Flipped Off :: Tales from the Mission Boards.

Cool, man. Great argument. It's not like the developers had to redesign the server infrastructure to stop board flipping or anything... oh wait they did do that, because it was having an effect.

Cool man how are you going to stop me from board flipping HASREZ sites? Same concept isn't it? Going to stop that to? What about Don's? Going to stop that also? What about Guardian Sites?

Why not fix the problems with missions instead of a short cut to over come peoples ability to progress?
 
Cool, man. Great argument. It's not like the developers had to redesign the server infrastructure to stop board flipping or anything... oh wait they did do that, because it was having an effect.

Except they clearly stated that board flipping no longer being possible was a mere side effect of the change.
 
Cool, man. Great argument. It's not like the developers had to redesign the server infrastructure to stop board flipping or anything... oh wait they did do that, because it was having an effect.

Frontier changed the mission system because it's causing their universe servers to time out and is massively impacting on infrastructure, let alone player experience. They made a change because it was affecting them more than anything else.

This sort of pious righteous indignation is great, but is oblivious to Frontier's own statements on the matter. Load, m8. Load. Developer has had to sh*tcan the entire missions system to its own infrastructure because the current can't cope with it.

This has been incredibly obvious to anyone going anywhere near the missions system, for the best part of a year now.
 
All of that is a direct effect of the board flippers. They overloaded the servers by using hundreds of times more resources than a player using the system normally. Everytime I waited for the mission boards to load, I didn't blame Frontier. I blamed the chuckleheads sitting in a station hammering the servers.
 
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All of that is a direct effect of the board flippers. They overloaded the servers by using hundreds of times more resources than a player using the system normally. Everytime I waited for the mission boards to load, I didn't blame Frontier. I blamed the chuckleheads sitting in a station hammering the servers.

Then why do their servers suck so much? You sound angry bro. 4 years now it is an issue?
 
Nah. Now I get to say I told ya so and it feels great, man.

If the only way you can progress is by resetting instances and mode flipping mission boards, you must be really terrible at this game.
 
No. I don't care about your problems at all. I always find and have always found more than enough to do when I play and don't rattle in my seat at the thought of undocking without an easy score sitting in my lap, so finding more missions is always just an easy jump or two away.
 
All of that is a direct effect of the board flippers. They overloaded the servers by using hundreds of times more resources than a player using the system normally. Everytime I waited for the mission boards to load, I didn't blame Frontier. I blamed the chuckleheads sitting in a station hammering the servers.

Right; so the problem is other players. I suppose if only the game was single player offline, then? Five years. That's a long time to hold the rage, hey. It's not like the developer has some hand in developing the outcomes that lead to this. lol.

Righto m8.
 
No. I don't care about your problems at all. I always find and have always found more than enough to do when I play and don't rattle in my seat at the thought of undocking without an easy score sitting in my lap, so finding more missions is always just an easy jump or two away.

Cool story! Why are wing missions in solo? Because the mission system is broken! Easy bro!
 
Cool story! Why are wing missions in solo? Because the mission system is broken! Easy bro!

To be fair. The ability to accept wing missions even solo was a requested feature, and -some- of those wing missions are pretty lucrative (and fun) if you do them alone. The problem is that there are only so many missions being handed out at a time, so every wing mission we see means one solo mission less.
 
To be fair. The ability to accept wing missions even solo was a requested feature, and -some- of those wing missions are pretty lucrative (and fun) if you do them alone. The problem is that there are only so many missions being handed out at a time, so every wing mission we see means one solo mission less.

True but they can put them in private not solo means solo.
 
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I'm not the one complaining about the grind and using exploits to shortcut intended gameplay.
And you think those who are wouldn't be if they were forced to go slower? Do grace us with more of that sound logic.

Cool, man. Great argument. It's not like the developers had to redesign the server infrastructure to stop board flipping or anything... oh wait they did do that, because it was having an effect.
Per the update, no, they didn't initiate the move to a mission server to stop board flipping, that's just the result of moving away from mission boards being tied to game instances. And I'd not be surprised if there was a spike of activity in that area as players go for that last hurrah exasperating the issue. And as stated, who's responsible for the design decisions that incentivize that behavior?
 
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I still don't understand why FD think that putting the missions on a separate server will prevent you from doing that or, more to the point, wishing to do that.

Unless they have in mind a completely overhauled missions system also :)
To nerf goldrushes with even greater efficiency is the 1st thing that springs to my mind
 
To nerf goldrushes with even greater efficiency is the 1st thing that springs to my mind

The recent mission related gold rushes were possible because a) the missions themselves were broken b) you can stack missions. Either the mission payout was too high or most commonly killing/scanning one thing counted multiple times (surface scans, passenger missions, skimmers). Board flipping made it more efficient but it never would have been a problem if the missions had worked correctly to begin with.
 
And you think those who are wouldn't be if they were forced to go slower? Do grace us with more of that sound logic.

Per the update, no, they didn't initiate the move to a mission server to stop board flipping, that's just the result of moving away from mission boards being tied to game instances. And I'd not be surprised if there was a spike of activity in that area as players go for that last hurrah exasperating the issue. And as stated, who's responsible for the design decisions that incentivize that behavior?

I am willing to forgive the team at FDev for not fully realizing the depths of stubborn stupidity that some gamers will plumb to avoid actually having to play a game. They didn't worry about it because they already understood that ships were not actually a straight power progression and those gamers who thought that they would skip to the "most powerful" ships would actually just end up being juicy targets. It was probably hilarious to watch the moron parade. You ruin your own gameplay experience and then blame the developers for your own bad choices. Talk about "logic"
 
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