Insta-kill solo on Cyclop Interceptor with a medium ship!

Like in title, someone invented new way to solo insta-kill Cyclop interceptor with a medium ship. All you need is mats for premium ammo for Guardian Shard Canonns, 3x Large Guardian Shard Canonn, 1x medium Guardian Shard Canonn, Krait, and 10 sec.

When you use premium ammo for weapon it will stay until you use it all or you restock on station. So with this configuration you can kill at least 18 Cyclops before need to rearm.

Here is a video of me using premium ammo in Krait.
[video=youtube;DRet0I6rfBg]https://www.youtube.com/watch?v=DRet0I6rfBg&feature=youtu.be[/video]
 
nerf in 3....2....1....

Yeah, but premium ammo syntheis. Have you seen the cost of that? For 18 Cyclops kills, not really worth the effort imo. But does look cool for videos like the above :)

Scratch that... though you are still looking at:
32 Carbon
16 Vanadium
32 Crystal Shards
32 Guardian Power cells
... per set of shard cannons reloaded.
 
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Yeah, but premium ammo syntheis. Have you seen the cost of that? For 18 Cyclops kills, not really worth the effort imo. But does look cool for videos like the above :)

Scratch that... though you are still looking at:
32 Carbon
16 Vanadium
32 Crystal Shards
32 Guardian Power cells
... per set of shard cannons reloaded.

much grind I sense in you.
 
You can also do this without premium ammo with a friend, or kill a basilisk if you have more friends. Instakills are pretty old, It's just like glorified bounty hunting :D
 
Wow, just wow.

But I don't think nerf of the weapons is the answer, I'd rather see a rework of Cyclops' (interceptors') defenses. Somehow.they need to get invulnerable and only the heart able to take the damage.
 
I wouldn't start calling for nerfing just yet. Just spent my entire evening trying this and didn't get even one cyclops. Obviously it is doable, I'm not saying it isn't. What I'm saying is this isn't going to become the norm. The grind for materials to make all the guns premium is not fun. You pretty much have to get the thing before much movement happens or you just aren't going to be doing it this way.
 
Funny thing is talking about a medium ship and the thumbnail of the video shows an Anaconda...

You should already known that thubnails on YouTube always lies to us :D.

Jaylem, what can I say more than this: first - its impossible (even if possible it would be nerfed within hours), second if you compare it to length of normal fight it seem like instant, also title says insta-kill not instant kill. >.> Instat(ish) Kill is better? But be my guest and do Instant kill faster than that (solo ofc)
 
You should already known that thubnails on YouTube always lies to us :D.

Jaylem, what can I say more than this: first - its impossible (even if possible it would be nerfed within hours), second if you compare it to length of normal fight it seem like instant, also title says insta-kill not instant kill. >.> Instat(ish) Kill is better? But be my guest and do Instant kill faster than that (solo ofc)

I was joking my friend :D (although I would really like a weapon that really does insta-kill, that ain't coming any time soon :D)

Well If I was a lover of the grind I could load up 4x size 3 premium ammo shards, that's like half a shard cannon more than your set up, so technically I could beat you by like half a second :D

I have found this technique to be a little bit of a coin toss with regular shards, I can pop 2 cyclops hearts in under a minute then overload it, and then sometimes the thing just loves to taunt me out of range and it a lot harder to hit.
 
I have found this technique to be a little bit of a coin toss with regular shards, I can pop 2 cyclops hearts in under a minute then overload it, and then sometimes the thing just loves to taunt me out of range and it a lot harder to hit.

That was my observation. It is why I concluded that for it to work it has to work right at the beginning before the target gets to move around too much.
 
They do become a bit easy with the premium ammo. 99% of the thargoids just sit there if you start shooting within 450m. One or two might start making a move after the first 5 shot volley but are normally easily finished before their shield comes up.

Easy solution would a tweak to the AI so that the Cyclops moves as soon as the first shot hits instead of it trying to tank the damage (similar to the way we boost as soon as a thargoid starts firing back). At present a Cyclops or Interceptor doesn't even fire back until the swarm has been deployed.
 
tehr eit is, the grind to win feature.

thats how balance looks like, and engineers made this just worse. They massively need to streamline weapons and make the effects on engineering and crafted specials, affect wepaons with like 10% at bets, but also reduce the grind. This way everyone can reach eat more easy without creatign a massive gap between those grinders and non grinders.
 
tehr eit is, the grind to win feature.

thats how balance looks like, and engineers made this just worse. They massively need to streamline weapons and make the effects on engineering and crafted specials, affect wepaons with like 10% at bets, but also reduce the grind. This way everyone can reach eat more easy without creatign a massive gap between those grinders and non grinders.

How is nerfing enginneering going to stop someone from killing a Cyclops with non engineerable weapons
 
How is nerfing enginneering going to stop someone from killing a Cyclops with non engineerable weapons

The same way as making coriander illegal for the use in Ice cream? or banning wings to be used on cars? :D


Doesn't really make sense does it... I will be off on a legal matter of banning the use of motorcycles for fish ;)
 
Easy solution would a tweak to the AI so that the Cyclops moves as soon as the first shot hits instead of it trying to tank the damage (similar to the way we boost as soon as a thargoid starts firing back)

From playing the beta, I realize the Devs may have read your post, as that is exactly what has happened.
The Cyclops also now tend to run up to you for their scan about twice as quickly, hardly giving Cmdrs a chance to deploy HP and a Fighter.

But it is now a challenge, and just as fun! (and profitable - you can now sell hearts on all markets - and all the other 'Goid Stuff' :))

Also, the bug that existed (now exists) was fixed in the beta. The one that causes client crashes for random wing-participants.

Im hoping Ram Tah soon makes this technique obsolete with new Guardian Tech. :DBut if not, i'll be using it until I am told not to.

\\///
Oo
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--
Spike.K
 
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