Why is the mission server offline so often?

[mad]

It's getting really frustrating, the mission server keeps on being not reachable (each time I get a a failed to download error). Internet working fine. At that point I have to quit playing the game. If I am trying to complete a mission it will just kick me out of the game.

Frontier really need to sort this out.
 
All ok here... but, in any case, the mission server will be just that soon. A server dedicated to missions.

Flimley

...Your not using one of those free routers that the ISP sends you, are you ?
 
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[mad]

It's getting really frustrating, the mission server keeps on being not reachable (each time I get a a failed to download error). Internet working fine. At that point I have to quit playing the game. If I am trying to complete a mission it will just kick me out of the game.

Frontier really need to sort this out.


I think it may be designed that way to give us a break from the snorefest of the mission board! ;)
 
All ok here... but, in any case, the mission server will be just that soon. A server dedicated to missions.

Flimley

...Your not using one of those free routers that the ISP sends you, are you ?

Yes. Sky Broadband is locked to their own hardware. Its normally pretty good.

While waiting for the mission server I can surf the Web using a tablet and the same connection without hassles, so it's not the connection. Tried restarting the game.

Was getting annoyed as spent an hour trying to find 20 palladium (every location was only selling a couple) and then to have the game kick me out. The 3rd time I tried it i got my credits, but something odd is going on.
 
Believe it or not, has nothing much to do with serverside resources/board flipping, and everything to do with latency and timeouts between the client and mission servers. It got explained by FD in a post somewhere in the Beta where they trialled ramping up mission quantities.

This is why there's posts like Factabulous' (and in my own experience) saying they haven't seen board issues in weeks (or months, for me)... it's a problem between the client and the server, and not just a problem with the server.
 
This is why you are having mission server problems . . .

[mad] It's getting really frustrating, the mission server keeps on being not reachable (each time I get a a failed to download error). Internet working fine. At that point I have to quit playing the game. If I am trying to complete a mission it will just kick me out of the game. Frontier really need to sort this out.

[down] FDev intends to replace the current mission server which is a "shared" server with a "dedicated" mission server which is supposed to improve mission board loading times . . . slightly. Implementing a dedicated mission server will also eliminate board flipping and a lot of CMDRs are very unhappy about this since FDev has claimed for a very long time that while board flipping is not an "intended" use of the mission server, it is an accepted practice that is "working as intended".

FDev wants to impress on everyone how poorly the current mission server performs and so suddenly, it works terribly for some players (I am having no problems) even though in the past it has usually worked fine with only a few hiccups.

So with the Chapter 4 update will come a new "dedicated" mission server and to compensate players for (possibly) reducing the number of available missions by two-thirds, FDev intends to raise all mission payouts by a flat ten percent. Enjoy your approximately sixty percent net reduction in mission payouts. o7
 
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... So with the Chapter 4 ... (possibly) reducing the number of available missions by two-thirds, ... Enjoy your approximately sixty percent net reduction in mission payouts. o7

An ... interesting ... post. In general and the part I quoted in special.

Do you have a link to support your assumption? I don’t remember having read anything official about a reduction of available missions. If anything, I remember some speculation about an increase in available missions due to the dedicated server.
 
He must be refering to the side effect that stops Mode changing/board flipping to get extra missions. Two modes are no longer available for that.

I see. Well, at least this makes somehow sense, even if the calculation is based on an exploit.

By the way, IIRC, not all missions are different on the three servers, but there are many duplicate ones and the "reduction" therefore wouldn't be 2/3?. In other words, is the calculation even true on his own basis?
 
I assume that we have currently 3-4 mission servers. Depending on many factors (load, latency) you are connecting to a certain server and receive a number of missions. When you switch instances, if you are connecting to another mission server, you get another set of missions. And so on.

On a "dedicated" server, you will always be connected to the same mission server. That's why you won't receive new missions until they are generated again (15 minutes refresh?).

I don't see any advantages with a "dedicated" mission server, unless the "shared" mission servers were absolutely thrashed by the other server roles on the same machine. Moreover, I hope they will have at least 2 "dedicated" mission servers, for redundancy. Actually, 2 or more will also be best for load balancing, in order to serve quickly thousands of concurrent requests.

I'm sure the architecture is a bit more complicated than we know (they will probably have more front-ends to serve the requests, but a centralized back-end for missions), but unless you were bothered by the constant disconnects (I wasn't for example - I had like one each month), there isn't anything ground breaking here, in terms of player experience.

What would be funny (not the case I hope) is if all missions would be server-side: if one player takes a mission, that mission is lost for the others and disappears from the board. :) But I'm sure it won't happen, 'cause everything is generated per session...
 
They'll probably be virtual servers spun up on an ad hoc basis. What the incoming mission server update is really doing is separating the code for mission generation from the code managing other aspects of internet connectivity for the game clients - matchmaking and transactions. It's not live till 3.4.
 
An ... interesting ... post. In general and the part I quoted in special.

Do you have a link to support your assumption? I don’t remember having read anything official about a reduction of available missions. If anything, I remember some speculation about an increase in available missions due to the dedicated server.

*Weeps with joy* That's why I LOVE hanging out in a British forum. When I was a kid, I was told that the main difference between English and Germans is as follows: Tell something obviously untrue to a German, and he'll look you in the eye and say (allow for the inaccuracies of translation), "You are a liar, Sir, and a rather dirty one, at that." Whereas an English would, supposedly, merely raise an eyebrow and say, "That's an interesting story, and no mistake." :D
 
*Weeps with joy* That's why I LOVE hanging out in a British forum. When I was a kid, I was told that the main difference between English and Germans is as follows: Tell something obviously untrue to a German, and he'll look you in the eye and say (allow for the inaccuracies of translation), "You are a liar, Sir, and a rather dirty one, at that." Whereas an English would, supposedly, merely raise an eyebrow and say, "That's an interesting story, and no mistake." :D

You are a liar. We Germans don't do that.

Wait a second... ;)
 
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