What I've learned about griefers/gankers across the board.

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Am a carebear, forum dad, erm, whatever the nomenclature is these days. However I don't think you should read too much into random killing. I have come to accept that Open is like the Serengeti. You better not show up at the watering holes with a broken leg.

I often think of the rando killers as hunters. It is just human nature. Some like to shoot sparrows with cannons other like to use a bow. Although they sometimes come up with the most silly reasons they do it for their own pleasure. The grief is obviously very high for the deer they are killing and I would say that only a small subset of them get off on the actual grief (very few of them have small male genitalia with god complexes). And some enjoy the chase, thrilll ect etc. Unfortunately Elite is designed to exaggerate the grief. Since the counter measures are either fully combat equip a ship so you can hold 1 cargo, fly with a broken leg (minmax cargo), git gud (too old for that ) and so on. All of which causes loss of money and time.

The time is important here. Sine you can easily lose 10-15 minutes + cost in one killing there is not much incentive to hop on to the Serengeti. Also the time + cost loss seem to be skewed towards the trader/explorer. But not sure about that.

Post of the year right there folks.

I might add that to my sig. "Don't go down to the watering hole with a broken leg."
 
For me, personally, one of the best things I've done is to not take it personally any more.

For instance last night I was in Shinrarta, heading for Jameson's in my strictly PvE Anaconda (the Only Slightly Bent). And I'm really not happy with the weapon loadout currently (mostly turreted beams, efficient/thermal vent). However, due to having six (6) shield boosters, my shield MJ is just south of 4K.

So I'm heading there and watching this FDL that I am absolutely expecting to yank me. And he does (I'm assuming 'he'). But I'm curious to see how my shields cope. And the answer is...not at all badly. In fact I had plenty of time to leisurely select a High-Wake solution ("Shall we go there? No, there. Oh, hang on, I've never been there, let's do that!") then ever-so-slowly orient on the target destination. I may have been mocking him slightly in doing this, but hey, sue me. Meanwhile the FDL is hitting me constantly (not sure what with, but MCs were involved I think). I paused for a second, debating on whether or not comms 'meep meep' but I decided that was just being petty, so I jumped.

Lost one shield ring, and not even completely.

Situational awareness and defensive preparedness count for something. I also get the feeling that the FDL wasn't the greatest PVP'er around, which probably helped :)

You hit the nail on the head, I just could not quite put a finger on it, but you did.

I take everything personally, and since I am a little crazy if someone attacks me in a game or in a forum I take it as a personal assault and I see red, and I get mad.

Bill Bixby- "Don't make me angry, you will not like me when I'm angry."

17 points for whomever knows the quote and the person.

I need to stop taking everything so personal.
 
Most of the PvPers I met ingame are very nice people, even if they are out to kill you.
Had some very nice chats with a lot of them after getting killed or even after highwaking away,
with lots of tips how to improve my own PvP.

It helps a lot if you go out there and be prepared to eat a rebuy. I had lots of fun with my unshielded Keelie at the CG,
didn't get ganked once, didn't die once (but didn't kill anyone either :D), but I wouldn't have cared if I'd eaten a rebuy.

Of course that's easier said then done if you want to do a trade CG instead of hanging out in a PvP fit vessel.
But that's what modes are for. If I'm in the mood to do some CG, I hop back into Mobius.
 
OP. Every adult was a kid at some point and we all did stupid stuff. Technology aside, each generation is pretty much the same; we're all human.

Don't hate the kids for behaving like kids.
 
Quote of the day :)

I feel a Tim Nice but Dim plays Elite sketch, forming in my head.

"Oh, hello! Are you the wonderful ganker chaps I've heard so much about?"
"Yes, yes we are, very nice to meet you. We'll be killing you mercilessly today and teabagging your carcass. Does that sound ok?"
"Yes, yes, all in for a jolly good time, tally ho and all tha...<boom>. Oh, I say that's not cricket."
 

Goose4291

Banned
Am a carebear, forum dad, erm, whatever the nomenclature is these days. However I don't think you should read too much into random killing. I have come to accept that Open is like the Serengeti. You better not show up at the watering holes with a broken leg.

I often think of the rando killers as hunters. It is just human nature. Some like to shoot sparrows with cannons other like to use a bow. Although they sometimes come up with the most silly reasons they do it for their own pleasure. The grief is obviously very high for the deer they are killing and I would say that only a small subset of them get off on the actual grief (very few of them have small male genitalia with god complexes). And some enjoy the chase, thrilll ect etc. Unfortunately Elite is designed to exaggerate the grief. Since the counter measures are either fully combat equip a ship so you can hold 1 cargo, fly with a broken leg (minmax cargo), git gud (too old for that ) and so on. All of which causes loss of money and time.

The time is important here. Sine you can easily lose 10-15 minutes + cost in one killing there is not much incentive to hop on to the Serengeti. Also the time + cost loss seem to be skewed towards the trader/explorer. But not sure about that.

Are we seriously comparing Elite Dangerous PvP enthusiasts to South African game reserve hunters now, and throwing in a bit of virtue signalling about how you don't like, or cannot understand any form of hunting?

Tangent_animation.gif
 
Rules of engagement.

#1 if you don't like to be someone elses content, use Private / Solo
#2 if you happen to be in OPEN, and some at is bored and ripping you a new one, and you can escape etc, then, fly outa there from solo, and log back in from safety.
#3 if someone is being deliberately idiotic and using game mechanics to put you in a position of unfair disadvantage, then log out timer.

If you want to be extra sinister... if someone is positioned in a specific spot to hack game mechanics to get free kills. log in to your alpha master from solo, fly to the exact spot where they're hauled up. Log into open, hope you're in the same instance and let loose the guns of war. Hopefully your alpha boat will wreck them... as soon as they realise what happened, they'll likely combat log.... just have it recorded and fwd to fdev.
 
I do wonder if their personality has any bearing on how they play a game.

I did some terrible things to my fellow players in a certain other game or two that condemned my ingame soul to eternal damnation. All villainy one can do in ED feels like scratching the paint on a ship compared to my past. So I thought I add my 2 credits.

IRL I'm the nicest person ever. Loving my loved ones, barely ever feeling anger, greed or envy. Even with the deepest introspection I can't find any hatred in myself towards any individual or group.

But I play games to experience things I can't or wouldn't do. That includes stuff like flying spaceships, but it also includes harmful mindsets that are alien to me. By assuming intentions and thought processes unfamiliar to me, I feel to get a deep understanding of such approaches, and that wouldn't be possible without gaming.

I also flown with, and got to know players who are considered terrible griefers. The wast majority of them are great guys, not unlike any other bunch of players. Sure you could always find an annoying brat or two, but nothing worse. That's also not exclusive to gankers and similar groups. :)


I can imagine the existence of griefers leaving someone puzzled who always holds himself to the same standards in an online game he does in real life. One has the tendency to judge others based on his own ways of thinking - especially when being blown up in a game by other players. But people can and do think differently. And it's not like thinking differently about street assault or terrorism. It's thinking differently about how a bloody game is played. Some say that shooting spaceships of other players in a spaceship-shooting game is a sign of antisocial behavior and psychopathic tendencies. Others say that assuming that only (or mostly) bad people do bad things in games is even worse, as it is a malignant assumption, aimed against fellow players instead of some ingame persona.

Griefers tend to think that the players who can't distinguish an ingame persona from a real self just didn't play enough Ludo as kids, and they didn't learn that it's no reason to feel anger when his opponent hits a board-piece, and sends it back to the start.
 
When you imply some of the nicest, most helpful people on the forum want to SWAT you it tends to be remembered and held against you. Rightfully so. Own what you say.

Some of 'the nicest, most helpful people on the forum' have been known to wish 'good riddance' to others, even as those others thanked everyone for their honesty and help and (without rancor) declared their intention to stick to Solo. Some may have 'flipped out' about it, even headed straight for the report button. Personally, I did not.

Although many of the points made by Indigo and Bryan are unpalatable to the PvP crowd, they nevertheless contain elements of truth. Fundamentally, I guess human beings just have this propensity for aggression and nastiness, and video games provide a safe and sanctioned way to release that.
 
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I did some terrible things to my fellow players in a certain other game or two that condemned my ingame soul to eternal damnation. All villainy one can do in ED feels like scratching the paint on a ship compared to my past. So I thought I add my 2 credits.

IRL I'm the nicest person ever. Loving my loved ones, barely ever feeling anger, greed or envy. Even with the deepest introspection I can't find any hatred in myself towards any individual or group.

But I play games to experience things I can't or wouldn't do. That includes stuff like flying spaceships, but it also includes harmful mindsets that are alien to me. By assuming intentions and thought processes unfamiliar to me, I feel to get a deep understanding of such approaches, and that wouldn't be possible without gaming.

I also flown with, and got to know players who are considered terrible griefers. The wast majority of them are great guys, not unlike any other bunch of players. Sure you could always find an annoying brat or two, but nothing worse. That's also not exclusive to gankers and similar groups. :)


I can imagine the existence of griefers leaving someone puzzled who always holds himself to the same standards in an online game he does in real life. One has the tendency to judge others based on his own ways of thinking - especially when being blown up in a game by other players. But people can and do think differently. And it's not like thinking differently about street assault or terrorism. It's thinking differently about how a bloody game is played. Some say that shooting spaceships of other players in a spaceship-shooting game is a sign of antisocial behavior and psychopathic tendencies. Others say that assuming that only (or mostly) bad people do bad things in games is even worse, as it is a malignant assumption, aimed against fellow players instead of some ingame persona.

Griefers tend to think that the players who can't distinguish an ingame persona from a real self just didn't play enough Ludo as kids, and they didn't learn that it's no reason to feel anger when his opponent hits a board-piece, and sends it back to the start.

Exploring the Jungian shadow I get. And I’ve said this can be a healthy thing to do. I definitely appreciate the insightful answer. Quite a welcome change from many responses. Perhaps this is the case for the overwhelming majority. I’d certainly like to think it is.
 
I did some terrible things to my fellow players in a certain other game or two that condemned my ingame soul to eternal damnation. All villainy one can do in ED feels like scratching the paint on a ship compared to my past. So I thought I add my 2 credits.

IRL I'm the nicest person ever. Loving my loved ones, barely ever feeling anger, greed or envy. Even with the deepest introspection I can't find any hatred in myself towards any individual or group.

But I play games to experience things I can't or wouldn't do. That includes stuff like flying spaceships, but it also includes harmful mindsets that are alien to me. By assuming intentions and thought processes unfamiliar to me, I feel to get a deep understanding of such approaches, and that wouldn't be possible without gaming.

I also flown with, and got to know players who are considered terrible griefers. The wast majority of them are great guys, not unlike any other bunch of players. Sure you could always find an annoying brat or two, but nothing worse. That's also not exclusive to gankers and similar groups. :)


I can imagine the existence of griefers leaving someone puzzled who always holds himself to the same standards in an online game he does in real life. One has the tendency to judge others based on his own ways of thinking - especially when being blown up in a game by other players. But people can and do think differently. And it's not like thinking differently about street assault or terrorism. It's thinking differently about how a bloody game is played. Some say that shooting spaceships of other players in a spaceship-shooting game is a sign of antisocial behavior and psychopathic tendencies. Others say that assuming that only (or mostly) bad people do bad things in games is even worse, as it is a malignant assumption, aimed against fellow players instead of some ingame persona.

Griefers tend to think that the players who can't distinguish an ingame persona from a real self just didn't play enough Ludo as kids, and they didn't learn that it's no reason to feel anger when his opponent hits a board-piece, and sends it back to the start.

Your player history does tell us one thing of note. You lack empathy (or at one time lacked empathy). That doesn't make you evil or a jerk, as you correctly say. One can be the nicest person in the world, conducting a dark experiment (which again is different because you have a goal that is not simply to cause suffering), but you either; really didn't put yourself in the shoes of others while doing this, in which case you simply lacked empathy, or the alternative, which is you knew you were causing pain, and that, I'm afraid, invalidates everything else you wrote about being a nice person. Games ARE IRL. That is a real life person on the other end. So, if you wantonly committed an evil act on another person knowingly causing them suffering, that's not a gaming issue, it's a real life issue. Just because you're separated by 3000 miles and the guy can't punch you in the face for your trouble, doesn't make them a bot or NPC, they are still a real person, and you still did what you did to them.

Your ludo example also couldn't be further from what we are discussing in the topic. If you phrased it such that you were always HOPING for a number that would send another player down the board, and celebrating in their face when it happened, then it would be apt, but is also a different thing.

Are you a sociopath with a 'moral' veneer? :)
 
I did some terrible things to my fellow players in a certain other game or two that condemned my ingame soul to eternal damnation. All villainy one can do in ED feels like scratching the paint on a ship compared to my past. So I thought I add my 2 credits.

IRL I'm the nicest person ever. Loving my loved ones, barely ever feeling anger, greed or envy. Even with the deepest introspection I can't find any hatred in myself towards any individual or group.

But I play games to experience things I can't or wouldn't do. That includes stuff like flying spaceships, but it also includes harmful mindsets that are alien to me. By assuming intentions and thought processes unfamiliar to me, I feel to get a deep understanding of such approaches, and that wouldn't be possible without gaming.

I also flown with, and got to know players who are considered terrible griefers. The wast majority of them are great guys, not unlike any other bunch of players. Sure you could always find an annoying brat or two, but nothing worse. That's also not exclusive to gankers and similar groups. :)


I can imagine the existence of griefers leaving someone puzzled who always holds himself to the same standards in an online game he does in real life. One has the tendency to judge others based on his own ways of thinking - especially when being blown up in a game by other players. But people can and do think differently. And it's not like thinking differently about street assault or terrorism. It's thinking differently about how a bloody game is played. Some say that shooting spaceships of other players in a spaceship-shooting game is a sign of antisocial behavior and psychopathic tendencies. Others say that assuming that only (or mostly) bad people do bad things in games is even worse, as it is a malignant assumption, aimed against fellow players instead of some ingame persona.

Griefers tend to think that the players who can't distinguish an ingame persona from a real self just didn't play enough Ludo as kids, and they didn't learn that it's no reason to feel anger when his opponent hits a board-piece, and sends it back to the start.

Excellent post, I can identify with a lot of what you say (and you say it very well!) :)
 
I shall preface the rest with not all kids are gankers, many kids are excellent kids and will be great future leaders, and most are average and will provide great homes for their families later on, then there are those destined for prison.
This is pure comedy gold right here. [haha]
All those damn kids who blow up people in video games are destined for a life of crime and prison!

Funny thing is I almost always played after local school hours, yet have hardly ever been ganked.
I guess that means all the kids in my area are fine upstanding citizens. This is excellent news! ...I think my home value just went up! :p
 
My CMDR is a much nicer person than I am. After all, he's loaded (in a post scarcity economy that exists purely for show, no less), flies tooled up private warships, has a magical escape pod and comically good insurance. Easy to be the proverbial saint in the virtual paradise.
 
I've been known to troll players from time to time (not in ED, except trolling trolls. Lol).
But then at the same time, I'll put my multimillion credit ship and crew member, that's ill equipped for PvP, at risk to help someone else escape.

I basically do whatever I feel like doing. But the rarely "evil".
 
I also flown with, and got to know players who are considered terrible griefers.

Yeah they tend to be players who appreciate skill and have done the hard engineering yards to perfect their ships.
They don't expect an instant win button or a level playing field. I like that attitude.
 
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