Opinions on combat logging

Why is it so difficult to stop or address?

If the moment an interdiction starts for both players a log is created and runs through till the end of combat, to be overwritten with the next occurrence, then the player feeling griefed or that was C'logged on simply fires off his (untamperable) log of the event to ED chambers of justice who then adjudicate.
 
Careful there. You're dangerously close to admitting that it's Frontier who defines what is and isn't cheating and not yourself, which means that your nonsense about shield booster stacking being a breach of the EULA might finally be soon put out of its misery.
FD have essentially admitted that the current excesses of shield booster stacking was unintentional, therefore by their own book of definitions utilisation of it is an exploit and therefore cheating and an EULA breech by their own rule book.

Ultimately, their heavy handed attempts to address the problem after the fact resulted in too much community backlash from certain quarters that FD apparently abandoned the direct approach. That aside, increasing the menu timer is a wrong headed approach to related concerns.
 
Your reasoning is fundamentally flawed - ED is not just about combat and just because someone does not gear their ship up for it does not mean they are doing anything wrong either.


Let's be clear here - actual combat logging is not condonable and using the menu timer is not combat logging. FTR personally, I do not engage in nor condone combat logging as per FD's definition.


That does not mean all patterns of interactions are permitted though. Griefing and Harassment are two examples of prohibited behaviours.


There are some nuances to this, but ultimately ED is not "Pirates and Murderers Online", but even if it were like GTA Online in that regard there are certain patterns of PvP behaviours that are expressly prohibited.
the menu "timer is not combat logging. FTR personally, I do not engage in nor condone combat logging as per FD's definition."

In other words, you combat log.
 

Goose4291

Banned
Generally speaking, a single incident involving two specific players is not considered intentional or deliberate griefing. Normally, for a griefing to be actionable there would have to be a pattern between the two individuals in question. That would notionally require at least 3 incidents or other corroborating evidence in order for intent to be established.

If anyone genuinely believes that someone is engaging in harassing behaviours by using the 15 timer, then the problem in question is the individual's behaviour rather than the timer itself. Arguing for the timer to be changed because of such behaviours only plays into the hands of those that engage in other behaviours, and unreasonably penalises players in other cases.

Let's take some simple illustrative incident use cases for reference:-

  1. Player A engages Player B near spawning place X and kills them, waits for them to respawn and repeats the process ad nauseum.

    This would most likely be consider griefing by any reasonable person
  2. Player A engages Player B, player B combat logs on Player A, Player B relogs into ED, finds themselves in the same instance and combat logs
    after Player A engages them again
    , etc

    Combat Logging is the offence in this case
  3. Player A engages Player B, player B menu logs on Player A, Player B relogs into ED, finds themselves in the same instance and menu logs
    after Player A engages them again
    , etc

    Player A could be considered guilty of harassment in this case, depending on the precise circumstances but ultimately Player B is not essentially at fault since they have not gone out their way to put themselves into the situation even if they did choose Open.
  4. Player A engages Player B, player B combat logs on Player A, Player B relogs into ED into a different mode/instance, and continues as normal

    Player B is guilty of combat logging but proving it as such is tenuous
  5. Player A engages Player B, player B menu logs on Player A, Player B relogs into ED into a different mode/instance, and continues as normal

    Player B is not guilty of anything in this case
    [SUB][/SUB]
  6. Player B engages Player B, player B combat logs on Player A, Player B relogs into ED, finds themselves in the same instance and combat logs after engaging Player A again, etc

    Player B could be guilty of both harassment and combat logging in this specific case.
  7. Player B engages Player B, player B menu logs on Player A, Player B relogs into ED, finds themselves in the same instance and menu logsafter
    engaging Player A
    again
    , etc

    Player B could be considered guilty of harassment since they have gone out of their way to create the circumstances
  8. Player B engages Player A, player B menu logs on Player A, Player B relogs into ED into a different mode/instance, and continues as normal

    Player B could be guilty of combat logging in this case but proving it as such is tenuous
  9. Player B engages Player A, player B menu logs on Player A, Player B relogs into ED into a different mode/instance, and continues as normal

    Player B is not really guilty of anything in this case, but if they do this to different people habitually then it is not really a good thing to encourage.
In the cases 2, 4, 6, and 8 the complication is proving that the combat logging is not the result of some technical issue as opposed to a deliberate action on the Part of Player B.
In the cases 1 to 3, Player A could be found guilty of either harassment or griefing regardless of what Player B is guilty of.
In the cases 4, 5, 8, and 9 there would be nothing notionally actionable against Player B - additional corroborating evidence may change that but in cases 4 and 5 it could also incriminate Player A as being a griefer.

This leaves us with the odd-ball case 7, where Player B is going out of their way to harass another player then exit the game on them. Whether it can be considered griefing or not is another matter but ultimately the menu timer is not the problem. As with case 1, it is the pattern of behaviour not the game mechanics/balance at fault.

In short, griefing typically is considered to require the intentional destruction of another player's in-game assets through deliberate action. Any other form of repetitive targeted behaviour is just harassment - whether considered harassment in the legal sense of the term or not.

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Why is it so difficult to stop or address?

If the moment an interdiction starts for both players a log is created and runs through till the end of combat, to be overwritten with the next occurrence, then the player feeling griefed or that was C'logged on simply fires off his (untamperable) log of the event to ED chambers of justice who then adjudicate.
In cases of true Combat logging it is technically difficult to impossible to prove (via game metrics or logging) as being "intentional" beyond any doubt. That is not to say that a pattern of incidents could not sufficiently mitigate such doubt (to justify a shadow ban) but ultimately there will always be room for doubt unless there is external real world footage of the CMDR in question actually deliberately doing something to force combat logging. Menu Logging is not combat logging, and only menu logging can truly be proven to occur beyond a shadow of doubt, but that is not an offense based on FD's declared rules.

Griefing is far simpler to assess but is still subjective in terms of assessment.
 
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In cases of true Combat logging it is technically difficult to impossible to prove as being "intentional" beyond any doubt. That is not to say that a pattern of incidents could not sufficiently mitigate such doubt but ultimately there will always be room for doubt unless there is external real world footage of the CMDR in question actually deliberately doing something to force combat logging. Menu Logging is not combat logging, and only menu logging can truly be proven to occur beyond a shadow of doubt, but that is not an offense based on FD's declared rules.

Griefing is far simpler to assess but is still subjective in terms of assessment.

"Beyond reasonable doubt" only applies in law. ToS, T&C, CoC all invalidate that by using the all too common phrasing "service can be terminated without reason/for any reason".

You might think you're being clever, but your sophistry doesn't fool anyone with the IQ above 100 that you're patently abusing the mechanics of the game in order to, and I cannot stress this enough, LOG OUT DURING COMBAT.

You might not unplug your cable, you might not ALT+F4 but by your own wording, you've implied that you combat log "but not true combat logging."

15 seconds or 5 seconds, you're bad at PVP and you have to log out to save yourself. That is indisputable.
 
"Beyond reasonable doubt" only applies in law. ToS, T&C, CoC all invalidate that by using the all too common phrasing "service can be terminated without reason/for any reason".
An EULA/T&C/ToS/CoC are essentially a form of legal agreement covered by law and can not in themselves breech legal restrictions. The clause you have highlighted does not actually apply in this particular topic and is part of boiler plate type reasoning relating to the service as a whole rather than an individual's access to it.

You might not unplug your cable, you might not ALT+F4 but by your own wording, you've implied that you combat log "but not true combat logging."
I do not do either - I don't even engage in PvP in ED that often, but that does not change the fact that menu logging even in PvP combat (or any other) circumstances is NOT combat logging.

15 seconds or 5 seconds, you're bad at PVP and you have to log out to save yourself. That is indisputable.
You do not know me, and you do not know what my particular choices of builds can (or cannot) survive when in my personal hands. I am not interested in comparing relative PvP prowess either. The overall point is there is more to ED than PvP and there are perfectly valid and viable builds for other activities that do not necessarily stack up against combat focused builds.

Ultimately, if you are unable to do at least some damage to a sitting duck in 15s then it can be reasonably argued that the problem is with your build (perhaps with some notionally cheat build exceptions) and not duration of the timer.
 
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Did y'all man-up yet, or what?

Please tell us more about your correlation with your sexual attribute and the way you play a videogame... Once you take this game less seriously and find your loved one in the real, be it a girl or a boy or a nice pillow, try to enjoy the both of you for more than 15 secs.
 
"Beyond reasonable doubt" only applies in law. ToS, T&C, CoC all invalidate that by using the all too common phrasing "service can be terminated without reason/for any reason".

You might think you're being clever, but your sophistry doesn't fool anyone with the IQ above 100 that you're patently abusing the mechanics of the game in order to, and I cannot stress this enough, LOG OUT DURING COMBAT.

You might not unplug your cable, you might not ALT+F4 but by your own wording, you've implied that you combat log "but not true combat logging."

15 seconds or 5 seconds, you're bad at PVP and you have to log out to save yourself. That is indisputable.


Yes, and I dont see any problem with any of the point you tried to make.

People can be bad at pvp. They can even be terribad at landing. Nothing on the EULA about that.
People can menu log and there is nothing on the EULA about that.
People can loose their connections for whatever reasons and there is nothing on the EULA about that.
Half of the pvp crowd here have a QI less than 100, it's a normal distribution and there is nothing on the EULA about that.

So what's your point exactly? You just want to sound like an elitist jerk or is there an actual point in the EULA you want to mention and share here?
 
Did y'all man-up yet, or what?

P.S. 15 seconds is a massive exaggeration. Well for well engineered little guys anyways. I can imagine stock little guys can get vaporized pretty fast.

Also, I literally read less than a sentence of the conversation that spurred that reply.

And 90skid is right.

Yeah!
I'll man up, at my age my fingers and braid ain't quick enough to fiddle about on the keyboard as some of you hot shoes... but in my defence I fit shields, hull armour, and a good boost speed to keep me away from NPC's, I won't look at open because I just don't do that... it's not my thing.

But most of the stuff I see in these forums is conflict about combat and how to get an advantage, and look quickly I destroy the noob, I'm sure David Braben's 'vision' of Elite didn't include all this pettyness

There should be a 'no thank you I'm unarmed and don't do PVP' button... oh wait there's two, PG and Solo.
 
Yes, and I dont see any problem with any of the point you tried to make.

People can be bad at pvp. They can even be terribad at landing. Nothing on the EULA about that.
People can menu log and there is nothing on the EULA about that.
People can loose their connections for whatever reasons and there is nothing on the EULA about that.
Half of the pvp crowd here have a QI less than 100, it's a normal distribution and there is nothing on the EULA about that.

So what's your point exactly? You just want to sound like an elitist jerk or is there an actual point in the EULA you want to mention and share here?

Nothing elitist about it, you simply abuse a mechanic in the game in order to log out during combat. i.e combat logging, comprende? Why do you deny it?

An EULA/T&C/ToS/CoC are essentially a form of legal agreement covered by law and can not in themselves breech legal restrictions. The clause you have highlighted does not actually apply in this particular topic and is part of boiler plate type reasoning relating to the service as a whole rather than an individual's access to it.


I do not do either - I don't even engage in PvP in ED that often, but that does not change the fact that menu logging even in PvP combat (or any other) circumstances is NOT combat logging.


You do not know me, and you do not know what my particular choices of builds can (or cannot) survive when in my personal hands. I am not interested in comparing relative PvP prowess either. The overall point is there is more to ED than PvP and there are perfectly valid and viable builds for other activities that do not necessarily stack up against combat focused builds.

Ultimately, if you are unable to do at least some damage to a sitting duck in 15s then it can be reasonably argued that the problem is with your build (perhaps with some notionally cheat build exceptions) and not duration of the timer.
A lot of words with very little substance, more sophistry. 15 seconds isn't enough time to do any damage. You combat log, and you want to deny it with sophistry, why not own up to it?
 
There should be a 'no thank you I'm unarmed and don't do PVP' button... oh wait there's two, PG and Solo.
This is not a PvE v. PvP debate, nor is it the "Hotel California".

Those that conflate combat logging with the menu exit timer are employing fundamentally flawed reasoning.

Neither side of a PvP engagement wins or loses in the menu logging case, the person attacking has near enough free rain to inflict damage on the exiting player and if they can't do some damage in that time then ultimately (with the exception of the god builds) the problem is with the attacker(s).
 
This is not a PvE v. PvP debate, nor is it the "Hotel California".

Those that conflate combat logging with the menu exit timer are employing fundamentally flawed reasoning.

Neither side of a PvP engagement wins or loses in the menu logging case, the person attacking has near enough free rain to inflict damage on the exiting player and if they can't do some damage in that time then ultimately (with the exception of the god builds) the problem is with the attacker(s).

Here's what you're saying: "I don't unplug my computer, and I don't ALT-F4. I do, however, log out during combat. But that's not combat logging because the game lets me do this. And it doesn't specifically say that I can't log out by using the log out button. Even if I'm logging out in combat." They call it 'cognitive dissonance' my friend. Look it up.
 
A lot of words with very little substance, more sophistry. 15 seconds isn't enough time to do any damage. You combat log, and you want to deny it with sophistry, why not own up to it?
I don't and your unsubstantiated insistence that I do is tantamount to harassment.

As for 15s not being enough time to do any damage, depends on the builds involved perhaps but fundamentally you are demonstrably wrong in your assertions.
 
I don't and your unsubstantiated insistence that I do is tantamount to harassment.

As for 15s not being enough time to do any damage, depends on the builds involved perhaps but fundamentally you are demonstrably wrong in your assertions.

Demonstrate it then.
 
Demonstrate it then.
Try fitting shield bypassing weapons and you will see that at least some damage can be dealt directly to other ships quite quickly. There is a reason FD have kept such weapons at moderate damage levels despite community pressure from at least some quarters.

The effect of "Phased Sequence" weapons is (or seems to be) absolute damage in nature regardless of the original weapon type and therefore ignores resistances/vulnerabilities.
 
RLSG doesn't need to demonstrate anything, they are entitled to their view. Just as you are entitled to ignore it Smaste.
Yeah, nobody has to demonstrate anything. You can view that the earth is flat, and you don't 'have to demonstrate it'.

Doesn't mean it's a valid view, sorry.
 
Yeah, nobody has to demonstrate anything. You can view that the earth is flat, and you don't 'have to demonstrate it'.

Doesn't mean it's a valid view, sorry.

You get it now, good. Evidence strengthens a view. A view without evidence can still be posted.
 
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