mission server - the death of ED

Here is the core problem: Ships in ED are usually highly specialised. A given ship will only be able to do certain missions. On your average mission board a vast majority of the missions are simply not viable with your current ship. Add the reputation system ontop of that, where quite often the mission you -want- to do is locked behind reputation and the only mission you -can- do for that faction is one your ship isn't outfitted for. How is this not broken?

I don't care for the 10% increase and if they think money is the issue they are completely missing the point.
 
If I don't find any missions I go and do something else, might be a bit of NPC farming at my favourite High Res, might be a straight cargo run, might even do a little exploration, either a quick jaunt a few hundred light years out or even pick a planet and take the SRV for a run.

What I won't do is sit there and sulk like a 12 year old!

Yup, that is a fun way to play. Waiting on the game to entertain one or throw the dice as one desires is nothing but frustrating.
A good fun game session doesn't even have to end with payout, reputation increase or whatever... A fun game session is rewarding in itself, even when it is touring around for the few, racing in an SRV or doing a canyon run in a fighter some thousand lightyears from the bubble.
So far, Elite never failed to deliver fun and adventure for my fellow group members and myself. We've been playing since the initial release with no fatigue or intentions to stop.

Fly dangerous CMDR

o7
 
Sounds like you've missed the entire point of the impending changes - moving missions to a new independent server in an attempt to sort out server load and stability issues, which will make the overall system better and likely more capable of handling other/future changes.

The cessation of board-flipping is simply a part/biproduct of this change - which some people seem to think will make mission opportunities worse - which is completely a side-topic to the potentially positive impact this should have on a bigger scale.

Personally, I think too many people misunderstand the multiple roles of the mission boards - which need to be properly balanced/relevant/tied to the BGS/factions/states, and just see them as the primary source of game income that should always and immediately be tailored to every individual pilots current ship/loadout/session goals. Imo, an absurd expectation that will never work with the BGS and is entirely unnecessary.

No, I get it. But if the one change they make negatively affects the clients, then I suggest you think of a different one
 
No, you get to a station and no mission is there that you want. Now you have to wait 10 minutes for a refresh. What "something" else should people do?

I just mentioned that the refresh time is 10 minutes in the new system.

That "something else" people might do depends on the individual player. Some might do combat, trading or log out and play a different game.

*Checks mission board*

*Waits passively for 10 minutes*

This isn't an improvement over what we have currently.

The net result of this for players is less mission choice combined with more passive waiting.

This does not seem to be a win for players (at this time).

Frontier moves at a snail's pace, it will be 6 months to a year before Frontier address this and mission choice is back to where it is now.

I agree. I think fixing the mission generating first and then move to a single mission server would have been the better solution.


Checks mission board

Finds one mission for suitable reward but not enough cargo to completely fill the Python

You are playing a different game than I do. I often have mission boards without any mission I would like or can do (based on the modules installed).
And most cargo missions require a Krait or Python as they usually require 180t of cargo space (but that's a different discussion…)
 

Jex =TE=

Banned
If I don't find any missions I go and do something else, might be a bit of NPC farming at my favourite High Res, might be a straight cargo run, might even do a little exploration, either a quick jaunt a few hundred light years out or even pick a planet and take the SRV for a run.

What I won't do is sit there and sulk like a 12 year old!

So why do you bother doing missions at all then?
 
Why do your "arguments" always amount to insulting people?

Simply replying in kind, I have been abused, belittled, ridiculed for having an opinion too many times here so I decided to well fight fire with fire. Consider the level of complaining here, well to explain, if FD said the first day of a typical working week is Monday, I can just about list certain people who would jump on here and say FD is wrong, the first working day is a Wednesday or a Sunday, well any day except Monday. In other words, some here just complain just for the sake of complaining, and to me that is quite immature.
 
No, you get to a station and no mission is there that you want. Now you have to wait 10 minutes for a refresh. What "something" else should people do?

Pretty much the way i see it too.
Again, we don't have all the details yet.
But my suggestion would be, ditch the 10% payout rise and instead cut the mission refresh time in half or even by 2/3rds.
The 10% extra won't make players take missions they don't want anyway, it's nothing but a token gesture.
 
...I agree. I think fixing the mission generating first and then move to a single mission server would have been the better solution.

Sure, hard to disagree with a preference for that order, but consider the very real possibility that FDev are aware of ongoing mission issues (there is enough forum noise and bug reports to accept this) and do have solutions/future plans, but the current server setup is simply inadequate to accommodate what is needed to sort certain things out. Add to the mix the potential increase to the existing server setup from the pending Q4 changes, and moving the mission board to a separate server system has to be the first step before implementing any major changes.
 
So why do you bother doing missions at all then?

Where did it say I don't do missions? I just don't eject the pacifier when there isn't perfect missions listed on the board. To be truthful, it is rare I don't find at least one decent mission which I then use as a base to stack others around. Lately it has been fetch missions, I find one good one, and take any others that meet various requirements I have set. I know I play strange, I should be sitting there expecting only missions that suit me down to a tee, then when any don't appear on the board, get all upset about it. But as I said, I actually am capable of doing other things in the game that keeps me interested. Heck some days I won't even open the mission board if I am out exploring or mat hunting or well doing any of the multitude of different activities in the game. Other days all I will do is a string of missions. Just depends on what I feel like doing in the game!!!
 
Sure, hard to disagree with a preference for that order, but consider the very real possibility that FDev are aware of ongoing mission issues (there is enough forum noise and bug reports to accept this) and do have solutions/future plans, but the current server setup is simply inadequate to accommodate what is needed to sort certain things out. Add to the mix the potential increase to the existing server setup from the pending Q4 changes, and moving the mission board to a separate server system has to be the first step before implementing any major changes.

In that case a simple "We are aware of the problems of the mission generating system and have fixes planed, but those fixes require the new system to be working first." would have helped a lot :)

Even with that the changes have the potential to cause a lot of troubles for the players and negative PR until FDev manages to fix the issues.
 
Missions are shared between players. If on player takes a mission all other players won't see that mission anymore. The mission board gets refreshed every 10 minutes.
The result in high traffic stations is, that the good missions will be taken instantly, the not so good will last a bit longer and only the rubbish missions might stay until the refresh.

All missions are shared between players and FDev has no intention to increase the amount of missions to address this.


New opportunity for salt farmers: simply take all available missions in popular systems. Yay.

You say this as if it’s a bad thing.

There should be competition between Commanders for the best missions. It means that if you want the best missions, you have to consider how you’ll accomplish your goal. Do you look for a less trafficked system, and keep its location a secret? Do you manipulate the BGS so that it’ll provide you more of the missions you want? Do you tailor your ship to take missions from a wider variety of sources?

Obstacles lead to the search for solutions, which lead to intersting decisions, which in turn makes for more a more interesting game. “I win” buttons are simply boring in comparison.
 
....Add to the mix the potential increase to the existing server setup from the pending Q4 changes, and moving the mission board to a separate server system has to be the first step before implementing any major changes.
But fdev have not said they will be making any major changes, nor hinted at any in the future. So here we are, an impending infrastructure change, no mission bug fixing and no major changes to missions. Could be another 6 months before they do any of these things.....

But as I said, I actually am capable of doing other things in the game that keeps me interested...... Just depends on what I feel like doing in the game!!!
but sometimes you're at a station which has none/limited outfitting and /or you're in the wrong kind of ship to do any of these other activities. SO all you can do is fly somewhere else or wait.

All I want dfev to do is fix the missions...as I've said all along. Why can't the community agree on this point. If we had a perfect mission system, none of us would care about board flipping and thus the infrastructure change would be largely moot from a player perspective.
 

Jex =TE=

Banned
Where did it say I don't do missions? I just don't eject the pacifier when there isn't perfect missions listed on the board. To be truthful, it is rare I don't find at least one decent mission which I then use as a base to stack others around. Lately it has been fetch missions, I find one good one, and take any others that meet various requirements I have set. I know I play strange, I should be sitting there expecting only missions that suit me down to a tee, then when any don't appear on the board, get all upset about it. But as I said, I actually am capable of doing other things in the game that keeps me interested. Heck some days I won't even open the mission board if I am out exploring or mat hunting or well doing any of the multitude of different activities in the game. Other days all I will do is a string of missions. Just depends on what I feel like doing in the game!!!

If you cut down on the assumptions your posts would be half their sizes. My point was that after you've done all the other stuff and you want to do a mission and not do anything else, it's going to be an issue if you don't have anything to choose.

Then you have to wait 10 minutes, at least.
 

Jex =TE=

Banned
Go to a different station in the system? Go to another system? Go to Super Cruise and check couple of USS? Go do the mission you already have taken and come back for more later?

Plenty of options there.

That assumes you want to do any of that but we all know at times we want to do a specific thing and now you have another gate to jump over, potentially. You're just adding a whole bunch more of time doing nothing to do something

Also remember that unlike a ferw people here, most people don't sink thousands of hours into the game or even hundreds. You add even more wait to their free time and you'll lose players, not gain them.
 

rootsrat

Volunteer Moderator
That assumes you want to do any of that but we all know at times we want to do a specific thing and now you have another gate to jump over, potentially. You're just adding a whole bunch more of time doing nothing to do something

Also remember that unlike a ferw people here, most people don't sink thousands of hours into the game or even hundreds. You add even more wait to their free time and you'll lose players, not gain them.

Look, I am not saying the current system is good. I am saying there ARE options other than board flipping to get through the 10 minutes refresh time.

There are plenty of issues with the current mission system, and board flipping is one of them IMHO. It's GREAT they are FINALLY looking at it and if the board flipping is the first one to fix - awesome.
 
Serious Questions:
Of the ones frequently posting in this thread...

1. who does use the mission board and in what frequency?
2. who requires the mission board direly for his playstyle?
3. who board flips? (add reason please)
4. what do you think will be the result of the "server fix"?

My answers:
1. I use it mainly when doing BGS work, as missions generate most influence and spice up the routine.
Since there are no interesting piracy missions and the way those work is not evolving,
missions during a non-BGS focussed session is way lower, maybe once a week.

2. I require it for BGS mainly.

3. When BGSing surely do i wish to fill up on missions
without waiting 15 minutes per refresh, as the time i am willing
to invest into Elite is limited.
The BGS itself, how it works and what you can do in Elite doesn't keep me
playing, it contrary leads me to keep sessions short and effective to get done,
what i wish to see done.

4. Hammering BGS work through mission stacking, ultimately
making trade and smuggling the most efficient ways to affect BGS.
Additionally it will create a lot of bile, as there is no implication
missions get a complete overhaul, including the algorythm determining
how many missions of what kind are spawned, and there is no separation
of normal and wing missions.
 
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In that case a simple "We are aware of the problems of the mission generating system and have fixes planed, but those fixes require the new system to be working first." would have helped a lot :)

Yes, that would be lovely.

But fdev have not said they will be making any major changes, nor hinted at any in the future. So here we are, an
impending infrastructure change, no mission bug fixing and no major changes to missions. Could be another 6 months before they do any of these things....

Could be, and it wouldn't be too surprising if any major changes post-server change do take that long...some settling in time, new code testing... and suddenly 6 months has gone by.

As DA, re any lack of communication about pending changes/fixes to something as flashpoint as the missions, can you blame FDev for being cautious? There's a good number of pretty loud forum collectives who are never satisfied with any update, tweak, change... ever - and don't they just keep letting everyone know. Doesn't matter what change/update FDev announce, it is immediately decried as another future failure / disappointment. Why on earth would FDev keep feeding the G5 overcharged speculation-expectation drive that constantly rears its head?
 

Jex =TE=

Banned
Look, I am not saying the current system is good. I am saying there ARE options other than board flipping to get through the 10 minutes refresh time.

There are plenty of issues with the current mission system, and board flipping is one of them IMHO. It's GREAT they are FINALLY looking at it and if the board flipping is the first one to fix - awesome.

Yes, I know what you're saying. What we're discussing however is when that becomes an issue because it will and it won't just be 10 minutes.

So who here thinks a 30 minute wait is ok?

Nobody of course so what are the devs going to do to address that issue? This is the point where we are now - we've asked the question and it's up to them to answer it.
 
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