News Chapter Four - Exploration Reveal

Repped. +1'ed. Replied.

Though I think the current plan is a huge step forward, the above is more what I wanted. In-game scanning (so we still have access to in-cockpit screens and cues), not a fullscreen mini-game.

I suspect, it is/was done this way to make it more suitable for Multicrew - one pilots, another operates the sensors in fullscreen mode. I'd much prefer the above though.

His suggestion is too arcadey for my tastes.
 
I suspect, it is/was done this way to make it more suitable for Multicrew - one pilots, another operates the sensors in fullscreen mode. I'd much prefer the above though.

Thanks for the rep!

I do think that my approach should work with multicrew, simply by adapting the gunnery view for the sensor operator. I do like the idea of having a suitably boggly-eyed sensor turret model for this use case.
 
*Raises hand*

I've been here since the beginning. (Ok, not quite. Tj has, but not me). Still, I remember that and I have to say - the fact that *everything* is revealed by a honk really shouldn't have been in from the get-go imho. I get why some people will miss that, but I really do think it will greatly improve the process and enjoyment of exploring *for me.* I never liked how exploration was implemented so I'm glad FD are finally adding to it.

The problem is that the system we have now has been with us for years and people are used to it. There's just no way FD can touch it without angering some people.

Yeah, even the devs realized that mistake at one point, but "no take backs" was the law of the land.

This full overhall is a way to incorporate what explorers felt was missing without completely kneecapping those used to the instahonk. Seriously, the way they described the process, I suspect many who are currently complaining will quickly adapt into a new and comfortable routine. A very small minority will make this the hill they die upon. So be it.

The changes outlined are great. There's not a single concept in it I don't like, it's just a matter of tweaking it during beta and working out the kinks.

Hell, this makes me want to tag along on Distant Worlds 2 now!
 
Thanks for the reminder. I seriously worry about the community downvoting these wonderful new mechanics again. And as always the easy-peasys will win and screw the game even further. As always it's all about "want it now, want it fast and want it easy accessible". Anything else will be brand marked as grind. Again, same procedure like every year, James.
[zZzZz]

All I can pray for is that Frontier might not cave in too deep this time.

Take all my credits. Take all my tags. Just let me "explore" space in my spaceship "flying" around cool looking systems and worlds. That's one of the main appeals of the game to me.

Before Elie: Dangerous I would spend a lot of my time in the astronomy space sim Celestia just getting lost among the stars. Now I only really use it for things like seeing where the moons of Jupiter are for lining them up in a telescope and the like. Well, that, and it runs on my Linux/GNU (Debian+KDE) laptop.
 
His suggestion is too arcadey for my tastes.

Really? I'm not sure I see how. To me, the FD minigame-ish proposal is much more arcadey.

(Though, to be clear, I think it's still a massive step forward from the current 'press button for 5 seconds to discover everything' system).
 
The very idea of commanders going back to re-map the systems they have already discovered. :O

Sometimes 400 billion star systems just isn't enough.:p
 
100% agreed. Bad old habits must die, the sooner the better. My crystal ball shows huge amounts of salt flooding the forums...

4 years of neglect creates habbits the probe thing horrible design decision , you want to scan the surface of a planet do it in orbital flight not with some probe mechanic.

4 years of suggestions and they never listend

and then to think they had a full year for the so called huge Q4 update to create something wonder full its multi crew all over again.
 
Really? I'm not sure I see how. To me, the FD minigame-ish proposal is much more arcadey.

(Though, to be clear, I think it's still a massive step forward from the current 'press button for 5 seconds to discover everything' system).

Because that's how I imagine that type of thing being done. Planets aren't going to be discovered by a pilot seeing virtual gravity wells on his windshield. It'll be done by a guy staring a monitor covered with readouts. Plus it doesn't resolve the biggest problem with the current system. The endless boring supercruise. We needed that gone above all else.
 
Will only planets you've scanned show up on your HUD scanner? This would be cool.

I've read a lot of complaints about this, but what does it matter if the system map is not fully populated with rocky and icy bodies if you don't scan them? Like ignoring asteroids in the nav panel, I'd just assume not see stuff I'm not interested in.
 
Will only planets you've scanned show up on your HUD scanner? This would be cool.

I've read a lot of complaints about this, but what does it matter if the system map is not fully populated with rocky and icy bodies if you don't scan them? Like ignoring asteroids in the nav panel, I'd just assume not see stuff I'm not interested in.

You dont realy think frontier is that clever do you.

even before release of the full game in the old betas they had cool mechanics to show planets scanned and even did a roster over the planet with some circles pois , it was removed after one beta test.

since 2015 the game whent the wrong way suddenly cqc took valuable time from developing powerplay, horizons hyped multicrew with features that never got in the game.

Now the same idiotic design decisions are made again. i bought a reinforce faundry boot so i can kick the one that thought the probe thing and for grabs thing was a good idea in the family vegetables so long they start to like it and then i go on for an hour or two.
 
  • Like (+1)
Reactions: NMS
Because that's how I imagine that type of thing being done. Planets aren't going to be discovered by a pilot seeing virtual gravity wells on his windshield. It'll be done by a guy staring a monitor covered with readouts. Plus it doesn't resolve the biggest problem with the current system. The endless boring supercruise. We needed that gone above all else.

Except that the new system provides as much info-from a massive range-that you could previously only get from being within 1000ls of the planet.
 
Yep. Was thinking something along these lines might be a good compromise myself, if I can still "scan" the worlds with my DSS without shooting space balls at them to see them on the map. :cool:

Not ideal though of course, when I just want to spend some time mucking around in cool looking systems and on cool looking worlds.

Probes will just be to map the planets, to reveal permanent POIs, not to 'see' them. Revealing them on the map will only require the 'FSS' (ADS).
 
Except that the new system provides as much info-from a massive range-that you could previously only get from being within 1000ls of the planet.

People seem to keep missing the QoL of not having to fly all the way to planets to scan them. Was beginning to think I imagined it up on my own.
 
Probes will just be to map the planets, to reveal permanent POIs, not to 'see' them. Revealing them on the map will only require the 'FSS' (ADS).

Right, but what I'm saying is, for the compromise I was mentioning, still just show the relative location of bodies on the map so that I can target them and fly to them in supercruise, then "discover" them on the map with my DSS.

I'd rather spend my time flying around in supercruise to reach potentially interesting looking worlds than spend the time mucking around on a map, just to know ahead of time where they are.

Sure, it might not be as efficient, but it's much closer to matching my preferred play style, flying my ship around in space.
 
Last edited:
GRIND ALLERT!!!

Also for me. Or in long exploration a lot of time wasted for take material for continue map your discovery....

No ammo on Surface Scanner.

How about grades of ammo for the surface scanner, like we get for guns now, the basic nothing but fuel and time to synthesise, the standard requires easy to find common mats but is more effective in some way, the advanced needs more mats and or slightly harder to find but they are much more effective or both are equal to the basic but are like shot gun rounds so you get multiple probes per shot.
 
Right, but what I'm saying is, for the compromise I was mentioning, still just show the relative location of bodies on the map so that I can target them and fly to them in supercruise, then "discover" them on the map with my DSS.

I'd rather spend my time flying around in supercruise to reach potentially interesting looking worlds than spend the time mucking around on a map, just to know ahead of time where they are.

Sure, it might not be as efficient, but it's much closer to matching my preferred play style, flying my ship around in space.

...

I don't care about the credits for particular worlds over others, and the tag is just a nice fanfare bonus to me. I care about exploring space by flying my ship around in it. For greater detail on the specifics and extra rewards and the like, sure, use the new mini-game tools or whatever. No sweat of my back.

...

Sorry for replying to my own post. Had meant to edit it instead. :eek:
 
*Raises hand*

I've been here since the beginning. (Ok, not quite. Tj has, but not me). Still, I remember that and I have to say - the fact that *everything* is revealed by a honk really shouldn't have been in from the get-go imho. I get why some people will miss that, but I really do think it will greatly improve the process and enjoyment of exploring *for me.* I never liked how exploration was implemented so I'm glad FD are finally adding to it.

The problem is that the system we have now has been with us for years and people are used to it. There's just no way FD can touch it without angering some people.

There's no way they can do anything without angering someone, it's 2018 and they're game developers :D Ultimately they'll have to do what all developers do; pick something and live with the consequences.

I know for me at least, exploration will really go down the pan without the ability to get a quick overview of a system and to be honest, that's a worry because although I get bored fairly easily doing more directed gameplay in the bubble, exploration is the one thing that would always keep me coming back to the game.

I like the idea of using the new map scan view thingy to replace current DSS scanning, I love the concept of probes to reveal surface detail like the geological features, flora etc, love the USS changes so hard it's not even funny but none of that is going to provide a replacement for not having an overview of a system at a glance from a quick scan because it's pretty central to what I do when I explore. If we could get literally everything else they've said but just without losing the system overview from a honk and with the new map scan view serving to replace the current DSS gameplay but without it combining both the current ADS and DSS scan into a single all-or-nothing experience, this would probably be one of the most keenly anticipated updates for me since I started playing.

I just said in another thread, I was actually very disappointed by this comment from FDev:

Q: won't this make finding interesting planets take a LOT longer?
Answer: 'The intention is that the energy distribution should provide explorers with information they can interpret to help identify if specific body types exist in a system.' IE, once you get good at it you can spot high-value targets very quickly.

because it seems even they can't grasp that for seemingly quite a few of us, it has nothing whatsoever to do with credits. The question was about interesting planets. 'Interesting' is an entirely subjective concept - we all have different things that we find interesting and although some players undoubtedly do just see planets as bags of credits floating in space like some awful interstellar version of Mario Bros, I don't measure the 'value' of the things I look for when I'm exploring in credits.

I don't measure the value of my time in credits either but it's by far the most precious commodity I have and I will definitely end up spending less of it on the things that I value when exploring if this change actually happens - just the loss of the system overview makes that completely unavoidable unfortunately.

If they really think that everybody who is at least concerned by that aspect of the change is basically just crying because they won't be able to cherry pick water worlds and such to cash in, I'd really have to question just how much they understand about what actually motivates some of us.

Edit: Just been having a look though my old screenies folder - this is from my very first proper exploration trip over two years ago:

aEWniLx.jpg


Do you know how many credits that planet was worth?

No, neither do I...
 
Last edited:
I'm assuming this feature will be turned off during beta, yes? Otherwise it will be only "Giving all players on PC" the opportunity to grab those "First Mapped" tags inside the Bubble.

Nothing that has happened in a beta has ever got back to the real world of the game, including friends made, ships lost and purchased or exploration data created lost or sold.

The Beta universe is a one time copy of the real one created from the real one before the Beta starts and destroyed later with no further connection to it.

The whole point of a Beta is to try the new stuff, possibly not at full price or by paying in fish but there is no point disabling part of a feature you are testing.
 
Back
Top Bottom