News Implementation of a dedicated mission server

that's a shame, our opposing faction offers missions like source 20 units of gallium (or other commodity) for 500k and +++++inf and you can stack at least 10 of those from a single board the influence is risk free and minimal outlay. where as our faction the missions are along the lines of go steal 100 consumer technology from that there wing of elite condas and we will give you a choice of +inf or +++++ rep
 
that's a shame, our opposing faction offers missions like source 20 units of gallium (or other commodity) for 500k and +++++inf and you can stack at least 10 of those from a single board the influence is risk free and minimal outlay. where as our faction the missions are along the lines of go steal 100 consumer technology from that there wing of elite condas and we will give you a choice of +inf or +++++ rep

I think you've got a bit of confirmation bias going on there - or your chosen faction wants you to do a different activity that you don't want to do. Mission rewards (in terms of whether they reward inf, rep or mats etc) are pretty random. One day you get a good hand, another day you'll lose out. Play the hand you're dealt imo.
 
As we said in the original post however, this is a small percentage of the player-base. We are listening to your feedback and trying our best to provide players with missions that suit their playstyle wherever possible.

Thats not true Adam.
That practice is utilised not by some players (2.8% daily), but some players not utilised that practice. Its more true statement.
its not a matter how much of players did it daily, but how much of players used it at all, because making a one billion of credits at now is a matter of one day, so after a week of board flipping you do not need to do it anymore, or do any missions at all, because you have over 7 billions of credits on your account (including every ship and empire/fed rank).
I suppose a game have less than 2.8% new playes daily so you can assume a 100% (okay, 99.9999%) of new players are using board flipping.

I am happy you would like to fix that.

I would be also happy if You would like to add a timer to Guardian sites, bases like Dav's hope to remove a "relogging" nature also from that area of game.

At now the people are scanning guardian site or base, go to other game mode, scan again, swap mode, then scan again.

Why they need to do that?
Please just add a timer or just remove a necessity to reset an instance. I dont mind scanning over and over. I am against a nacessity to reset instance by changing game mode to get a possibility to scan something again.
 
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2.8% isn't the number of active players that still have faith to the mission (board) system ? because I am loosing it right now...

Even wiht board flip, im now trying to fill a orca with passengers to medb - I think i've already lost 2 hours flipping and guess what? The orca i'ts not even half of the load.

Why this game have large ships (And large passenger ships) if we can't fill the ship to fly to the destination? Why they just UNDO the crap they have done 2 months ago when they have messed up with the boards?

Yeah. im losing faith too - and evey step they move more far away;
 
Even wiht board flip, im now trying to fill a orca with passengers to medb - I think i've already lost 2 hours flipping and guess what? The orca i'ts not even half of the load.

Why this game have large ships (And large passenger ships) if we can't fill the ship to fly to the destination? Why they just UNDO the crap they have done 2 months ago when they have messed up with the boards?

Yeah. im losing faith too - and evey step they move more far away;

Maybe after they introduce Wing Passenger Missions you will be able to fill the orca.
At least so far, Wing Cargo Missions can only be reasonable in large ships with lots of cargo.
 
Even wiht board flip, im now trying to fill a orca with passengers to medb - I think i've already lost 2 hours flipping and guess what? The orca i'ts not even half of the load.

Why this game have large ships (And large passenger ships) if we can't fill the ship to fly to the destination? Why they just UNDO the crap they have done 2 months ago when they have messed up with the boards?

Yeah. im losing faith too - and evey step they move more far away;

Purple People Eater has one Luxury and one First class cabin and I'm planning to swap out the first class cabin for one of those Guardian FSD boosters. Do you actually let the poors on board your Orca?
 

rootsrat

Volunteer Moderator
Even wiht board flip, im now trying to fill a orca with passengers to medb - I think i've already lost 2 hours flipping and guess what? The orca i'ts not even half of the load.

Why this game have large ships (And large passenger ships) if we can't fill the ship to fly to the destination? Why they just UNDO the crap they have done 2 months ago when they have messed up with the boards?

Yeah. im losing faith too - and evey step they move more far away;

You're trying to fill it in what way? Are you telling me there are not enough passenger missions you can take between all the factions and all the stations in the system you're in?
 
Sounds like a good, solid change, thanks! While I do not feel even the slightest pang of sadness about the loss of board-flipping, I do hope a balance-sweep for missions is part of the change. Mainly in the form of having more and more varied missions available for high-population systems, and less of both for low-population systems. Same for passenger missions: There is no need for large amounts of people moving in or out of low-pop systems (except in war/famine/outbreak and such states). But there should be lots of travelling activity within large populations.

:D S
 
Maybe after they introduce Wing Passenger Missions you will be able to fill the orca.
At least so far, Wing Cargo Missions can only be reasonable in large ships with lots of cargo.

Are you suggesting that missions should scale with your ship? I think it should be the other way around: You need to scale your ship to the missions, or go to a system with more missions available.

:D S
 
You're trying to fill it in what way? Are you telling me there are not enough passenger missions you can take between all the factions and all the stations in the system you're in?

"Even wiht board flip, im now trying to fill a orca with passengers to medb"

No, even with FLIP, i can't fill the ship to my destination, When i find one bulk i can depart with 60% 70% of the seats.
 
While I do not feel even the slightest pang of sadness about the loss of board-flipping, I do hope a balance-sweep for missions is part of the change.

FDEV clearly stated that they are NOT changing anything except for the 10% raise in payouts. We get the same broken piece of crap mission system which we got now, without the possibility to work around it by board switching. That's probably gonna be the point when I will no longer feel motivated to launch E:D. I don't need that thrilling gameplay of watching Youtube while waiting for one mission board after another to refresh every 15min to fill a Cutter / Anaconda with passengers / cargo or any other mission type I want to do.
It's not like I would use board switching often. I do it for a few days to get enough money for the things I really wanna do. This already is an annoying time gate mechanic for me which I dislike a lot. If they wanna time gate me even more I don't see any reason to continue "playing" E:D.
 

rootsrat

Volunteer Moderator
"Even wiht board flip, im now trying to fill a orca with passengers to medb"

No, even with FLIP, i can't fill the ship to my destination, When i find one bulk i can depart with 60% 70% of the seats.

Ah I see. So you it's not that there aren't enough missions. There aren't enough missions to the same destination.

And why exactly you cannot take missions to the other destinations? I'm sure there are plenty missions to other destinations.
 
Ah I see. So you it's not that there aren't enough missions. There aren't enough missions to the same destination.

And why exactly you cannot take missions to the other destinations? I'm sure there are plenty missions to other destinations.

Again, so what is the purpose of BELUGA or ORCA?

If every passenger need to go to another destination, why people should use a ORCA?beluga with more space than a dolphin? I'ts not better just Pick one, delivery, pick another in the another station - and so on?

They are limiting people, like if you have a BUS and are limited to make trips with the same ammount of passengers than a TAXI.
 
I've been reporting illogical and apparently unintended game mechanism surrounding missions and instancing persistence exploits going as far back as I can remember. I filed bug reports, with attached videos for the initial Sothis long-range missions, 'Seeking Luxuries', and the original use of capital ships + turrets in CZ to automatically accrue combat bonds.

This was back when a few million cr an hour was an anomaly and the most expensive vessel my CMDR could afford was an Asp.



I never used the ladder you are referring to. It's rungs were always clear exploits based around the abuse of non-nonsensical mechanisms providing handouts that were never good gameplay and were always harmful.



Your career in BGS manipulation started the first time you logged in and had your CMDR trade a commodity, kill an NPC, or take a mission. You don't need to have any intent, or even awareness of what you're doing, to have a very tangible impact on the BGS.

There is a constant tide of BGS activity that is driven by relative in-game rewards, and mechanisms that can be used or abused to game those systems have a major impact on BGS inertia.



No, I don't know what you mean because I find the data presented, in the context it was presented in, to be entirely plausible.

I'm not sure a figure covering a wider time period would be any more useful. They are likely far more concerned with the general prevalence of board flipping rather than the proportion of players that have ever done it at some point.



The fix for this was rather hamfisted.

Each faction should only ever be giving a single mission to scan the same terminal at a time and missions from separate factions to scan one terminal should all complete simultaneously.

As it stands now you can take a stack of these missions, re-instance, and scan the same target repeatedly to complete multiple copies of the same mission for the same people, which is flatly absurd. Anything that requires or incentivises reinstancing is silly and broken.

The problem with those planetary scan missions was due to the extremely limited nature in which the Procedural Generated settlements were created. I am hoping that stuff like this will be fixed as part of the Exploration Overhaul.
 
Sadly, from skim reading this thread, it becomes ever more apparant that some people confuse "fun" with "making credits at the fastest rate possible".

Unless Board flipping can turn a dull, generic salvage mission into something that is fun & exciting, then I really don't see the point of doing it.
 
Sadly, from skim reading this thread, it becomes ever more apparant that some people confuse "fun" with "making credits at the fastest rate possible".

Unless Board flipping can turn a dull, generic salvage mission into something that is fun & exciting, then I really don't see the point of doing it.

What you have missed is that they find those missions so much fun that they want to do as many as possible so that they can have even more fun, the credits are just a way of remembering how much fun they had.
 

rootsrat

Volunteer Moderator
Again, so what is the purpose of BELUGA or ORCA?

If every passenger need to go to another destination, why people should use a ORCA?beluga with more space than a dolphin? I'ts not better just Pick one, delivery, pick another in the another station - and so on?

They are limiting people, like if you have a BUS and are limited to make trips with the same ammount of passengers than a TAXI.

You didn't answer my question.

Let me reveal the greatest secret of Elite to you now:

You can take missions to MULTIPLE DESTINATIONS at the same time!

I know, right?! :O Shock horror!

So if you have a Beluga with gazillion of passenger cabins, you can take 3 missions to system A, 2 missions to system B and 5 missions to system C. That way you will fill your ship with passenger missions, voila! You don't even need to relog, just visit all the stations in the system you're in and fill her up!

Unless, you of course want an instant gratification and a guarantee that ALL of the missions in the station will always be generated to the same destination. If that's the case, I honestly think you picked a wrong game to play dude.
 
But mom, docking is haaaaaarrrrrdddd. (But they will say it is "too easy", and "not challenging enough" to hide their shame)
 
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