having a look though my old screenies folder - this is from my very first proper exploration trip over two years ago:
Do you know how many credits that planet was worth?
No, neither do I...