All you're saying is that the new scanning system is gonna suck and be unfun. And if that turns out to be the case then, YEAH, I'm on your side in the sense that if something has to be an unfun, low-stakes meaningless CHORE, I'd rather do less of it. That being said, I HATE the current system, which is about as low-stakes and unfun as it gets. It is literally a timer. Not a "Time Wall," just a timer where you point a crosshair at something and wait X amount of seconds before you get your money. Terrible. I don't know why I've convinced myself that the new system is going to be better, but I guess between the vague description and my overactive imagination it sure SOUNDS better, and I want to give it a fair chance without hobbling it at the outset on the basis that maybe it will be an engaging process of discovery which employs skill, knowledge, and planning, plus maybe collaboration with wingmates, to produce something resembling an engaging play mechanic. You know, something you can do better or worse at, that you can improve at over time, that you can feel a sense of satisfaction for doing really really well.
But if we already get every piece of meaningful information instantaneously at the press of a button, like we do now, then there's not much room to create an engaging sense of discovery with the new system. So I'd rather that Frontier implement the whole thing as envisioned, and then if it turns out to be garbage we can agitate for some changes. But right now I don't think it's possible to build anything resembling a compelling exploration/scanning mechanic without rolling back the already established (PLACEHOLDER !!!!!) mechanic of "You get everything instantaneously for free."
Again, if the rough draft of the Legend of Zelda was "press start" ---> "Congratulations you saved the princess!," with intermediary content to be added later; I think it would be incredibly stupid for the playerbase to insist on the preservation of the initial condition of "press start" = "you win." There has to be some room for inserting obstacles, mechanics, etc; in between those two points otherwise it's gosh-darn impossible to build out the game at all.