Emmm no. Problems are mostly coming from people getting used to "hit and run" exploration, not really valid complains per se.
Lmao no. You have zero indication of the former, and you have to have skipped the entire thread to have missed the numerous entirely valid and cogent reasons why the new UI will cause problems.
So how would we get DSS scans if the DSS is changed to probes only.
They're already bundling the DSS functionality into the ADS. That doesn't seem to have been cause for complaints from anyone. Rather, the problem is that the honk is needlessly turned into pointless busywork, and the DSS scan is not particularly changing anything. The DSS part is being made
faster, which some people seem to enjoy, but it does not actually fulfill those two points: it has no effect whatsoever on discovering thigns on bodies, and it offers no (and definitely not
more) meaningful mechanics as far as discovery and exploration goes. It's just the same old stuff; some made slower, some made faster, only now it's being done in a disconnected -fiddling UI layer.
I don't remember anything remotely as silly as your suggestion being brought up before, so you can probably calm down there (although, now that you've introduced the idea, I'm sure the people who are advocating faster planet scanning will latch onto it).
Talking about making a magic god mode mechanic even more powerful.
Yes, that is indeed one of the problems with the suggestion in the OP. Hence why it's being critiqued: it does exactly two things — reduce player choice and agency and increase credit accumulation speed. Hardly a change worthy of being called an exploration update.