Opinions on combat logging

Re: opinion:

The problem with “I’m entitled to my opinion” is that, all too often, it’s used to shelter beliefs that should have been abandoned. It becomes shorthand for “I can say or think whatever I like” – and by extension, continuing to argue is somehow disrespectful. And this attitude feeds, I suggest, into the false equivalence between experts and non-experts that is an increasingly pernicious feature of our public discourse.


If “Everyone’s entitled to their opinion” just means no-one has the right to stop people thinking and saying whatever they want, then the statement is true, but fairly trivial. No one can stop you saying that vaccines cause autism, no matter how many times that claim has been disproven.

But if ‘entitled to an opinion’ means ‘entitled to have your views treated as serious candidates for the truth’ then it’s pretty clearly false. And this too is a distinction that tends to get blurred.


https://theconversation.com/no-youre-not-entitled-to-your-opinion-9978
 
PVErs in PVP threads:

Sealioning is the name given to a specific, pervasive form of aggressive cluelessness, that masquerades as a sincere desire to understand.


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Irony here is that combat loggers are created by griefers.

Griefer will always assert his right to exist, and deny the combat logger his. And the combat logger asserts his right not to be relegated to a Sidewinder.

Just can't decide which of the two groups is the bigger salt mine.
 
Irony here is that combat loggers are created by griefers.

Griefer will always assert his right to exist, and deny the combat logger his. And the combat logger asserts his right not to be relegated to a Sidewinder.

Just can't decide which of the two groups is the bigger salt mine.

A combat loggers right to exist!!!
He just blinked out of existence!
LOL!
 
Totally cool with that.

I like analogies too.

If you're talking actual Combat Logging. With initial capitals. Then sure, report it.

The analogy is ok about tigers although a little bit incomplete.
Some hardy souls might venture into the jungle with weapons and stuff. Because, you know, they *enjoy* that kind of adventure. In fact, they want to go out looking for tigers to shoot. Then there are those who take it even further and want to hunt those that hunt the tigers. They want to *be* the tiger. This is all well and good. Sadly that excludes some others, because they have no real interest to be hunters in the first place.
So the Jungle Ranger has arranged it so that anyone being attacked can call SOS and be air lifted out by helicopter in 15 sec.
The Jungle Ranger thereby gets much more in the way of income, because his Jungle now caters to many more people.
Then, of course, we have those that want to *be* the tiger attacking the bunch who only came on the strict understand that a 15 sec rescue would save them from the tiger or those that want to *be* the tiger.

More income for the Jungle Ranger should mean that *everybody* wins. Not just those that want to *be* the tiger that makes the Jungle more problematic than it was when there were just tigers and no people.

I don't have an issue with the 15 second timer. I'm not sure how I feel about increasing it, I don't have enough experience in the matter. I agree the airlift option should be there. I don't call that Combat Logging. CLing is pulling the plug (by any means that's equivalent, force close, whatever).

However, what CMDR Ultra said in the first place was about branding people who flee from combat by non-game methods, and that covers both cases, 15 sec timer and plug pullers, and as I sit and think about that, I agree. Why did you click open if you didn't want the possibility of that? BUT, there are degrees. If you are unreasonably set upon by a horde of gankers with a wafer thin RP reason that just sounds like a load of guff, and they won't let you flee by game methods, go ahead use the 15 sec timer, I won't brand you, that has nothing to do with the kind of gameplay I support. In this case, I could encourage, for the good of the game, people to report such incidents as griefing (if they are). Engaging in battle then doing a brave sir robin of any kind in order to avoid the consequences of losing is not taking your lessons like a man in the context I intended. Logging out on blatant gankers is something else, and while I wouldn't do it, I don't have a big issue with it either.

I think we probably have common ground there if I understood your analogy correctly.
 
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Ah no, if you haven't done an activity, you have no experience to draw upon.
The only possibility is making things up.

It's pretty simple and not presumptuous at all.

And you know who in this thread has done anything?
That's fair... I have no experience of either combat logging nor spaceship combat, so I'll drop out of this thread, and would expect that everyone else who's never combat logged to do so too. After all, if you've no experience, then you're making it up.
 
But are they a 'true' Combat Logger? Apparently only their opinion should count in a thread about Combat Logging ;)

I guess it also depends on whether they use capitol case letters in COMBAT LOG or EXIT a combat scenario with the adjectives 'graceful' or 'ungraceful'.
 
I've only had arranged, down to a percentage, friendly but competitive encounters with other people to date, but I don't think that precludes me from having an opinion about something that isn't even the sole domain of this game, let alone a certain subset of its players or forum users. The ability to 'disappear' or otherwise use non-canonical methods of exiting pvp combat to avoid the consequences of death is something anyone who plays multiplayer games can have an opinion on, I feel.
 
And you know who in this thread has done anything?
That's fair... I have no experience of either combat logging nor spaceship combat, so I'll drop out of this thread, and would expect that everyone else who's never combat logged to do so too. After all, if you've no experience, then you're making it up.

There is always a victim/some victims and a perpetrator in a CLog. I'm surprised you haven't considered this.
Please consider the victim in this scenario - the poor players still in the instance. Their experience counts too, doesn't it?
Or maybe, as you said, you have no idea what you're talking about and just have an ingrained bias?
 
Alright i just want to know your guys opinions on combat logging. The "legal" way which is to hit esc and wait 15 seconds to log out, the other way which is task manager it, and just the whole combat logging in general. Opinions please. REMAIN CIVIL

Well, if someone c-logs, they just prove themselves to be a chicken. But, TBH, I don't really care if someone c-logs (and it's nigh impossible to tell if it was due cable yanking, computer crash, power outage, or alien invasion) - wasted ammo etc is easy enough to replace, and I probably had enough fun anyway so a "kill shot" wouldn't made my day better or worse.
 
There is always a victim/some victims and a perpetrator in a CLog. I'm surprised you haven't considered this.
Please consider the victim in this scenario - the poor players still in the instance. Their experience counts too, doesn't it?
Or maybe, as you said, you have no idea what you're talking about and just have an ingrained bias?

Well here's the thing.
The people still in the instance.
If they started the incident then they are not victims Please stop referring to them as such, as that's offensive to the actual victim - usually though not always - the person who felt compelled to leave the game.
Yes I know they could have played solo or in a PG, but for whatever reason they didn't. (or sometimes they did but apparently they can still be attacked and accused). None of this changes the fact that they were attacked by someone who wanted to make them into their content. The aggressor is never the victim, no matter how often they claim otherwise.
 
Well here's the thing.
The people still in the instance.
If they started the incident then they are not victims Please stop referring to them as such, as that's offensive to the actual victim - usually though not always - the person who felt compelled to leave the game.
Yes I know they could have played solo or in a PG, but for whatever reason they didn't. (or sometimes they did but apparently they can still be attacked and accused). None of this changes the fact that they were attacked by someone who wanted to make them into their content. The aggressor is never the victim, no matter how often they claim otherwise.

Modes, Siobhan, the modes. Two of them non open form types. Player choice from the start menu.
I think you need to have a long, hard think about your stereotyping here and bias. They all fall flat with the modes.
The only 'griefing' that exists in this game are from the cheaters and that includes CLoggers in open.
 
Modes, Siobhan, the modes. Two of them non open form types. Player choice from the start menu.
I think you need to have a long, hard think about your stereotyping here and bias. They all fall flat with the modes.
The only 'griefing' that exists in this game are from the cheaters and that includes CLoggers in open.

There are many definitions for Griefing but most of them focus on intent.
 
Well here's the thing.
The people still in the instance.
If they started the incident then they are not victims Please stop referring to them as such, as that's offensive to the actual victim - usually though not always - the person who felt compelled to leave the game.
Yes I know they could have played solo or in a PG, but for whatever reason they didn't. (or sometimes they did but apparently they can still be attacked and accused). None of this changes the fact that they were attacked by someone who wanted to make them into their content. The aggressor is never the victim, no matter how often they claim otherwise.
True - but two wrongs do not make a right.

If the target terminates the session by any means other than the menu then they are behaving as bad as the aggressor in many ways. Assuming we are talking about griefers and gankers here rather than genuine role-playing pirates.
 
There are many definitions for Griefing but most of them focus on intent.

To be honest, I think the whole concept of melding grief with a video game is ridiculous.
I feel grief on extreme loss, like death or the end of a relationship in real life.
As to intent; modes.
 
Modes, Siobhan, the modes. Two of them non open form types. Player choice from the start menu.
I think you need to have a long, hard think about your stereotyping here and bias. They all fall flat with the modes.
The only 'griefing' that exists in this game are from the cheaters and that includes CLoggers in open.

If that were correct, Open would be called PvP Mode. Strange it's not, and even in Pgs where PvP isn't allowed, people manage to force it on others, meaning the only way to guarantee to avoid PvP is to play solo.

It's a loophole in the ruleset that means that PvP is always possible (there is no PvP protection in the code so a PvE mode is impossible without a rewrite).
This is abused by those who wish to prove their superiority by victimising weaker players (or non-minmaxed ships). Call it fair play if you like, but you'll never win any hearts and minds.

If you attack a non-combat ship/player and you are flying an optimised combat ship, then you are a coward. No ifs, no buts, just fact.

If a non-combat ship logs out using the menu, then the player has done nothing wrong. If you cry that they have, then you are a coward.
 
True - but two wrongs do not make a right.

If the target terminates the session by any means other than the menu then they are behaving as bad as the aggressor in many ways. Assuming we are talking about griefers and gankers here rather than genuine role-playing pirates.

We're only talking about using the menu.
There's nobody here on either side of the argument thinks alt-f4 or equivalent is right... The only problem there is that being p2p its been proven already that one can force another player to disconnect by technical means. The data is available should you wish to look it up.
 
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