Well, yeah. I'm not picking on ED for using VR or claiming that VR isn't great, but some of the things missing from VR is keyboard interface, easy access to other screens (like 3rd party tools)
Oculus Dash does all of those things right now and has for sometime... To a lesser extent so does OVRDrop on SteamVR devices. I don't and have no need to view my real world display while in VR. This video shows you why:
https://streamable.com/5brbf
Keyboard, check - easy to access 3rd party application, check - moot point, check...
The fact that you believe that you need to access third party apps while playing Elite isn't a problem unique to VR, the problem is due to poor design, it is a fault with the game in the sense that is does not provide the player with the tools needed to play the game through interaction with the game or even the cockpit - virtually or otherwise, if this game was designed well you wouldn't need to access them. When you think about that it shows just how out of touch both David and Frontier are when it comes to game design and their approach to it. David is entiled to his opinions but why would I listen to them or take them seriously when I can see just how out of touch he actually is? 2018 was promised to bring improvements to the CORE game and by extension core gameplay, all I see is a few additional ships and the promise of yet another 'out of cockpit' seperated subset of tools. It is clear that Frontier either lack imagination or have it but do not have the ability, resources or skill to follow through. In 2018 Frontier well and truely failed to bring any tangable improvement to any area of the game is the fact we're now seeing.
it's not just an easy replacement for the regular monitor we have now. VR is currently more of an add-on. Or put it this way, is there anyone who has disconnected his regular multicolor LCD monitor from his/her computer and the only thing connected is a VR headset? How do you log in? How do you start SteamVR (unless it's on startup on bootup?), and so on. VR in its current form is not replacing the old fashioned monitor, but that doesn't mean (of course) that it couldn't replace it in the future. I believe AR is more fit for replacing the monitor than VR is. And with that said, VR is amazing in Elite, and I play it that way now and then, but I fall back to the triple-monitor for longer sessions.
People have done exactly that, I could have my PC start and open Oculus Home on log in, from where I could complete any task without the need for a keyboard, mouse or traditional display. The question is - why would you want to or need to? I don't even need to have Oculus Home set to auto run, it opens as soon as my headset is placed on my head.
VR isn't about replacing your monitor for regular day to day use, I don't even believe that is the goal of VR (although one could cast their thoughts to the standalone VR devices) but it is possible right now to do so. However VR could and for many of us here has replaced our monitors entirely for gaming. What you are saying is almost like me complaining that my HOTAS doesn't both replace and make my keyboard and mouse redundant.
AR will only be useful for gaming when AR headsets become dual AR/VR devices. Other than that AR gaming will, for the most part, be gimmicky rubbish which gets old fast, "ooooo look at this computer generated character jump around my room...oooooo..", much like the mobile phone games of today (yes, they tick the box for many people.. for some reason...). AR really shines in real world application, navigation, media consumption etc. It could also be nice to bring the likes of pinball, tabletop games and arcade cabs into your home virtually. Traditional "Computer Gaming" not so much. Why would I want elements of a game projected onto real world objects when I could remove the real world entirely and be immersed completely in computer generated ones? Of course that is preference, but I'd choose total immersion every time.
I've spent time with a Hololens and one thing I'll say, if you think VR has a long way to come, AR devices are way, way, waaaaay behind at the moment. The concept is there, the devices are not. People say that the form factor of VR needs to be a pair of glasses, I say it doesn't it just needs to be functional / comfortable and it is right now, AR however 100% needs to be the form factor of glasses or even contact lenses to be remotely viable - people are not going to be going about their daily lives with a hololens type contraption strapped to their heads.
Will VR replace the monitor when it comes to gaming? In time I believe it will. By the time AR matures enough to be viable playing games on flat screens will be a thing of the past. We'll all look back at flat screen gaming like we do at the 8-bit generation. It will seem comical that people wanted experience games through a small window rather than being in them.