Opinions on combat logging

If anyone's going to be belittled it might as well be the ones with thicker skins.

You are one of those with thicker skins, aren't you?

I don't need to. My PvP encounters can be counted on two hands I think. So I really don't care. :D
I just irks me when people describe other groups that way. Same goes for terms like 'whiteknights' 'carebears' 'pewpew crowd' 'forumdads' etc. You can also not really care, but still put forward a normal argument like you did for example.
 
There is a solution. When someone logs off or disconnects you simply trigger the ship blew up animation to play. Murder hobos and everyone who has been throwing their toys from their prams over this since the first time this happened suddenly calm down. They won. They saw the kaboom. It doesn’t matter that it was fake, they’ll never know the difference.

And logging off, correctly or otherwise is not nor has it ever been a bug. If I couldn’t log off when I was done because this was designed to prevent me from logging off... not only would there be a task kill, followed by an uninstall, but subpoenas, summons and suits. You simply cannot force someone to never log off.

I do not propose that anyone be prevented from logging off, I propose they are encouraged to get their assets out of danger before doing it. They would still be able to leave any time.
 
What floors me about all of this is that 2 or so years ago, Rinzler published the git gud guide to trading in open. Title of the video aside, it perfectly demonstrated for players a detailed and near flawless procedure for escaping from combat scenarios without having to log in any way.

The video has been posted and referenced and reposted and rereferenced again and again and again. Beleaguered players ready to quit the game have been directed to the video, taken in the instructions, and with them rose from the ashes like phoenixes, happily proclaiming how much they now enjoyed open play and the prospect of being attacked.

It has worked for me time and again. Badly outgunned and out numbered... I've made clean escapes in everything from vipers to Asps to diamondbacks to pythons and even my big dumb T-9. And when I say clean, I mean maybe a shield ring down, if that.

Despite all of this, there is still a large portion of this community that flat out adheres to the idea that the only way to escape from and annoy their attackers is to combat log.

Frankly, I find the mentality to be pathetic.

It was so flawless the procedure would just not lead you to your destination and ask you to loose interdiction. Because obviously, intended gamedesign was to loose the stupid minigame then go to another system.

Frankly I find the mentality to be totally pathetic as well.
 
There is a solution. When someone logs off or disconnects you simply trigger the ship blew up animation to play. Murder hobos and everyone who has been throwing their toys from their prams over this since the first time this happened suddenly calm down. They won. They saw the kaboom. It doesn’t matter that it was fake, they’ll never know the difference.

And logging off, correctly or otherwise is not nor has it ever been a bug. If I couldn’t log off when I was done because this was designed to prevent me from logging off... not only would there be a task kill, followed by an uninstall, but subpoenas, summons and suits. You simply cannot force someone to never log off.

This is actually quite an ingenious way to solve it. No more whining about the other person "disappearing" and they still get their pixel explosion result.

If such is truly why they do what they do, then it's solved.

If they're intending to change someone else's disposition or behavior, however- it doesn't achieve the "intended results".

If someone is playing a game to achieve those types of results... then I would have to ask why they're playing the game to begin with... because to my knowledge, Frontier didn't design this as a mind control experiment- it was designed for enjoyment.
 
This is actually quite an ingenious way to solve it. No more whining about the other person "disappearing" and they still get their pixel explosion result.

If such is truly why they do what they do, then it's solved.

If they're intending to change someone else's disposition or behavior, however- it doesn't achieve the "intended results".

If someone is playing a game to achieve those types of results... then I would have to ask why they're playing the game to begin with... because to my knowledge, Frontier didn't design this as a mind control experiment- it was designed for enjoyment.

No, that wont work. If my victim isn't sobbing almost hysterically at the rebuy screen, it just isn't doing it for me:)
 
it was designed for enjoyment.

Different people like different things. I get a rush from getting through a blockade, or avoiding being interdicted by another player. And my attackers are presumably frustrated, and probably even more frustrated from hanging around waiting for players like me to arrive. Every so often they get a bit of a thrill too.

I haven't done a CG for a while now & judging by some recent posts I'm not missing anything I would enjoy, but if they have the capability to hold ground I have to accept they 'own' it (in Open at least).

I completely understand if someone doesn't like to play that rough, but some do. If I really want to go somewhere & feel I am prevented from doing so in Open I'll just drop to solo & do my own thing. But I make that decision before I jump in, or I'll take a scout ship to check out the lay of the land.

Griefers are content for me, even if we never end up in the same instance, in a completely optional way that I control. You could too.

No, that wont work. If my victim isn't sobbing almost hysterically at the rebuy screen, it just isn't doing it for me:)

How many escape? Do you think they get as much fun from being unsuccessfully chased by you as you do from successfully catching them?
 
When did you stop having a sense of humor, Riverside? It's been a while now, but I really don't remember you always being such a stick in the mud.

How many escape? Do you think they get as much fun from being unsuccessfully chased by you as you do from successfully catching them?

Genuine question, not being funny.
 
How many escape? Do you think they get as much fun from being unsuccessfully chased by you as you do from successfully catching them?

Genuine question, not being funny.

Yes, I'm well aware that you are not being funny, which was the point of my post which you quoted.

Since you insist on ignoring my light hearted banter: many escape, either by waking or clogging/I hope so
 
How many escape? Do you think they get as much fun from being unsuccessfully chased by you as you do from successfully catching them?

Genuine question, not being funny.

Back in the good old days (pre-rngineers) I had absolute buckets of fun interdicting and escaping from Ferdy drivers in a Sidey or a Hauler.

Some of them got the fun it, some others were OITRAEGD, some others were panicking "wrs ur wng DUED?"

Glorious fun!
 
This is actually quite an ingenious way to solve it.

It might make it harder for an outside observer to detect the problem, but it doesn't solve anything.

Accusations of combat logging and the chilling effect of assuming everyone is always going to combat log would simply reach new extremes.
 
It might make it harder for an outside observer to detect the problem, but it doesn't solve anything.

Accusations of combat logging and the chilling effect of assuming everyone is always going to combat log would simply reach new extremes.

'Chilling effect'. I like that one. It makes it more spooky.
 
Yes, I'm well aware that you are not being funny, which was the point of my post which you quoted.

Since you insist on ignoring my light hearted banter: many escape, either by waking or clogging/I hope so

Yeah I take these discussions fairly seriously. I think it's an important topic, at least as important as board flipping, which is finally going to be addressed in 3.3. Sandro was browsing this thread earlier, so there is a chance the Clogging issue is being considered by the designers.

But mostly I think my sense of humour is probably just different from yours ;)
 
Yeah I take these discussions fairly seriously. I think it's an important topic, at least as important as board flipping, which is finally going to be addressed in 3.3. Sandro was browsing this thread earlier, so there is a chance the Clogging issue is being considered by the designers.

But mostly I think my sense of humour is probably just different from yours ;)

@Sandro, if you're reading this: clogging really sucks, please do something to stop it. Thanks in advance!!!
 
@Sandro, if you're reading this: clogging really sucks, please do something to stop it. Thanks in advance!!!

What he realistically do? Absolutely anyone determined to do so can exit or traffic kill absolutely any time they choose to in a non-identifiable way, or set off fireworks, throw a party and advertise the event in the most identifiable way possible by logging in.
 
What he realistically do? Absolutely anyone determined to do so can exit or traffic kill absolutely any time they choose to in a non-identifiable way, or set off fireworks, throw a party and advertise the event in the most identifiable way possible by logging in.

@Sandro if you're reading this, keep an eye peeled for this guy here, he's always alluding to how cleverly he can fiddle with his router complete with melodramatic giggling! I don't care about the router fiddling, but the giggling has to be stopped.
 
@Sandro if you're reading this, keep an eye peeled for this guy here, he's always alluding to how cleverly he can fiddle with his router complete with melodramatic giggling! I don't care about the router fiddling, but the giggling has to be stopped.

I think this is a good example of the kind of humour that passes you by. What happened to you man? You used to be cool ;)
 
You used to be cool ;)

He's still cool :D

Gentlemen, what I propose is a studied and rigorous discussion of the actual elements of clogging dissuasion that FD have already imposed and how they could be made more robust and selective.

They introduced a big stick with the "IP changed mid-session" disconnector, but the cloggers using that particular workaround were not affected in the slightest, and heaps of peeps on low-lease transients got hit big time and many left the game, not for anything they did, but for what was done to them for reasons completely beyond their control.
 
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