The 15 second logout timer in action

I thought you were moving in the right direction. I think it would be better to drop the word coward in this context. Try and move it in a 'poor sportsmanship' direction. I consider using coward as a very serious insult. "Fighting Words' you might say. Long ago when I was young, anyway.

It's always been a particular bug with me...considering I keep reading it from some folks to whom I suspect the most dangerous experience they've ever had is to wear different coloured socks to work...

Emmmm, I can't? I mean, I was talking about those who attacked me and logged when they are about to explode... I can't say them "acted like cowards" because of that?...

That comment wasn't particularly addressed to you my friend...I did rep your reply to the first one as I realised then it was merely a poor choice of words :)
 
Emmmm, I can't? I mean, I was talking about those who attacked me and logged when they are about to explode... I can't say them "acted like cowards" because of that?...

You can, certainly. I am just pointing out that nothing could happen in a video game that can rise to the severity I would require to call someone a coward. It's just a matter of perspective.
 
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Emmmm, I can't? I mean, I was talking about those who attacked me and logged when they are about to explode... I can't say them "acted like cowards" because of that?...

I rather completely agree. For someone to attack you then log off simply because they are LOSING an engagement as you defend yourself, it's cowardice.

There's no 'two ways' about that.
 
I thought you were moving in the right direction. I think it would be better to drop the word coward in this context. Try and move it in a 'poor sportsmanship' direction. I consider using coward as a very serious insult. "Fighting Words' you might say. Long ago when I was young, anyway.

Point taken.
 
I rather completely agree. For someone to attack you then log off simply because they are LOSING an engagement as you defend yourself, it's cowardice.

There's no 'two ways' about that.

Cowardice is..literally...common sense in the face of a situation in real life in which you are likely to lose your life. It hardly applies to computer gaming unless your house is on fire, there's a tsunami roaring past your house or your kids have come home on leave and eaten all your food.

Believe me, everyone is a coward in a real life firefight...the braver guys are just ones who can still function even though they're terrified. Did you know that adrenaline is brown?
 
Cowardice is..literally...common sense in the face of a situation in real life in which you are likely to lose your life. It hardly applies to computer gaming unless your house is on fire, there's a tsunami roaring past your house or your kids have come home on leave and eaten all your food.

Believe me, everyone is a coward in a real life firefight...the braver guys are just ones who can still function even though they're terrified. Did you know that adrenaline is brown?

Two of my favourite Murphy's Law of Warfare are:

Never share at foxhole with someone braver than you

There are no atheists in a foxhole during an attack.
 
Cowardice is..literally...common sense in the face of a situation in real life in which you are likely to lose your life. It hardly applies to computer gaming unless your house is on fire, there's a tsunami roaring past your house or your kids have come home on leave and eaten all your food.

Believe me, everyone is a coward in a real life firefight...the braver guys are just ones who can still function even though they're terrified. Did you know that adrenaline is brown?

Yes, I do know. What I don't know is how your assertion that this is only a computer game, then relating it to RL circumstances makes a definitive point in your argument. What exactly IS the point you're trying to make? Of course everyone regardless of game/RL will choose fight/flight.

The description is used to reference those mainly who pick a fight but yet decide to RUN when they clearly started an engagement with someone else to begin with. I don't see how RL/game comparisons make ANY difference here. The moral of the story is = don't start none, don't get none.

I guarantee you I'm not "docile" or "passive" IRL. I know just how precious life is- and have a lot of reverence for it, I've also lived and seen enough to know there are others out there who clearly don't and don't give two shakes whether or not you care about yours.

If it's between ME and THEM, it sure as hell ain't gonna be ME. Trust and believe.
 
Yes, I do know. What I don't know is how your assertion that this is only a computer game, then relating it to RL circumstances makes a definitive point in your argument. What exactly IS the point you're trying to make? Of course everyone regardless of game/RL will choose fight/flight.

The description is used to reference those mainly who pick a fight but yet decide to RUN when they clearly started an engagement with someone else to begin with. I don't see how RL/game comparisons make ANY difference here. The moral of the story is = don't start none, don't get none.

I guarantee you I'm not "docile" or "passive" IRL. I know just how precious life is- and have a lot of reverence for it, I've also lived and seen enough to know there are others out there who clearly don't and don't give two shakes whether or not you care about yours.

If it's between ME and THEM, it sure as hell ain't gonna be ME. Trust and believe.

It's still nothing more than knocking all the pieces off a chessboard when you're losing...nothing cowardly about it, just a lack of sportsmanship and throwing a tantrum.
 
That comment wasn't particularly addressed to you my friend...I did rep your reply to the first one as I realised then it was merely a poor choice of words :)

Gotya.
I am kind of sad when I saw OP bragging about his poor sportsmanship behavior.
I do hope people would take rebuy screen more... lightly... It's just the result of some poor decisions in a game, or someone simply outskilled you... I have something like 500m rebuy costs and I am very happy about it, cuz that's the proof of me gitting gud (or being stupid in some cases).
 
It's still nothing more than knocking all the pieces off a chessboard when you're losing...nothing cowardly about it, just a lack of sportsmanship and throwing a tantrum.

Yet some choose to use such charged language regarding those who "combat log" in a computer game. As my initial question to you was- does it work both ways?

I totally agree that RL connotations are clearly NOT the best way to describe actions in a game... but as some will continue to assert their views using it, the only way to combat such charged language is with equally charged language. They clearly don't listen to LOGIC after all.
 
Yes, I do know. What I don't know is how your assertion that this is only a computer game, then relating it to RL circumstances makes a definitive point in your argument. What exactly IS the point you're trying to make? Of course everyone regardless of game/RL will choose fight/flight.

The description is used to reference those mainly who pick a fight but yet decide to RUN when they clearly started an engagement with someone else to begin with. I don't see how RL/game comparisons make ANY difference here. The moral of the story is = don't start none, don't get none.

I guarantee you I'm not "docile" or "passive" IRL. I know just how precious life is- and have a lot of reverence for it, I've also lived and seen enough to know there are others out there who clearly don't and don't give two shakes whether or not you care about yours.

If it's between ME and THEM, it sure as hell ain't gonna be ME. Trust and believe.
Good thing you're allowed to combat log.
 
And I've personally NEVER used it. Frontier can check for accuracy, here too.
Hahaha nobody on this forum has if I were to believe all of you that argue in favour of it.

Honestly I can't take you seriously, you claim you dislike ideological echo-chambers yet this entire forum is one.

If you've noticed, there's surprisingly few people left arguing against combat logging - because it's clear FD do not care. Who the F wants to play a game where an exploit is not only not fixed, but actually endorsed by the company?
You're going to lose a significant portion of play-testers who try to make the game more balanced because there's about 100 griefers who sit at CGs in open.

This game is going to sink if they keep listening to PVErs for combat balance.
 
You're going to lose a significant portion of play-testers who try to make the game more balanced because there's about 100 griefers who sit at CGs in open.

This game is going to sink if they keep listening to PVErs for combat balance.

/snore

Please, do come back when you have some definitive proof of "dooooooooooommmmmm!!!!!"
 
Yet some choose to use such charged language regarding those who "combat log" in a computer game. As my initial question to you was- does it work both ways?

I totally agree that RL connotations are clearly NOT the best way to describe actions in a game... but as some will continue to assert their views using it, the only way to combat such charged language is with equally charged language. They clearly don't listen to LOGIC after all.

I'd agree that the rise in toxicity has certainly put me off adversarial multiplayer games...even though I used to play competitive multiplayer like Tribes 2 for prizes. I still play some adversarial games...but the toxicity in both language and gameplay is seriously making it hard going just ignoring most of it.

I get sad more than angry or retaliatory...seems mostly like these days, I end up babysitting other folks unruly brats online rather than find decent souls who are just after some fun.
 
I need anyone to "defend" me, the point defends itself. Assertions that this game would "die" have been going on for YEARS now.
Yeah, the difference is that now a large portion of the playerbase have been alienated by boring implementations of game mechanics and terrible additions of story that most people do not care about.

*maybe* this time the exploration changes will fix it... probably not.

Your points defend themselves in your eyes because you resort to discrediting the person or merely saying "BUT THAT DOESN'T ACCOUNT FOR HOW I PLAY".

Which is the responded to with: "BUT YOUR WAY OF PLAYING DOESN'T ACCOUNT FOR HOW I PLAY!" ad nauseum.
 
Yeah, the difference is that now a large portion of the playerbase have been alienated by boring implementations of game mechanics and terrible additions of story that most people do not care about.

*maybe* this time the exploration changes will fix it... probably not.

Your points defend themselves in your eyes because you resort to discrediting the person or merely saying "BUT THAT DOESN'T ACCOUNT FOR HOW I PLAY".

Which is the responded to with: "BUT YOUR WAY OF PLAYING DOESN'T ACCOUNT FOR HOW I PLAY!" ad nauseum.

We'll see, shan't we? I mean, you've got nothing to lose here if you're "right", after all. ;)
 
I'd agree that the rise in toxicity has certainly put me off adversarial multiplayer games...even though I used to play competitive multiplayer like Tribes 2 for prizes. I still play some adversarial games...but the toxicity in both language and gameplay is seriously making it hard going just ignoring most of it.

I get sad more than angry or retaliatory...seems mostly like these days, I end up babysitting other folks unruly brats online rather than find decent souls who are just after some fun.
There's plenty of *******s that aren't children. That's just people online these days.

You'll find them, the old people on Facebook screaming about Trump or Hillary or Obama. Perhaps they might even be in your workplace... these.. dastardly trolls. That's the beauty and problem with anonymity.

We'll see, shan't we? I mean, you've got nothing to lose here if you're "right", after all. ;)
I have a game - that I enjoy playing - to lose.

So do you. But it's OK, the 10 people on the forum that you've been talking to for 2 years agree with you, so everything's OK right?
 
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