Mr. Braben is totally wrong about VR

It's weird. Maybe I got a really good screen with my rift or something. But I don't do supersampling (I only have a gtx 980) but I can read ALL text in VR in ED and in the last 1500hrs all has been in VR. I wear glasses.. I an categorically state ED in VR is clearer than my vision without my contact lenses in. (Oculus rift DK2 and esp CV1)

It's certainly possible that my rift screen is somehow below par, setting the text to blue helped a lot with text clarity.
 
It's certainly possible that my rift screen is somehow below par, setting the text to blue helped a lot with text clarity.

My experience is similar to Mad Mike's. If you've wiped your lenses with a good lenscloth, you know about pushing the headset around your face to get the sweetspot, and you got a powerful computer to feed your images... there may indeed be something wrong with your headset. I never even bothered with the trick of changing over to a green HUD for a sharper display.

It might be worth checking out another headset if you ever have the chance.



Of course it could all come done to tolerance. I'm of an age where this was considered high resolution


relogio-de-mesa-arcade-geek-mini-fliperama-asteroids-D_NQ_NP_951872-MLB27025344299_032018-O.jpg
 
Of course it could all come done to tolerance. I'm of an age where this was considered high resolution

That is a very good point, I'd be very interested to see if there is any correlation between those who feel the res is okay and age, I am certainly in the bracket where that was considered high res too :)
 
Think you're onto something. I'm satisfied with the Rift resolution but I'm from the C64 and NES generation. [up]

As am I... I think our generation dared to dream and our dreams came true... and then some. Resolution snobs.. I just don't understand them. We dreamed of the day we could get "cartooon" level graphics let alone VR.
 
Last edited:
I agree there is work to be done... But in the 1940s when people 1st got access to TVs did people complain it was not a 70 inch surround sound set in colour or were they blown away by having a TV?.
I respect a person's personal view that for them vr is not there yet and they would rather have a screen. It's not my view but that is what these forums are for... Offering different opinions.
However people suggesting vr is not important for elite dangerous is like me saying may as well drop hotas or 3 screen support, or wheel support in a racing game.
For now is VR niche? Maybe ... But then niche is what the entire proposal of elite dangerous was built around.
Look at it this way forgetting my subjective "feelings".

Right now ED is in the top 1% of all VR games ( :D ) not everyone who owns elite owns vr hmds..... But i tell you what, a huge amount of people who own VR own ED and as VR expands so will ED sales.
On various forums i post on often new users will say "I am getting vr what are the must have games" and you know what the number 1 or 2 game is .. almost without fail? Elite Dangerous!
(Lone echo sometimes pips it to the post)
Well, yeah. I'm not picking on ED for using VR or claiming that VR isn't great, but some of the things missing from VR is keyboard interface, easy access to other screens (like 3rd party tools), and more, and as such, it's not just an easy replacement for the regular monitor we have now. VR is currently more of an add-on. Or put it this way, is there anyone who has disconnected his regular multicolor LCD monitor from his/her computer and the only thing connected is a VR headset? How do you log in? How do you start SteamVR (unless it's on startup on bootup?), and so on. VR in its current form is not replacing the old fashioned monitor, but that doesn't mean (of course) that it couldn't replace it in the future. I believe AR is more fit for replacing the monitor than VR is. And with that said, VR is amazing in Elite, and I play it that way now and then, but I fall back to the triple-monitor for longer sessions.

I'm not as old as you, but this was my first space game, C64, loved it:
Zaxxon, or something like that?!
 
Think you're onto something. I'm satisfied with the Rift resolution but I'm from the C64 and NES generation. [up]

Indeed. 42 here and my 1st dabble with elite was on the speccy. I have also been a VR fanboy since trying virtuality in early 90s.
The good news is a lot of this should be moot relatively soon. Next gen most of the rifts issues will hopefully be fixed. The oculus half Dome prototype looked proper mint and as it used foveated rendering hopefully the required specs won't shoot up as much as one may think.
 
Well, yeah. I'm not picking on ED for using VR or claiming that VR isn't great, but some of the things missing from VR is keyboard interface, easy access to other screens (like 3rd party tools), and more, and as such, it's not just an easy replacement for the regular monitor we have now. VR is currently more of an add-on. Or put it this way, is there anyone who has disconnected his regular multicolor LCD monitor from his/her computer and the only thing connected is a VR headset? How do you log in? How do you start SteamVR (unless it's on startup on bootup?), and so on. VR in its current form is not replacing the old fashioned monitor, but that doesn't mean (of course) that it couldn't replace it in the future. I believe AR is more fit for replacing the monitor than VR is. And with that said, VR is amazing in Elite, and I play it that way now and then, but I fall back to the triple-monitor for longer sessions.


Zaxxon, or something like that?!

So you talk of steamvr so I am guessing you use a vive or pimax 4k. I dunno if there is an equivalent for those devices but on the rift you can pin your monitor view into your ships cockpit. I admit I don't do it myself (but even so I absolutely often play full sessions in ed without using my screen at all once the game is booted up) but I have seen some rifters playing ED with a "laptop" in their ship for all PC use AND a TV screen for Netflix. I don't think there is a limit for the number of screens you can have in your ship.

I will check it out some point for interest but I would say that absolutely ... For many things a pc IS fully functional without having a monitor at all. (Aside perhaps for the practically of booting into vr... I am not sure if that works tho I don't see why not)

You are right about the keyboard but personally I use an x55/x56 hotas and voice attack for game controls.
I only need keyboard for making notes and typing system names however I can touch type and there is always the cheat gap near the nose piece of the rift (which I would miss dearly)
 
Last edited:
Well, yeah. I'm not picking on ED for using VR or claiming that VR isn't great, but some of the things missing from VR is keyboard interface, easy access to other screens (like 3rd party tools)

Oculus Dash does all of those things right now and has for sometime... To a lesser extent so does OVRDrop on SteamVR devices. I don't and have no need to view my real world display while in VR. This video shows you why:

https://streamable.com/5brbf

Keyboard, check - easy to access 3rd party application, check - moot point, check...

The fact that you believe that you need to access third party apps while playing Elite isn't a problem unique to VR, the problem is due to poor design, it is a fault with the game in the sense that is does not provide the player with the tools needed to play the game through interaction with the game or even the cockpit - virtually or otherwise, if this game was designed well you wouldn't need to access them. When you think about that it shows just how out of touch both David and Frontier are when it comes to game design and their approach to it. David is entiled to his opinions but why would I listen to them or take them seriously when I can see just how out of touch he actually is? 2018 was promised to bring improvements to the CORE game and by extension core gameplay, all I see is a few additional ships and the promise of yet another 'out of cockpit' seperated subset of tools. It is clear that Frontier either lack imagination or have it but do not have the ability, resources or skill to follow through. In 2018 Frontier well and truely failed to bring any tangable improvement to any area of the game is the fact we're now seeing.

it's not just an easy replacement for the regular monitor we have now. VR is currently more of an add-on. Or put it this way, is there anyone who has disconnected his regular multicolor LCD monitor from his/her computer and the only thing connected is a VR headset? How do you log in? How do you start SteamVR (unless it's on startup on bootup?), and so on. VR in its current form is not replacing the old fashioned monitor, but that doesn't mean (of course) that it couldn't replace it in the future. I believe AR is more fit for replacing the monitor than VR is. And with that said, VR is amazing in Elite, and I play it that way now and then, but I fall back to the triple-monitor for longer sessions.

People have done exactly that, I could have my PC start and open Oculus Home on log in, from where I could complete any task without the need for a keyboard, mouse or traditional display. The question is - why would you want to or need to? I don't even need to have Oculus Home set to auto run, it opens as soon as my headset is placed on my head.

VR isn't about replacing your monitor for regular day to day use, I don't even believe that is the goal of VR (although one could cast their thoughts to the standalone VR devices) but it is possible right now to do so. However VR could and for many of us here has replaced our monitors entirely for gaming. What you are saying is almost like me complaining that my HOTAS doesn't both replace and make my keyboard and mouse redundant.

AR will only be useful for gaming when AR headsets become dual AR/VR devices. Other than that AR gaming will, for the most part, be gimmicky rubbish which gets old fast, "ooooo look at this computer generated character jump around my room...oooooo..", much like the mobile phone games of today (yes, they tick the box for many people.. for some reason...). AR really shines in real world application, navigation, media consumption etc. It could also be nice to bring the likes of pinball, tabletop games and arcade cabs into your home virtually. Traditional "Computer Gaming" not so much. Why would I want elements of a game projected onto real world objects when I could remove the real world entirely and be immersed completely in computer generated ones? Of course that is preference, but I'd choose total immersion every time.

I've spent time with a Hololens and one thing I'll say, if you think VR has a long way to come, AR devices are way, way, waaaaay behind at the moment. The concept is there, the devices are not. People say that the form factor of VR needs to be a pair of glasses, I say it doesn't it just needs to be functional / comfortable and it is right now, AR however 100% needs to be the form factor of glasses or even contact lenses to be remotely viable - people are not going to be going about their daily lives with a hololens type contraption strapped to their heads.

Will VR replace the monitor when it comes to gaming? In time I believe it will. By the time AR matures enough to be viable playing games on flat screens will be a thing of the past. We'll all look back at flat screen gaming like we do at the 8-bit generation. It will seem comical that people wanted experience games through a small window rather than being in them.
 
Last edited:
Think you're onto something. I'm satisfied with the Rift resolution but I'm from the C64 and NES generation. [up]

Apple II myself, and my first introduction to computers was my Dad's remote terminal, which didn't even have a monitor, so everything came out on continuous feed paper. He had to plug the handset directly into these two cups on the side of the keyboard to get it to work, so I got to hear all the electronic communications, especially the connection handshake.

Maybe learning to read low resolution text is a skill we've all developed, which the younger folk lack. ;)
 
...Maybe learning to read low resolution text is a skill we've all developed, which the younger folk lack. ;)

Heh, I know a guy who to this day refuses to enable antialiasing on fonts. :9

(EDIT: I'll pick a bit of aliasing over blur any day, myself, but might not go quite that far. :7)
 
As am I... I think our generation dared to dream and our dreams came true... and then some. Resolution snobs.. I just don't understand them. We dreamed of the day we could get "cartooon" level graphics let alone VR.

There is hope though. I've been playing Stand Out and Onward and there are loads of youngsters there. Millennials seem to be the ones doing all the crying about resolution.
 
Apple II myself, and my first introduction to computers was my Dad's remote terminal, which didn't even have a monitor, so everything came out on continuous feed paper. He had to plug the handset directly into these two cups on the side of the keyboard to get it to work, so I got to hear all the electronic communications, especially the connection handshake.

Maybe learning to read low resolution text is a skill we've all developed, which the younger folk lack. ;)

Daisywheel, golfball or 9-pin printer? You were lucky. We could only dream o' such fancy printers. Back in my day all we 'ad wert' thermal printer that printed on rolls no wider than a sales receipt.
 
Despite he's recent comment about VR , he couldn't be more wrong.I can't disagree that the VR technology could use/require some improvements but after all ED is space sim and nothing i repeat NOTHING makes you feel that you are out there (in space) like VR does.So i think that a seperate department in FD should work to improve the VR experience.If you haven't tried VR with a good PC then you don't know what you are missing. [woah]

Mr Braben implied VR will remain a nich for the foreseeable future, but I think it will quickly grow to be a very popular way to play games.

I hope that more games like Elite, Project Cars, and Minecraft will add VR as an option so non-vr and vr players can play together.

I also support Star Trek Bridge Crew and other VR games that add mouse & keyboard support as some people who get motion sickness easily will likely never use VR.

Elite is the best VR game in my opinion. Nothing else does come close.

I agree Elite is a great VR game, but their are other great VR games in other genres.

There is hope though. I've been playing Stand Out and Onward and there are loads of youngsters there. Millennials seem to be the ones doing all the crying about resolution.

I really enjoy playing on my Rift but I'm also looking forward to gen 2 and 3!

Think you're onto something. I'm satisfied with the Rift resolution but I'm from the C64 and NES generation.
[up]

Apple II myself, and my first introduction to computers was my Dad's remote terminal, which didn't even have a monitor, so everything came out on continuous feed paper. He had to plug the handset directly into these two cups on the side of the keyboard to get it to work, so I got to hear all the electronic communications, especially the connection handshake.

Maybe learning to read low resolution text is a skill we've all developed, which the younger folk lack. ;)

I started with the Vic-20, Ti-99, Apple IIe, Pong, and the Atari 2600, but ended up spending most of my time on the C64 until I turned 16 and got a car lol.
 
Last edited:
Maybe Braben is right about VR being niche, but still it should have atleast some priority in ED development.

Heck, galaxy map and system map remain relatively untouched, and obvious issues with them haven't been addressed in years. They're usable yes, but they could relatively easily be tweaked to be much better if given some love.
 
As am I... I think our generation dared to dream and our dreams came true... and then some. Resolution snobs.. I just don't understand them. We dreamed of the day we could get "cartooon" level graphics let alone VR.

This is exactly it. I've been waiting since I watched Neil Armstrong walk on the moon, or Captain Kirk explore new worlds, to do it myself. Well that's never going to happen, not at my age. So Ed in Vr is the closest I'm ever going to get.

Playing on a monitor is no different than watching the moon walk, or Star Trek on a tv. As exciting as those events were for me at that young age, Vr actually allows me to "experience it" myself, so to speak. Something I've waited for my whole life. I'll never go back to a monitor, I'd just be depriving myself of something I've been waiting for, for many years. This "is" the greatest thing since sliced bread.

Sure it would be great if the resolution was higher on the Rift, but I have no trouble reading any text in game. When I first got my Rift a year ago I had to wear my glasses inside, something I didn't want to do. So I forced myself to use it without them, and believe it or not, my eyes seem to have adjusted, and everything is easily readable. I've also noticed I can play for hours now without feeling queasy in anyway, which is far more important than resolution, or any other perceived shortcomings of Vr.
 
Back
Top Bottom