That's not an accurate way of characterizing what Asp is so often implying.
Asp does imply a lot of things
That's not an accurate way of characterizing what Asp is so often implying.
Again, we don't need a solution because that is simply unrealistic.
Incremental, positive changes are the best we can hope for due to those limitations, therefore trying to handwave such measures because they aren't solutions, is not logical.
That is the problem I have with Asp's position on that.
It's not a valid counter argument to any of the proposed measures, because it sets an unrealistic bar.
It's noise.
That's a red herring.
Why?
Because that's a given that extends well beyond Elite.
A truth about the entire internet isn't noteworthy.
Remember, that explosion is a privilege, not a right.
Nice to see that somebody actually knows what ganking means - outside of a specific WoW interpretation.I'm totally ganking I mean stealing this.![]()
What floors me about all of this is that 2 or so years ago, Rinzler published the git gud guide to trading in open. Title of the video aside, it perfectly demonstrated for players a detailed and near flawless procedure for escaping from combat scenarios without having to log in any way.
The video has been posted and referenced and reposted and rereferenced again and again and again. Beleaguered players ready to quit the game have been directed to the video, taken in the instructions, and with them rose from the ashes like phoenixes, happily proclaiming how much they now enjoyed open play and the prospect of being attacked.
It has worked for me time and again. Badly outgunned and out numbered... I've made clean escapes in everything from vipers to Asps to diamondbacks to pythons and even my big dumb T-9. And when I say clean, I mean maybe a shield ring down, if that.
Despite all of this, there is still a large portion of this community that flat out adheres to the idea that the only way to escape from and annoy their attackers is to combat log.
Frankly, I find the mentality to be pathetic.
What floors me about all of this is that 2 or so years ago, Rinzler published the git gud guide to trading in open. Title of the video aside, it perfectly demonstrated for players a detailed and near flawless procedure for escaping from combat scenarios without having to log in any way.
The video has been posted and referenced and reposted and rereferenced again and again and again. Beleaguered players ready to quit the game have been directed to the video, taken in the instructions, and with them rose from the ashes like phoenixes, happily proclaiming how much they now enjoyed open play and the prospect of being attacked.
It has worked for me time and again. Badly outgunned and out numbered... I've made clean escapes in everything from vipers to Asps to diamondbacks to pythons and even my big dumb T-9. And when I say clean, I mean maybe a shield ring down, if that.
Despite all of this, there is still a large portion of this community that flat out adheres to the idea that the only way to escape from and annoy their attackers is to combat log.
Frankly, I find the mentality to be pathetic.
Despite all of this, there is still a large portion of this community that flat out adheres to the idea that the only way to escape from and annoy their attackers is to combat log.
Frankly, I find the mentality to be pathetic.
A truth is a truth. Have you ever played anything else than Elite online? It ALWAYS boil down to that. There's a myriad of multiplayer pvp games out there that are despised and left dying because they simply dont offer proper netcode. Elite's powercreep, insane ttk, bad instancing, lag comp and total absence of matchmaker makes for a sandbox with placeholders for optionnal pvp. And this is what you get.
So the real question is, why is this failing here? People in this thread should respect themselves a bit more and go play quake, then come back and tell us how people disconnecting is not a problem there and how Fdev failed to implement engaging and fun pvp in their game.
Sort of. It is something to consider and there have been plenty of times I have decided not to spend any time considering how to make a logical ruleset that accounts for certain behaviour.
Router tables is a good example of this; The game cannot prevent (or probably even try to detect) a blacklist outside of the game.
In a broader way stuff like this means CLogging can never be prevented and those that 'demand' this issue be solved need to take this into account.
Arguably (I argue) it cannot be punished either, not for a single instance at least. Patterns may emerge if tracked of course, potentially beyond reasonable doubt.
It can be discouraged though, by attempting to remove the biggest benefits of Clogging. There's a whole thread about it somewhere in the suggestions section.
What floors me about all of this is that 2 or so years ago, Rinzler published the git gud guide to trading in open. Title of the video aside, it perfectly demonstrated for players a detailed and near flawless procedure for escaping from combat scenarios without having to log in any way.
The video has been posted and referenced and reposted and rereferenced again and again and again. Beleaguered players ready to quit the game have been directed to the video, taken in the instructions, and with them rose from the ashes like phoenixes, happily proclaiming how much they now enjoyed open play and the prospect of being attacked.
It has worked for me time and again. Badly outgunned and out numbered... I've made clean escapes in everything from vipers to Asps to diamondbacks to pythons and even my big dumb T-9. And when I say clean, I mean maybe a shield ring down, if that.
Despite all of this, there is still a large portion of this community that flat out adheres to the idea that the only way to escape from and annoy their attackers is to combat log.
Frankly, I find the mentality to be pathetic.
Frankly its not that hard to understand..."PvP meta" Combat ships attacking Unarmed/poorly shielded traders is usually (not always, there ARE exceptions) merely done to "annoy" the other player - rather than for any "in-game" benefit...so what's the difference?
Do you also hate PvP min maxing?Yup, those people are PvE min/maxers.
I hate min/maxing.
It's still down to poor game balance. Traders fly soft because NPCs allow them to do so. Killers fly Meta-builds because the game does not limit them.
If NPC pirates were a bit tougher on traders and Meta combat ships were far weaker, these confrontations would not be as uneven.
Wow and here I was thinking surely we can't need anymore opinions on combat logging.![]()
Frontier's would be nice![]()
I'm a vegan who thinks meat is murder and this current Community Goal is problematic.
How else am I supposed to stop the mass-murder of Manatees other than shooting down traders until they realise that it just isn't morally right to profit off of murder.
I also have to support my brethren who are being genocided for their view that Manatees should live free, in the form of "Bounty Hunting" by the oppressing Imperial Faction at Munshin.