Small ships do need to be more special.
I do agree with this simple premise. I've played this game for a long time and one of the things that keeps me going is mixing it up a bit and using more than just a couple of meta-ships. But every ship in my fleet needs to be useful, preferably making the most of whatever that ship's strengths are.
The Advanced Drives (up to class 3) make what would otherwise 'progression ships' (ones that only make sense early in the game, like the sidewinder & hauler) useful again.
I have a 680m/s Sidewinder fitted with class 2 scoop, class 2 shield, ADS & DSS. It jumps something like 27ly and is a great scout for collecting exploration data within the bubble, I use it in particular for finding out player traffic. It's size, speed & manoeuvrability make it hard to hit, and if someone gets lucky it's rebuy is tiny.
I have a Hauler taxi with a similar loadout (jumps further, not quite as fast) for travelling between locations.
An Adder with a black paint job because it's the law.
A Viper MkIII, Courier and iEagle for CZs,
A 700m/s Eagle for larking about in my home system (Canyon running etc), and
A Diamondback Scout called 'SpaceWolf' because it looks a bit like an attack helicopter.
All of these become useful again because of those Advanced Drives and engineering.
I also have several Cobra MkIIIs for various mission running roles,
A Cobra MkIV called 'Minor' for small time mining (52t payload),
A CZ Vulture, and probably others I don't remember right now.
I found uses for all of those, or at least a reason to fly them, in some cases because they can do things bigger ships can't (mostly speed & not getting hit). I want to be able to use them for more stuff, I want to see more pilots flying them. They are viable, I'd like them to be optimal for something because a lot of them are great fun to fly.
But all I really need is a Python.
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