Mr. Braben is totally wrong about VR

Despite he's recent comment about VR , he couldn't be more wrong.I can't disagree that the VR technology could use/require some improvements but after all ED is space sim and nothing i repeat NOTHING makes you feel that you are out there (in space) like VR does.So i think that a seperate department in FD should work to improve the VR experience.If you haven't tried VR with a good PC then you don't know what you are missing. [woah]
 
Despite he's recent comment about VR , he couldn't be more wrong.I can't disagree that the VR technology could use/require some improvements but after all ED is space sim and nothing i repeat NOTHING makes you feel that you are out there (in space) like VR does.So i think that a seperate department in FD should work to improve the VR experience.If you haven't tried VR with a good PC then you don't know what you are missing. [woah]

Have you actually read his comments? I think he is correct (VR user myself).
 

Deleted member 110222

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I have tried VR ED, on my own account no less, and while it's cool... I don't think it's essential. Sorry.
 
My 'big issue' with VR itself is that it is a purely visual aspect to a game, and that by itself limits the development of the other parts that make a game 'good' or not. Dev money on VR can directly take away from game dev for content and fixes, and just so we can go 'wow!' for a few times, before the aspects that are missing/wrong in the game become all too apparent?

If anything VR highlights what has been the number 1 flaw in most AAA game dev for decades now, the focus on visuals over interesting and engaging gameplay content (and fixes!). It's why in the future people will not be talking about 'best games ever' from the last decade, and still bringing up the X-coms, Civ's from yester-year etc.
 

Lestat

Banned
I don't have a VR yet. But I think you also need to Contact VR company also. Frontier only Part of the VR experience. But the companies that make the VR headset should also put some effort to make Elite Better.
 
My 'big issue' with VR itself is that it is a purely visual aspect to a game

Natural headlook and focal targeting, the same aspects provided by the non-visual functions of IFRT and TOBII, does not allow you to claim "purely visual" because it adds gameplay function.

But to be fair, there really is no real improvement Frontier could bring to VR other than disabling ASW and fixing the horrendous gal/system maps.
 
I have tried VR ED, on my own account no less, and while it's cool... I don't think it's essential. Sorry.

No one has said VR is essential, if it was then it would lock the game down to a minority of players that can afford the tech, which is still pretty pricey and out of the range of a lot of players.

If it was locked to VR i doubt it would have even got past the kickstarter phase.
 
The simple and brutal truth is:
Without VR, I wouldn’t play ED any more.
With and because of VR, ED is the only game I’ve played for the last two years. (Edit: okay ... almost. Thinking about it, I also played Stellaris and a little bit Civ6. But the played hours pale in comparison.)
 
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Comment? Link would be helpful here.

EDIT: nvm found it. Seems pretty innocuous. I agree with Braben. It's undoubtedly an awe inspiring experience, but I am no early adopter. I am waiting for 90fps and 4k in each eye with full wide-field vision, and an ultralight headset.
 
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Natural headlook and focal targeting, the same aspects provided by the non-visual functions of IFRT and TOBII, does not allow you to claim "purely visual" because it adds gameplay function.

But to be fair, there really is no real improvement Frontier could bring to VR other than disabling ASW and fixing the horrendous gal/system maps.

Ok disabling asw is a start! Let have it on/off through options!
 
His actual comment was that VR is niche. What's wrong with that? He pointed out VR is cool and ED is supporting it, but it never meant to be like huge thing.

That's not true, it was always meant to be a huge thing. Elite was 'designed form the ground up to be compatible with VR', and is the 'World's leading triple A VR game'...

https://www.elitedangerous.com/en/made-for-vr/

I haven't seen any comments by lord sir commander captain Braben, anyone got a link? but if he';s intimating that VR support is not something that will always work perfectly with all elements of Elite, I am genuinely upset and feel that the game was misrepresented to me (for the first time).
 
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A DK2, and then CV1, ruined ED for me.
I am no longer sat at a desk, near a window, with a keyboard and cup of coffee...I'm actually flying a spaceship!
For me the immersion level VR brings to ED means I could never ever go back to a monitor.
I do have a pretty monsterous gaming/dev rig though that can easily handle the upper scale of VR graphics.
VR headsets could do with higher res screens...but then that forces users to buy top end GFX cards to power them. Yes, the Vive Pro has 80% more pixels than the CV1...but at £1200 that's just insane.
I'm very happy with my Oculus Rift CV1 for now.
 
That's not true, it was always meant to be a huge thing. Elite was 'designed form the ground up to be compatible with VR', and is the 'World's leading triple A VR game'...

https://www.elitedangerous.com/en/made-for-vr/

I haven't seen any comments by lord sir commander captain Braben, anyone got a link?

You misunderstood me. He commented on VR as technology in general, because he was asked about VR in general. His comments about ED support for VR were positive.

My only issue despite not having used VR is that there are lot of parts of game that doesn't play well with VR (MC gunner role, although that has issues with regular monitor as well), and I understand worries about new scanning interface. I am sucker for 'everything is in cockpit' feel and when this get's moved away I wish it was more integrated, though it is trumped by having actual new functionality.
 
Under 1% of pc players have VR headset and 1 console doesn't support it and other ones vr headset resolution is way too low.

It simply doesn't make sense to develop game for VR. As long as vr can be easily slapped on game it will be in elite, but if something requires a lot of work to get to work on VR or means dumping down the feature they will stop vr support like with 32 bit and mac. It makes 0 business sense to use resources on vr development. It made sense when vr wasn't out yet in chase it would have become big thing but as customers haven't adopted it and the adoption is slowing down investing in it doesn't make much sense.
 
Despite he's recent comment about VR , he couldn't be more wrong.I can't disagree that the VR technology could use/require some improvements but after all ED is space sim and nothing i repeat NOTHING makes you feel that you are out there (in space) like VR does.So i think that a seperate department in FD should work to improve the VR experience.If you haven't tried VR with a good PC then you don't know what you are missing. [woah]

Yeah and no... I want to disagree with Brabes but he is a pioneer of games and tech so might be right he does know his stuff. VR is at the stage like motion controllers were with the Wii and other tech a few years ago. You don't really see many motion controlled games now which would suggest it's not a technology people want wide scale. The Wii has aged pretty badly in all honesty.

I think that VR is just coming out of the gadget/gimmick phase into main stream. 2-3 years ago VR apps were limited with just sitting VR apps or wave shooter games available. Now we have full room scale VR and some great titles like Elite, Skyrim, Fallout, Sairento and others that are essentially complete games. Wave based shooters and simple apps won't sell enough headsets people want full titles with hours and hours of gameplay.

Price point and hardware requirements is the only thing preventing it from going mainstream. Once HTC or Oculus make a room scale reliable VR headset under £300 brand new that will work on mid range hardware more people will get the equipment otherwise it will continue to be a luxury and not a mainstream bit of kit.

The issue is its going to cost you well over £1000 to buy a PC + VR to make virtual reality games work nicely.

Playstation VR just isn't the same as PC VR.
 
You misunderstood me. He commented on VR as technology in general, because he was asked about VR in general. His comments about ED support for VR were positive.

My only issue despite not having used VR is that there are lot of parts of game that doesn't play well with VR (MC gunner role, although that has issues with regular monitor as well), and I understand worries about new scanning interface. I am sucker for 'everything is in cockpit' feel and when this get's moved away I wish it was more integrated, though it is trumped by having actual new functionality.

kk, I getcha.
 
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