the problem with selling ships is that people need a reason to put their money down and unless doing so gives you some form of in game advantage there is no incentive to pay for them.
even if they then have to buy them with in game credits its still pay to win as those who dont spend real money cannot get the same 'upgraded' ship and benefit from the advantages it gives the player.
if the ships confer no advantage at all fewer people will buy them and little if any money over and above the cost of including them will be raised.
selling in game credits is NOT pay to win simply because anything you can get in game by flashing the plastic and paying real money for i can get by grinding out the credits.
sure it may take me some time to do but if i have time and you dont credit sales puts us on a level playing field as you can now buy all the same things i can in the game due to my time investment and your cash investment.
provided that FD don't make it exponentially harder to earn money in order to bump up their credit sales there wont be a problem but if they do its game over time. people will stop playing by the bus load if they feel they cannot make progress without getting their wallet out.
but that is exactly what pay to win means when you buy credits with real money you win those ships unless i'm missing another "win" here....
the whole point of buying a ship is to buy a ship...and who said there would be no advantage to these ships? if making them "worth it" is all you need then then that is 100% obtainable.
they already ahve a winning business model with what they have all they need is to sell expansions, and ships for in game content. not to start selling credits because then that is the literal version of pay to win my friend
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