It’ll mean more competition for the lucrative missions, which in turn will require creative solutions if you want to succeed at your goals. This is a good thing in my book. Automatic success is boring, as far as I’m concerned.
Could go give more detail on what you mean here, please?
In my opinion, one of the
biggest side effects of a dedicated mission server is that there will be
one board for a station. Currently, it's one board per
instance of a station. So let's take, for example, at a very busy station during the European Prime Time, where we currently have 30 players docked at the a station. Of those, we have 22 players in Open, six in private groups, and two in solo. Of those in private groups, four are part of a single private group flying in a wing.
When we look at the total number of station instances, we would have:
- One board for the Open European Players (12 players)
- One board for the Open North American Players (3 players)
- One board for the Open East Asian Players (3 player)
- One board for each of the Open Players (4 players) who don't have a low latency connection to the host of the European, NA, and EA instances, for a total of four instances
- One board for each private group with a member at the station, for a total of three
- One board for each solo player in the system, for a total of two
That's about a dozen
different boards offering players missions, and that's not even counting board flipping. However,
twelve of the players have to share a
single board, so they may find the selection a bit limited, especially if they switch ships in order to take lucrative mission, only to find that that mission has vanished because one of the other
eleven snagged it while they were switching ships.
Meanwhile, the competition over in North American and East Asia instances, due to
most of their actual competition still being at work in the case of the North American players, or asleep in the case of the East Asian players, is much less fierce than in the European instance. The winged up players in a private group are in a similar position.
Finally, for four of the Open players, the two solo players, and two of the private group players, they
each have a board all to themselves. They have the wealth of options available to them to choose from, and can select mission at their leisure.
Now, imagine what would happen when
all thirty players end up sharing the
same board.
I can almost picture the dawning looks of horror right now.
Whether you think this is a
good thing really depends upon what you're seeking from this game.
I, for one, am already enjoying thinking about ways to modify my ships to adapt to this new reality, refining my board navigation techniques due to no longer having the luxury of being a non-local prime time player, and most importantly of all, considering how to
further manipulate the mission board to my advantage in regards to BGS work.