News Chapter Four - Exploration Reveal

FD won't make decisions on this thread or how popular positive or negative feedback is. If they can add something, they will. However most likely Honk team will have to let this one go, because I don't see how they can be served without compromising or throwing out work FD have done to new scanning mechanism.

Outfitting.

Option 1
Advanced discovery scanner as is - minus the silly minigame
DSS - probes and other magic

Option 2
Intermediate discovery scanner V2 - as proposed with the exciting mini game yay for you!
DSS - probes and other magic

voila!

/end thread.
 
…nothing. We know enough — because we've been told and shown it — that we can formulate legitimate criticism against it, especially when it correlates to or explicitly changes something we know everything about. You can try to dismiss it as much as you like but the fact that we know things will not go away — especially not when you then turn around and argue that we actually do know some things.

I cannot as I do not have enough information to know if my concern has any merit yet.
Ok. That's fine. But don't assume that other people's concerns suffer from the same lack of information just because yours do.

Yes I have read it, but there is a lot missing. We have no idea what the experience will be like, we do not know how fast it will be, we do not know what the system map will look like.
…and funnily enough, none of that matters to the main points of criticism levelled against the system — points based on what we do know and what is in there. Again, don't dismiss criticism against something we know a lot about just because we know little about something completely different. And especially, don't dismiss that criticism using arguments that treat those unknowns as if they were absolutes.

That is from what they have said. We can have that information already.
Ah, so now we can know something? We can treat it as an absolute? Even though the details about it is far more vague than the thing that is supposedly “made up”? Do you understand where this observation of bias is coming from?

Nope, not really. I don't dismiss them
So when you say that, they're making things up, you're not dismissing them? When you say something cannot possibly work (which you don't know by your own admission), you're not dismissing what they say? You can try to play with words as much as you like, but let's just be honest here: yes you are. Don't be silly and suggest otherwise.

But they only have a subset of facts. The same facts as me and you. It's just that I know that the small subset of facts isn't really enough information to have an fully infomed opinion on it.
Just one problem: you don't know that. You're only assuming that you know. You are treating your assumptions as absolutes, generally without even having the courtesy of explaining how you've arrived at that conclusion based on the facts available; and you're treating other people's reasoning and argumentations as if they're “just made up”. If you can't see and own the bias in this approach, then you're in trouble…
 
Last edited:
…nothing. We know enough — because we've been told and shown it — that we can formulate legitimate criticism against it, especially when it correlates to or explicitly changes something we know everything about.
That surely depends on the criticism. A lot of what I have seen does not come from what has been seen, but from assumption about how it will work.


Ok. That's fine. But don't assume that other people's concerns suffer from the same lack of information just because yours do.
I don't, but I will point out when they do.


…and funnily enough, none of that matters to the main points of criticism levelled against the system — points based on what we do know and what is in there. Again, don't dismiss criticism against something we know a lot about just because we know little about something completely different. And especially, don't dismiss that criticism using arguments that treat those unknowns as if they were absolutes.
I will dismiss criticisms against something we don't know yet, as that criticism as pointless. Most of the criticism has been thrown at stuff that we don't have enough info about yet and some of it hasn't made any sense like the silly blindfold analogy. There have been concerns about certain playstyles which I fully understand and think that something could be done about that, which I have put suggestions up to try to mitigate those issues without completely destroying the new mechanic.

Ah, so now we can know something? We can treat it as an absolute? Even though the details about it is far more vague than the thing that is supposedly “made up”? Do you understand where this observation of bias is coming from?
Because it wasn't a criticism but an idea that wouldn't worked from what they have told us.

So when you say that, they're making things up, you're not dismissing them? When you say something cannot possibly work (which you don't know by your own admission), you're not dismissing what they say? You can try to play with words as much as you like, but let's just be honest here: yes you are. Don't be silly and suggest otherwise.
Ere, what. I may dismiss what they are saying depending on what it is, I have the right to do so, but I don't dismiss them as a person. That is completely different. No word games going on.

Just one problem: you don't know that. You're only assuming that you know. You are treating your assumptions as absolutes, generally without even having the courtesy of explaining how you've arrived at that conclusion based on the facts available; and you're treating other people's reasoning and argumentations as if they're “just made up”. If you can't see and own the bias in this approach, then you're in trouble…
Yes I do as they have the same information as me. When people start criticising stuff which the information we have only partially covers or doesn't even cover at all, then I am sorry, that is not an infomed opinion, it is an uninformed opinion that could be a load of rubbish.
 
Last edited:
I love what I'm reading. My only concern is 'ammo' for detailed scans. What will be the materials required, and how many max charges can our ships carry? My fear is being stuck with no charges, or, having to farm mats to then build charges and get stuck in a grind loop whilst in the outer dark.

There's that word again: grind.... but, if it's common materials, and our ships can hold PLENTY of stock, then I'm cool with that.
 
Are they going to reveal the remaining 80% of the update any time soon? Or are we doom™ed to discuss the same two low res screenshots until the day before the beta?

No the "discussion" sorry "feedback" will continue until everyone participating now is in agreement.

The way things are going that may be a little later than the release of the beta of Elite Dangerous 10.9.
 
That surely depends on the criticism. A lot of what I have seen does not come from what has been seen, but from assumption about how it will work.
…and a lot of what you have dismissed comes from what we do know, and is being dismissed on the basis of what we don't. See the problem?

I will dismiss criticisms against something we don't know yet, as that criticism as pointless.
It's not, actually. For one, just because it's not known yet does not mean it will not still be a problem later on. For another, it's a process — something that is identified as a fundamental problem early on can already at that stage affect later decisions and reveals, and waiting too long may cause all kinds of long-lasting and frustrating lock-ins because it seemed like no-one had seen or criticised it in time. Even if it is resolved later on, the criticism is still valuable because it informs what the devs need to consider and communicate as they move forward.

Most of the criticism has been thrown at stuff that we don't have enough info about yet and some of it hasn't made any sense like the silly blindfold analogy.
How is it silly? We KNOW FOR A FACT that we will have less information. They say so, explicitly. If you say otherwise, you are actively dismissing the OP. You tried to defend it based on something we do not know how it will work, and based on a wholly separate set of circumstances. Not only that, but what you said was factually, demonstrably false, and you even ran out of arguments when this was pointed out to you.

You are doing exactly the thing you're accusing others of doing. So no, most of the criticism is not like that. Most of the support is that — including yours — simply because it is very difficult for it to be otherwise.

Because it wasn't a criticism but an idea that wouldn't worked from what they have told us.
So, again, we can know something? We can treat it as an absolute? Even though the details about it is far more vague than the thing that is supposedly “made up”? Do you understand where this observation of bias is coming from?

The question marks are instrumental, not decorative.

Ere, what.
It was a simple question, and the answer was as simple as it was obvious. Yes, you are indeed dismissing them. You do that a lot. No amount of word games changes this — it just erodes the optics of all your statements.

Yes I do as they have the same information as me.
That doesn't mean you know anything of the kind. I simply does not follow. It just means you make — according to your own rules — unfounded assumptions, not just about the facts themselves but about how people are allowed to value them. You are not the final objective arbiter of what is “enough facts.” You may not be convinced by the collection of facts presented to you, but that is something very different from knowing when there is and when there is not enough knowledge available. That's just your biases talking, and after all, that problem is where this whole discussion started: you need to start owning them and accept what they do to your arguments.
 
Last edited:
…and a lot of what you have dismissed comes from what we do know, and is being dismissed on the basis of what we don't. See the problem?
No i haven't. Sorry, but I have not done that. The only time I have said that is when we do not know, and expressed that very clearly, and even then I haven't dismissed. So please stop making stuff up.

It's not, actually. For one, just because it's not known yet does not mean it will not still be a problem later on. For another, it's a process — something that is identified as a fundamental problem early on can already at that stage affect later decisions and reveals, and waiting too long may cause all kinds of long-lasting and frustrating lock-ins because it seemed like no-one had seen or criticised it in time. Even if it is resolved later on, the criticism is still valuable because it informs what the devs need to consider and communicate as they move forward.
Depends on what they are talking about.

How is it silly? We KNOW FOR A FACT that we will have less information. They say so, explicitly. If you say otherwise, you are actively dismissing the OP. You tried to defend it based on something we do not know how it will work, and based on a wholly separate set of circumstances. Not only that, but what you said was factually, demonstrably false, and you even ran out of arguments when this was pointed out to you.
No we do not have less information. We just have to do more of one thing and less of another to get the same information.

I have already explained this to you. When we enter the system we are all blindfolded. We still have to use the tools available to us to take that blindfold off. The old ADS honk doesn't fully take that blind fold off. There is still load of information missing and using just that information to move means you could miss out on some interesting discoveries. Now the new version of the ADS honk and the scanner which is part of the new ADS will take you longer, but will remove more of that blind fold.

You don't have less information, the same information is still there, it's just the method of getting it is different.

You are doing exactly the thing you're accusing others of doing. So no, most of the criticism is not like that. Most of the support is that — including yours — simply because it is very difficult for it to be otherwise.
No I am not.

So, again, we can know something? We can treat it as an absolute? Even though the details about it is far more vague than the thing that is supposedly “made up”? Do you understand where this observation of bias is coming from?

The question marks are instrumental, not decorative.
Yes we do know somethings. But there are a lot that we don't know yet which will have a bearing whether it is good or not. I know where the observiation of bias is coming from. Don't you worry about that.


It was a simple question, and the answer was as simple as it was obvious. Yes, you are indeed dismissing them. You do that a lot. No amount of word games changes this — it just erodes the optics of all your statements.
Ere no. There is a difference. And no it erode nothing.

That doesn't mean you know anything of the kind. I simply does not follow. It just means you make — according to your own rules — unfounded assumptions, not just about the facts themselves but about how people are allowed to value them. You are not the final objective arbiter of what is “enough facts.” You may not be convinced by the collection of facts presented to you, but that is something very different from knowing when there is and when there is not enough knowledge available. That's just your biases talking, and after all, that problem is where this whole discussion started: you need to start owning them and accept what they do to your arguments.
I have not made any unfounded assumptions as I am not assuming the mechanics will be good or bad. Infact this whole sentance is utter rubbish. Do you not understand english. This is about the exact opposite of what I have been saying. Infact I you are talking utter giberish now.

It has nothing to do with bias as I have no personal gain from being biased either way. I have nothing to prove or be right about, I do not need to be biased. That is what you seem to not understand. There is no bias. I question where I think something needs to be questioned and when they cannot give me a satisfactory answer then I dismiss it.

For example: I don't want to play a mini-game. Well all games are a load of mini-games that are strung together through lore or a story. I dismiss that as no answer as it's meaningless, the exact same way the blindfold analogy is meaningless.
 
Last edited:
With all due respect, this is a nonsense argument pertaining to this video game, which is supposed to be entertainment.

Most of us adults have a job and we have a life and a family - well I for one have that anyway. I don't want to play an Elite video game as a second or third job.

In fact it's remarkable how much of the game I even managed to play and create my application on top of that. One of the reasons I was able to do both is because currently I can, in fact, make a snap decision on whether or not to bother exploring a brown dwarf star system with 8 non landable snowballs, or jump to the next system which might in fact be worth spending a couple of hours in.

I want to be entertained. I do not want to be pointlessly blindfolded and lose the ability of coming to a snap decision to "stay here" or "try somewhere else", because frankly, that is not entertaining nor is it entertainment. It is a downgrade in terms of gameplay and losing the main benefit of the current ADS, and thus will actively discourage me from even keeping the now non-entertaining video game on my hard disk.

I can understand Sylveria's view on exploration as well as yours, each player is going to approach exploration from a different angle, or at least a few different viewpoints. Myself, I tend to roleplay that I've got a contract with UC to fully scan all bodies, even if already scanned, as they are looking for additional scans. Other players might think they are Sir Francis Drake and that they are mapping the galaxy, you might be more like Columbus, looking for something particular.

While this has nothing to do with the new ADS and DSS mechanics itself, I think one thing that would enhance exploration would be missions from UC requesting deep scans of certain distant systems. Obviously many of those systems would need to have a good chance of containing interesting bodies and POIs.

Getting back to the exploration mechanics proposed by FD, I'd be fine with leaving the ADS as it is today. I understand Ziljan's concern over getting the distance to a body from the ADS which would make the new scanner too easy. Correct me if I'm wrong but the distance shown on the system map after a "honk" is the median distance from the star, not from your ship's location. The actual distance to a body from your ship can vary a great deal depending on the orbital location of that body at the time you entered the system. For that reason, the new DSS won't be as simple as dialing in the distance seen on the system map.

To the developers, my preferences for the new scanning would be:

1. Keep the ADS functionality as is today, remove the BDS and IDS.
2. Upgrade the DSS as planned with the new scanning mechanism.
3. Increase the probe capacity to 500, engineering grades to larger numbers, possibly in multiples of 100 probes.
4. Add a module to hold nav beacons that a player could drop once a system is fully scanned, although maybe not fully mapped.
5. In the future, provide exploration missions, given by interested factions and possibly Universal Cartographics, for UC missions, require full scanning and mapping of all bodies. Missions would revolve around "regions" of the galaxy and areas with interesting POIs.
 
Along the lines of VR, will the new interface display and align correctly on 21:9 ultrawide displays? This has been an ongoing issue with the gal map and system map since pre 1.0 Beta, with numerous bug reports and Frontier has been unable to fix it. I really don't want yet another screen with this same issue.
 
No i haven't. Sorry, but I have not done that.
…aside from when you dismissed something based on multiple false claims. Or when you dismissed something based on assumptions of how the UI will work (because it's not finished yet, and we don't know). Just because you don't like the word or don't like the inescapable fact that you express biases does not mean I'm making things up.

No we do not have less information.
False.

We have less information unless we're talking about completely different circumstances, which was the whole point you tried — and hilariously failed — to dismiss. Again, this is just a fact and moving the goalposts does not alter that fact. If anything, trying to do so just further shows the truth of it. It even says so right in the OP. If you want to prove FDev wrong on this point, go right ahead. [haha]

I have already explained this to you.
…and your explanation was demonstrated to be irrelevant to the context of the discussion. Before, you had all the information you needed for the activities and decisions being discussed; afterwards, you do not have that information. Period. If you think otherwise, please quote the part of the OP or the presentation that supports that — the part where they say that the new honk populates the system map and provides all the HUD markers that tell you where the planets are. You know, the part where the new system does not blindfold you compared to the old one and forces you to play the minigame to slowly loosen that blindfold but instead reveals all that navigation and body information from the get-go.

If you can't do that, then at least have the decency to accept the fact that you are wrong. You don't even have to make a big show of it — just accept it.

Yes we do know somethings.
Good. Finally. Then don't dismiss what people say just because you don't like the conclusion or because your interpretation of the unknowns suggest the possibility of something unrelated.

Again, the wordplay does not alter the reality of what you're doing — it just make it look worse.

I have not made any unfounded assumptions as I am not assuming the mechanics will be good or bad.
…and yet, you've made unfounded assumptions about numerous things unrelated to mechanics. Nice attempt trying to sneak that shift in there, though. You've made assumption about how access to information will affect the minigame, even though you don't know how the minigame will work yet. You've made assumptions about what people know and about the sufficiency of this knowledge, even though you've made factually incorrect statements that demonstrate that you aren't even fully aware of the systems you're discussing. You've even implied that your judgement of what counts as “fully informed” is some kind of objective truth, which is as huge and as unfounded an assumption as they come.

Your dismissal of criticisms based on your subjective (in many cases inaccurate) assumptions of what is known and not, and your acceptance of support that must by necessity equally rely on unknowns has everything to do with bias. It is a bias. And again, that's fine: just own it. It's when you try to dismiss your biases as actually being some kind of objective truth that you run into problems. Well, that, and when you have to resort to personal attacks because your other arguments aren't holding up. Neither gain nor need is a factor in this — it's just a fact of life.
 
Last edited:
Hi Denis,

TL;DR : there's nothing being "undone" from a mapping perspective; whatever's been mapped stays mapped. There's additional (optional) mapping to be done.

Perhaps you misunderstood the proposed system a little. For people in "the Bubble" very little will change. Scanned systems stay scanned. If you haven't scanned a system then when you enter you will still see all stations/outposts (surface bases?) on your Nav Panel (unsure how it will appear in the System Map). You can then either scan the nav beacon, buy the map data, or perform a scan to reveal the rest of the system. The main thing is you won't be able to "honk" to reveal all anymore.

There's no need to "contantly map" systems, systems you can currently just fly to you'll continue to be able to just fly to. You'll also be able to continue to fly to any body in a system if you can see it without first needing to map or discover it (although it's unclear in the proposal whether a body you just fly to will be added to the system map if you don't scan it with the new scanners; imho a bodies location should at the very least be added to the NavPanel after you visit it)

There's 3 levels of scans in the proposed new system (as opposed to 2 scans currently) - it's the third scan type which is new and will be unmapped everywhere. You don't need it at all to keep playing the game for running missions etc.

Scan 1 - Discovery Scan ("honk")
This scan generates the overall system information. In the current system, it reveals (parts of) the System Map as well as adding navigation data to the Nav Panel for all bodies which were in range of the scan (unlimited in the case of the ADS). In the proposed system, it will reveal all the information about the primary star as well as basic information which will be used during the Stage2 scan for all bodies in the system irrespective of distance. Exactly what information will be available in the proposed new scan mechanic is not 100% clear; at its most basic just gravitational anomaly data. It almost certainly won't include navigation data nor populate the system map (there's huge arguments in this thread pro and con about this).

Scan 2 - Detailed Surface Scan
This scan reveals detailed information about an individual body. In the current system you need to fly your ship close to each body in the system and passively wait until the scan completes. In the proposed new system you enter the scanning UI of your ships sensors to "tune in" to each body in turn (no need to fly anywhere) in order to reveal the data about each body. This is supposedly MUCH quicker than the current system, and will also reveal more information about each body, such as whether there's interesting surface features (brain trees, volcanoes, ruins, etc).

Scan 3 - planet probing (name?)
This is a brand-new scan type which has no equivalent in the current system. You will send probes to a planet after flying to it (we don't know how close you'll have to be yet) and once you cover (a percentage?) of the bodies surface with probes, it will reveal additional information, such as the exact location of any interesting surface features (volcanoes, barnacles, etc).

Thank you for that Micha, you worded it far better than I did but said pretty much the same thing. Nav panel is not a replacement for system map. We now will have to scan as well. In the end though it simply means that every player has to do this not just the explorers for who it is supposedly intended.

Let me be honest, I have no problem with this for exploration as I do a bit myself. I can live with the new system when I go out there. But to hit every single player with it is a game changer. There are many who will not follow this post because it is for explorers and will have no idea what is planned.

The suggestion to keep the existing and to add all the new stuff to that would be the most logical idea.

Again, thanks for your detailed reply.

Denis.
 
What?! What about us parallax explorers?! MY GAME WILL BE RUINED FOREVER. I WILL QUIT AND NEVER COME BACK. AAHHHH

While I assume you are kidding around, I only added the removal of the BDS and IDS as FD themselves indicated that it shouldn't be needed. If I read the dev posts correctly though, the new DSS doesn't have infinite range and the new ADS only shows the star(s). If we keep the original ADS functionality, maybe we should consider keeping the BDS and IDS.
 
The last word by Adam Waite on this was that he personally had not tested it yet in VR.

Please try to keep to the facts. It helps discussion.

Are you sure? I could have sworn Adam had stated that no one at Frontier had tested it in VR yet, and that he said they'd look into that promptly?
 
Last edited:
Emmmm, no, there is reason and it is called gameplay consistency.

FD can't fundamentally do both things. So that means some small compromise which will never satisfy supporters of existing gameplay.

FD is better off with sticking with their guns here.

"Gameplay consistency" - FD has never been famous for that - and defined by who? No, don't tell me, I can guess...

"FD can't fundamentally do both things." I guess that presupposition speaks for itself and needs no comment as there's no evidence for that claim.

As stated previously, there's no reason why a signals scanner that has the ability to do the same functions as the current scanners plus additional more detailed scans revealing even more data, can't be available at the same time that would allow for either or a mix of exploration styles that would enable anyone to use either method or a combination of both.

The fact that other veteran explorers have stated that they will likely retire if legacy scanning methods are eliminated should give FD serious reason to pause about removing the current methods.
 
Back
Top Bottom