oculus announces Quest

The large room scale stuff they are doing looks like a lot of fun, but I am more interested in my library PC VR games and would like to see a Rift 2 with something like the specs of a Primax 5K Plus.
 
It's fantastic for the industry. Perfect for entry level. No gaming computer required, yet it runs demanding games. TESTED has just uploaded a video on it, where the rep states the res is higher than the rift. So quite interesting.

I think the progression from here for Oculus is high FOV 8k screens with foveated rendering.
 
Yeah, this is an interesting direction.
I've wanted wireless since I got the rift. Though I'm skeptical that this thing can be self-contained and run high-end games, while not burning your face off from wearing a full blown computer on your face.
 
Oculus won't get another penny from me until they increase the FOV of their headsets. That will take more graphical power than a wireless HMD can provide, for the near future at least.
 
They're going to have to make less demanding versions for that snapdragon on the quest.

One of the main features of these new engines are their scalability.

Just some optimisation and fine tuned drop in eye candy.
It will be fine.
Honestly I believe the main reason this wasn't on the go was the lack of positional tracking and controllers.

Still utterly uninterested.
 
Will have poke equivalent to Nintendo switch I read somewhere...

Decent for self contained unit with 6dof and hands etc
 
Yes.

It won't.

Correction it likely will - just from something like Air Light VR (which I'm working on a video on with my Go as it's extremely impressive - like I'm shocked at how well it works). Of course it won't compete with the Rift in terms of smoothness but I tell ya, with as good as Air Light it'll be interesting to see. I've used Trinus/Riftcat and Air Light is light years beyond them (it really is scary good).

But agreed that we need a Rift 2 with the displays and optics from the Go - at a minimum. We're coming up on 3 years with no refresh which is Frontier levels of innovation.

~X
 
Correction it likely will - just from something like Air Light VR (which I'm working on a video on with my Go as it's extremely impressive - like I'm shocked at how well it works). Of course it won't compete with the Rift in terms of smoothness but I tell ya, with as good as Air Light it'll be interesting to see. I've used Trinus/Riftcat and Air Light is light years beyond them (it really is scary good).

But agreed that we need a Rift 2 with the displays and optics from the Go - at a minimum. We're coming up on 3 years with no refresh which is Frontier levels of innovation.

~X

Some dude hacking Trinus or other streamed solutions is not what I consider "supported".
 
Some dude hacking Trinus or other streamed solutions is not what I consider "supported".

And where once did I say it was supported? I simply clarified that it will likely be possible at far more than just a hack. When you used Air Light on your Go what did you think of it?

I will absolutely agree that I'm super disappointed that we aren't getting a Rift 2 that simply has these new OLED panels and lenses - if the Quest is $400 for that AND the 835 components why isn't a Rift 2 that same price (or even $600) as that's what the high end of the VR market wants (i.e. "us"). Sadly I ordered the Vive Pro last night as while it's stupid expensive I'm not wiling to wait another year for Oculus to bring us what HTC has had on the market for about 6 months now.
 
Quest is just a Go with a few cameras. It's pointless, but looks like the direction Face...I mean, Oculus want to go - concentrate on the mobile users who are happy with limited graphics and quick 5 minute VR 'fixes'.

Until Oculus announce a working preview of at least a 4k system with wide FOV, eye tracking and on-focus rendering priority, there's little reason to even consider them as a viable VR competitor. It sounds so far they're concentrating on the mobile market, rather than the comparatively less profitable PC market - which is the way everything seems to be going. All I can say is until a mobile device can run 4k Elite Dangerous natively in VR without overheating, I absolutely do not care.
 
Quest is just a Go with a few cameras. It's pointless, but looks like the direction Face...I mean, Oculus want to go - concentrate on the mobile users who are happy with limited graphics and quick 5 minute VR 'fixes'.

Until Oculus announce a working preview of at least a 4k system with wide FOV, eye tracking and on-focus rendering priority, there's little reason to even consider them as a viable VR competitor. It sounds so far they're concentrating on the mobile market, rather than the comparatively less profitable PC market - which is the way everything seems to be going. All I can say is until a mobile device can run 4k Elite Dangerous natively in VR without overheating, I absolutely do not care.

4k is still a niche. Vr is also currently a niche. A niche within a niche is doomed to fail imo. When do they ever work. As of right now, mainstream is where it's at.
If that doesn't pan out, then I think facebook will cut it's losses. The future of VR may be HTC and others.
Looking forward to starvr one tho.
 
4k is still a niche. Vr is also currently a niche. A niche within a niche is doomed to fail imo. When do they ever work. As of right now, mainstream is where it's at.
If that doesn't pan out, then I think facebook will cut it's losses. The future of VR may be HTC and others.
Looking forward to starvr one tho.

Clearly you don't care nor understand VR, so your comment is completely invalid.

And StarVR is not ever going to be a consumer level CR system, so that's another invalid and uninformed comment. Seriously, if you're not interested in VR, why bother coming here and dissing it?
 
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