The point is he's actually 'racing' and honestly, what is he getting from this very brief snap of the local map? I'm not sure if this sort of superficiality really justifies to compromise an interesting new game mechanic where part of the appeal, the mystery, is immediately destroyed in a blink. Would he really lose that much with the new concept? I'd say he's losing way less than those who want to dig these informations would lose.
edit: assuming current local map functionality is still intact, which as I mentioned below don't *has* to be the case!
But wait, while I'm typing this I suddenly got an idea that actually could work! What if this local map snap would be briefly (for say 2 or 3 seconds) blended into the hud, without any other informations that we currently get in the local map (as in basically no text infos, no distances, planet descriptions and so forth). Could work for me, might need some mulling over but one thing is for sure: This pilot would lose literally nothing in this case!
Yes, he's racing and demonstrating fast fuel scooping. That's unimportant, and what
I got from the brief view of the system map is that this is an unremarkable system with a couple of land-able planets, and more importantly, one which i don't wish to spend any
further time exploring or examining. Of course, once FD put stuff out there in the form of POI's, I fully accept that I
might miss out on discovering something remarkable or otherwise by not scanning each body, but that is at least my choice and I'm given the information to make that choice.
As far as mystery being immediately destroyed, I sort of accept that, but I truly believe that being forced to actively scan every body only to discover that there is no mystery will likely kill exploration stone dead after you've done it a few times, (and a huge percentage of systems aren't going to have anything mysterious or notable about them. At all.) As I've said and asked before (still waiting for someone to tell me I've either got the process wrong or am wrong in my conclusion),
how can it possibly make sense to only be able to decide if something is worth scanning by having to scan it?
The new mechanic needs (IMO obviously) to have a flow to it.
1. See system and determine that there's something to make you want to explore in further detail.
2. Scan bodies to discover what they actually are and contain. (This should be but isn't based on information available from step 1)
3. Map planets to find POI's or materials. (This should be, and is, based on information available from step 2)
Each of the steps here should follow on from information gleaned in the previous step, and currently only step 3 follows naturally from step 2. Step 2 cannot follow from step 1 unless you have a low level overview of the system without needing to scan each body in detail which the new system currently doesn't have.
Regarding your suggestion, the only thing really that a low level overview needs to
not have is distances as the new system allows the player to selectively scan by filtering the range of the scan. I don't see the added game-play in having the map only be available for a few seconds, not really sure it adds anything, it's not really a challenge just an artificial obstacle, and currently, other than distance the only text available in the system map is the word unexplored or alternatively the first discovered tag, and that tag could be important for a player in determining whether they want to explore further.
Which is the whole point of having an initial low level overview,
to give the player enough information to decide if they want to spend any time in a given system rather than obliging them to spend time scanning only to discover that there's nothing there of interest to them. (And to be absolutely, 100% clear, I'm not talking about credits.)