No because it adds gameplay which maybe rewarding to use and could be fun to play.
It adds gameplay by way of a minigame. No one is disputing that.
Nothing in the OP adds meaningful gameplay or agency.
No because it adds gameplay which maybe rewarding to use and could be fun to play.
Basic psychology and neuroscience tells us that after being exposed to a previously unknown or mysterious thing for 5-15 times it becomes known and second nature.
There is no dopamine release either when exposed to the unknown, quite the opposite. A sense of elation comes after having resolved the unknown by pattern matching.
Unknown is handled by right brain. The known by left brain.
Further reading: The Master and his Emissary by Iain McGilchrist.
don´t agree - there is nonetheless an insignificant number of always the same players repeatebly insisting that their preferences should be kept - a quite conservative point of view btw.As you see it. Obviously a not insignificant number of other people commenting here from veterans and newbies alike don't have quite the same perspective.....
Without anything tying it back into the bgs or letting it populate something for players, or having it generate something persistent it'll be old and redundant in no time.
Frontier have some super smart folks working on this game, they know this better than I do.
I had real high hopes for this update, where's the rest of it FDev?
It adds gameplay by way of a minigame. No one is disputing that.
Nothing in the OP adds meaningful gameplay or agency.
It's NOT a change.
It's the same thing with a layer of faux complexity.
It's not an exploration update.
And it'll be compromised by the forum anyway. It's the absolute bare minimum to tick the box. It's a minigame to make the little spheres light up.
What the hell happened to the ED team over this last year? The expo was full of promise.
don´t agree - there is nonetheless an insignificant number of always the same players repeatebly insisting that their preferences should be kept - a quite conservative point of view btw.
If RL would have it like that we still would be hunting in the woods and eating raw meat....
FDev is the game developer with their tarhets of developement (unknown to us) and its THEIR PEROGATIVE to decide which way it goes....
It adds gameplay by way of a minigame. No one is disputing that.
Nothing in the OP adds meaningful gameplay or agency.
Sushi is fine for me too but for hunting you need a licence and raw meat (not controlled by vets) will highly likely shorten your life expactation drastically....Last time I checked, hunting in the woods and eating raw meat is still an option, though I happen to prefer sushi myself.
I am really muffed about this cynicism. I am not surprised though, this is have becoming a staple for lot of commanders to accept changes.
Also I would like to point for people complaining for 2 weeks and then repetitive boring chore - anything becomes repetitive boring chore after 2 weeks non-stop doing something. And even without doing it in beta and not seeing actual gameplay videos it is quite ludicrous claim.
Emmm no. Problems are mostly coming from people getting used to "hit and run" exploration, not really valid complains per se.
That is what you are describing as busy work. Not me, that is you.I don't know how you came to that conclusion, but I'm not sure i agree.
I don't thinks I either. But I was showing the ridiculous of your post. If gameplay is wasting time and busywork. Those are your words fella, not mine.I don't think you'd have a lot of support for this idea.
Yes that us busywork which is nothing like the new mechanic.…which is why five seconds rather than zero means that there's more “keep busy” for the same non-existing value. The 5-second honk is more busy-work than a zero-second honk would be. Thus: what you're effectively saying here is that a zero-second honk would be better (well… assuming you want to remove busywork that is — if you want more of it, then obviously the 5s version is the better option and if I misread which way you lean on that issue then I apologise).
If you are interacting with the UI then it's gameplay. Doesn't matter if it's a UI or not. So what. Some games are just UI based. Doesn't mean it isn't gameplay.It's just a UI. The gameplay is almost exactly the same as before, only the surface scanning part will be supposedly be done away with much faster (which is why most people seem to be in favor of having that functionality folded into the discovery scan: less time spent… hmm… what was it that improved if it took less time, again?).
Nope. That was using your examples of busywork.Again, this is all your conclusion and/or opinion. I don't agree.
As you see it. Obviously a not insignificant number of other people commenting here from veterans and newbies alike don't have quite the same perspective.
I don't see it as a binary issue the way some here seem to.
Again really not helpful to make assumptions about why people are giving the feedback they are and then summarily dismissing it as 'not really valid complaints'. Plenty of us do anything other than 'hit and run' exploration, but we still have reservations.
Many of these discussions around new additions come back to this exact same place, and this was the year I hoped and expected FDev to address it.
You're right, pretty much anything becomes less fun and exciting the more you do it. This is a problem for the devs (I suspect) because they come up with an idea, try it out a few times, see that it works Ok, then move on. They don't keep doing it the hundreds (or more) times that players will. At some point IMHO, they are going to want to come to the realization that it's not simply a task, or an action that needs to be designed, but a variety of ways for that task or action to be completed that's needed. That's in every aspect of the game.
And, no, I'm not bashing the devs, I think they are all very passionate about what they do, not to mention very talented. I think possibly FD just need to look at the design aspect slightly differently.
At the very least, adding Exploration missions that rely on finding specific types of things, like mining but for planet data instead of rocks.
\o/ woot!