What I've learned about griefers/gankers across the board.

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OP. Every adult was a kid at some point and we all did stupid stuff. Technology aside, each generation is pretty much the same; we're all human.

Don't hate the kids for behaving like kids.

I don't hate anyone, I just have crazy mood swings, I am the bad guy here.
 
I have griefed before, in flight simulator, solo, no MP, I once went around a busy airport landing my heli in front of AI aircraft, to pester them, I was young and viscous.
 
This is pure comedy gold right here. [haha]
All those damn kids who blow up people in video games are destined for a life of crime and prison!

Funny thing is I almost always played after local school hours, yet have hardly ever been ganked.
I guess that means all the kids in my area are fine upstanding citizens. This is excellent news! ...I think my home value just went up! :p

Glad I could be of service to your community, no fee applied.
 
oMkf


.............
 
Well hasn't this descended into a hugfest!

Let's be honest though, compared to many other MMOs out there, ED offers very little opportuniy to properly grief other players. At best people can be a petulant nuisance which can be avoided by escaping/menu logging and carrying on in PG/Solo if you are inclined. There are no defined spawn points to camp with a rail gun/sniper rifle (everate aside, but again - solo, jump, then back to open), and more importantly... insurance - I'm still on the fence about this concept and might prefer a variation of this...

Years ago, the best MMO experience I've ever had was on a heavily modded RP server, with dozens of active (and very fair) GMs. It had a brutal death system, which could be partially applied to ED - if Fdev were brave enough (and willing to tweak some of the materials 'grind'). When you died on that server, you respawned naked on a specific death plane according to your ingame character alignment and had to make your way out - i.e. CG sissy's had to 'hug a unikorn', CE had to fight their way out of the abyss naked and unarmed. Once completed, you respawned at a nearby temple and then had to do the naked run back to your corpse which lay there the whole time as a persistent lootable container.

Now let's see something like that in ED - no more ships fully exploding, just floating dead in space, waiting for your killer to suit-up, and start looting your ship (very slowly one component at a time), while the authorities close in and you temporarily hire a ship (would need loads of options to accomodate death location) and race back to salvage whatever is left.
 
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This whole thread turned into armchair psychology trying to bridge a video game to real life while insinuating that if people want to be the bad guy even once, they’re a bad person automstically. I have no further desire to post here, considering that people are trying to psychoanalyze people on the internet. The hell.
 
...insinuating that if people want to be the bad guy even once, they’re a bad person automstically.

'Good' and 'bad' are such relative terms. Personally I have little interest in applying them to anyone. I don't take it as a given however, that there is no connection or correlation between a person's true character and the way they choose for themselves 'in game'. Or that there is no relationship between fantasy violence and real violence. Many gamers (including our PvP enthusiasts here) are simply 'in denial' there I think. But if considering human behavior and motivation is to be regarded as hateful to you, then fair enough.
 
'Good' and 'bad' are such relative terms. Personally I have little interest in applying them to anyone. I don't take it as a given however, that there is no connection or correlation between a person's true character and the way they choose for themselves 'in game'. Or that there is no relationship between fantasy violence and real violence. Many gamers (including our PvP enthusiasts here) are simply 'in denial' there I think. But if considering human behavior and motivation is to be regarded as hateful to you, then fair enough.

That is illogical and non-scientific.

the null hypothesis is a general statement or default position that there is no relationship between two measured phenomena, or no association among groups.[1] Testing (accepting, approving, rejecting, or disproving) the null hypothesis—and thus concluding that there are or are not grounds for believing that there is a relationship between two phenomena (e.g. that a potential treatment has a measurable effect)—is a central task in the modern practice of science; the field of statistics gives precise criteria for rejecting a null hypothesis.[


https://en.wikipedia.org/wiki/Null_hypothesis




You are using the thought process of bigots everywhere, ftr.
 
Some of 'the nicest, most helpful people on the forum' have been known to wish 'good riddance' to others, even as those others thanked everyone for their honesty and help and (without rancor) declared their intention to stick to Solo. Some may have 'flipped out' about it, even headed straight for the report button. Personally, I did not.

Although many of the points made by Indigo and Bryan are unpalatable to the PvP crowd, they nevertheless contain elements of truth. Fundamentally, I guess human beings just have this propensity for aggression and nastiness, and video games provide a safe and sanctioned way to release that.



This is silly.
Nice people are wise to say good riddance to undesirable people.

I guess your outlet is text and forum?
 
Your player history does tell us one thing of note. You lack empathy (or at one time lacked empathy). That doesn't make you evil or a jerk, as you correctly say. One can be the nicest person in the world, conducting a dark experiment (which again is different because you have a goal that is not simply to cause suffering), but you either; really didn't put yourself in the shoes of others while doing this, in which case you simply lacked empathy, or the alternative, which is you knew you were causing pain, and that, I'm afraid, invalidates everything else you wrote about being a nice person. Games ARE IRL. That is a real life person on the other end. So, if you wantonly committed an evil act on another person knowingly causing them suffering, that's not a gaming issue, it's a real life issue. Just because you're separated by 3000 miles and the guy can't punch you in the face for your trouble, doesn't make them a bot or NPC, they are still a real person, and you still did what you did to them.

Your ludo example also couldn't be further from what we are discussing in the topic. If you phrased it such that you were always HOPING for a number that would send another player down the board, and celebrating in their face when it happened, then it would be apt, but is also a different thing.

Are you a sociopath with a 'moral' veneer? :)



Oh dear, you too?

You are being ridiculous.
No they are not.
 
Games - well, if you want to really know about games then consult the works of Eric M. Berne. Good stuff IMO.

However...

Can people try and get real. ED is a game, loved by some. ED is not real life. Punching someone in the face over a game is real life. Throwing words around like 'sociopath' etc is very tedious, even if you did some night-school in applied label-sticking, and a little insulting to those who have to deal with that sort of behaviour in real life.

Rather than analysing what 'others do' in a make-believe universe, it would be better I suggest to concentrate on your own in-game experience, or just go and do something else for a while - like examine psychology and apply it to yourself, because that's where it all begins and ends. Perspective, and all that.

Oh oh, me next!
Someone psychoanalys me! Lol

You missed an 'e' so clearly you dropped it. Then some more stuff of an assorted nature. Complete druggy. Stone the witch etc.
 
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