'The Incredible Hulk' tv series, 1977-1982![]()
I'm going to give 117 points for amazing productivity in a time of crisis, well done.
'The Incredible Hulk' tv series, 1977-1982![]()
OP. Every adult was a kid at some point and we all did stupid stuff. Technology aside, each generation is pretty much the same; we're all human.
Don't hate the kids for behaving like kids.
LOL, thank you, glad I could be of service to your community, no fee applied.
This is pure comedy gold right here. [haha]
All those damn kids who blow up people in video games are destined for a life of crime and prison!
Funny thing is I almost always played after local school hours, yet have hardly ever been ganked.
I guess that means all the kids in my area are fine upstanding citizens. This is excellent news! ...I think my home value just went up!![]()
It's good to see you don't always take things too seriously.Glad I could be of service to your community, no fee applied.
It's good to see you don't always take things too seriously.![]()
I paused for a second, debating on whether or not comms 'meep meep' but I decided that was just being petty, so I jumped.
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...insinuating that if people want to be the bad guy even once, they’re a bad person automstically.
Thank you Bob, I digress and take it all back, I didn't realize you were one of them.
'Good' and 'bad' are such relative terms. Personally I have little interest in applying them to anyone. I don't take it as a given however, that there is no connection or correlation between a person's true character and the way they choose for themselves 'in game'. Or that there is no relationship between fantasy violence and real violence. Many gamers (including our PvP enthusiasts here) are simply 'in denial' there I think. But if considering human behavior and motivation is to be regarded as hateful to you, then fair enough.
the null hypothesis is a general statement or default position that there is no relationship between two measured phenomena, or no association among groups.[1] Testing (accepting, approving, rejecting, or disproving) the null hypothesis—and thus concluding that there are or are not grounds for believing that there is a relationship between two phenomena (e.g. that a potential treatment has a measurable effect)—is a central task in the modern practice of science; the field of statistics gives precise criteria for rejecting a null hypothesis.[
Some of 'the nicest, most helpful people on the forum' have been known to wish 'good riddance' to others, even as those others thanked everyone for their honesty and help and (without rancor) declared their intention to stick to Solo. Some may have 'flipped out' about it, even headed straight for the report button. Personally, I did not.
Although many of the points made by Indigo and Bryan are unpalatable to the PvP crowd, they nevertheless contain elements of truth. Fundamentally, I guess human beings just have this propensity for aggression and nastiness, and video games provide a safe and sanctioned way to release that.
This whole thread turned into armchair psychology trying to bridge a video game to real life while insinuating that if people want to be the bad guy even once, they’re a bad person automstically. I have no further desire to post here, considering that people are trying to psychoanalyze people on the internet. The hell.
Your player history does tell us one thing of note. You lack empathy (or at one time lacked empathy). That doesn't make you evil or a jerk, as you correctly say. One can be the nicest person in the world, conducting a dark experiment (which again is different because you have a goal that is not simply to cause suffering), but you either; really didn't put yourself in the shoes of others while doing this, in which case you simply lacked empathy, or the alternative, which is you knew you were causing pain, and that, I'm afraid, invalidates everything else you wrote about being a nice person. Games ARE IRL. That is a real life person on the other end. So, if you wantonly committed an evil act on another person knowingly causing them suffering, that's not a gaming issue, it's a real life issue. Just because you're separated by 3000 miles and the guy can't punch you in the face for your trouble, doesn't make them a bot or NPC, they are still a real person, and you still did what you did to them.
Your ludo example also couldn't be further from what we are discussing in the topic. If you phrased it such that you were always HOPING for a number that would send another player down the board, and celebrating in their face when it happened, then it would be apt, but is also a different thing.
Are you a sociopath with a 'moral' veneer?![]()
Oh oh, me next!
Someone psychoanalys me! Lol