PvP How to fly a Chieftain?

Just been flying around a mostly A-rated unengineered Chieftain, mainly into PVE combat. However, I have been struggling in some PVE encounters and have a feeling that I need to work on my PVP in the future. I have noticed that the Chieftain tends to drift quite a bit during a vertcal turn when in the blue line which as allowing even larger vessels to turn round to attack me.

Makes me wonder how to actually use the Chieftain in actual PVP combat. Any tips coming from an Eagle and Vulture?
 
The Eagle and Vulture are two of the most agile combat craft in the game, so it's not much surprise the Chieftain feels a little sluggish.

If it's fully engineered, it's great fun. If I want to make a very quick 180 flip, I pull back on the stick, full reverse throttle, thrust 'up', and flick FA off; and the thing is facing the other way in 1-2 seconds.

I had been doing combat in a Krait, which has great firepower but nothing like the agility. With the current setup (I made sure to Engineer the weapons with Efficient mods to make sure I can get away with 1.5 pips to Weapons, just 1.5 pips to Engines and 3 to System (shields). Even with 1.5 pips it's incredibly agile and fun compared to the Krait.
 
Just been flying around a mostly A-rated unengineered Chieftain, mainly into PVE combat. However, I have been struggling in some PVE encounters and have a feeling that I need to work on my PVP in the future. I have noticed that the Chieftain tends to drift quite a bit during a vertcal turn when in the blue line which as allowing even larger vessels to turn round to attack me.

Makes me wonder how to actually use the Chieftain in actual PVP combat. Any tips coming from an Eagle and Vulture?



Boost and turn, forget the blue zone.
Engineer it to the gills.
Learn FAOff, even if just situationally.

I spend a lot of time just orbiting and flipping around stations while in FAOff.

Here's my ship w/o weapons. https://s.orbis.zone/jst
I have 3 small railguns and usually PAs in the rest, but I like to mix it up.
It has 2 OC Pacifier frags and a Grom penetrator missile rack currently.

If you want something that turns really well look at the FAS.
 
I'll try and learn how to use the FA-off mode in the meantime and try and get the engineers and different engineering upgrades sorted out once the CGs are past.
 
I'll try and learn how to use the FA-off mode in the meantime and try and get the engineers and different engineering upgrades sorted out once the CGs are past.
And forget about PvP as long as your modules and weapons aren't upgraded to the max. It will spare you a lot of unnecessary rebuys :)
 
The alliance ships really shine FA-off! Pop onto our discord (link in sig) if you need any tips on learning etc :)
 
I just started using the Chieftain a few days ago and really like the ship. It seems to handle better than the FAS, I just didn't like that ship. It's replaced my Krait and FDL. Worst problem is when flying against NPC Ships it turns so well FA on there's no incentive to turn FA off other than to do the quick flips described above. Need to make myself practice more with FA off.

I need to engineer some things on this ship with an eye to eventually doing PVP, something I have very little experience at. I've got the most expensive hull, what's the suggested engineering for the hull? Right now I plan on heavy duty with deep plating.

I assume the PowerPlant needs to armored, although that really limits the power. Might go for "monstered" Exp effect to get 5% extra;

Power Dist shielded with flow control (this might solve the power shortages, might do it first); EDIT: Charge Enhanced Grade 5 PD only draws .82MW, flow control will have little effect.

Class D Sensor modded for long range, or is lightweight better?

I've been running Plasma Weps in the Large & Med hardpoints, will have Advanced Plasma Accel in about 2 weeks but that's only good for large hardpoints. I have few small weapons laying around, my choice until I engineer some more is turreted pulse lasers, 1 with Scramble Spectrum that does seem to work on NPC's. Another has concordant sequence for healing wingmate's shields. And I have 4 small dumbfire missles, 2 deep penetration and 2 FSD Disrupt. I generally use the pulse lasers in the Haz Rez and missiles with "Kill the Pirate" missions.

Any suggestions from those with experience on this ship are appreciated!

AirBear
 
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I just started using the Chieftain a few days ago and really like the ship. It seems to handle better than the FAS, I just didn't like that ship. It's replaced my Krait and FDL. Worst problem is when flying against NPC Ships it turns so well FA on there's no incentive to turn FA off other than to do the quick flips described above. Need to make myself practice more with FA off.

I need to engineer some things on this ship with an eye to eventually doing PVP, something I have very little experience at. I've got the most expensive hull, what's the suggested engineering for the hull? Right now I plan on heavy duty with deep plating.

I assume the PowerPlant needs to armored, although that really limits the power. Might go for "monstered" Exp effect to get 5% extra;

Power Dist shielded with flow control (this might solve the power shortages, might do it first); EDIT: Charge Enhanced Grade 5 PD only draws .82MW, flow control will have little effect.

Class D Sensor modded for long range, or is lightweight better?

I've been running Plasma Weps in the Large & Med hardpoints, will have Advanced Plasma Accel in about 2 weeks but that's only good for large hardpoints. I have few small weapons laying around, my choice until I engineer some more is turreted pulse lasers, 1 with Scramble Spectrum that does seem to work on NPC's. Another has concordant sequence for healing wingmate's shields. And I have 4 small dumbfire missles, 2 deep penetration and 2 FSD Disrupt. I generally use the pulse lasers in the Haz Rez and missiles with "Kill the Pirate" missions.

Any suggestions from those with experience on this ship are appreciated!

AirBear

If you fitted reactive armor, you want to engineer it with thermal resistance and deep plating for balanced resistances.
If you hull tank/hybrid (which you should do in a Chieftain) you should armour your pp, yes. That restricts your max output a bit, but it should work,
especially if you use bi-weaves (which you also should use as c6 with thermal resist or reinforced and fast charge).
PD always charge enhanced with super conduits.
I also use D rated sensors with long range 3 or so.

I love the triple c1 hardpoints for rails, the convergence is fantastic, for PvP I'd go double feedback cascade and single super pen in the middle, but better ask the pros,
I'm only a dabbler in the fine art of PvP :D
 
If you fitted reactive armor, you want to engineer it with thermal resistance and deep plating for balanced resistances.
If you hull tank/hybrid (which you should do in a Chieftain) you should armour your pp, yes. That restricts your max output a bit, but it should work,
especially if you use bi-weaves (which you also should use as c6 with thermal resist or reinforced and fast charge).
PD always charge enhanced with super conduits.
I also use D rated sensors with long range 3 or so.

I love the triple c1 hardpoints for rails, the convergence is fantastic, for PvP I'd go double feedback cascade and single super pen in the middle, but better ask the pros,
I'm only a dabbler in the fine art of PvP :D

After doing a fair bit of work engineering my ships recently the RSC with thermal +Deep plating is actually surpassed with RSC HD+Deep plating and putting Thermal on your smallest HRP+Deep plating.
This will give you balanced resists but a few hundred more HP.
If the weight is an issue put lightweight mod on your RSC + deep plating along with your small HRP going thermal + Deep plating. this will give you the same EHP of the thermal modded RSC + some speed and agility buffs.
My FDS gets vulture level turning on boost with this setup, and it can perma boost easily :)
 

The Replicated Man

T
Just been flying around a mostly A-rated unengineered Chieftain, mainly into PVE combat. However, I have been struggling in some PVE encounters and have a feeling that I need to work on my PVP in the future. I have noticed that the Chieftain tends to drift quite a bit during a vertcal turn when in the blue line which as allowing even larger vessels to turn round to attack me.

Makes me wonder how to actually use the Chieftain in actual PVP combat. Any tips coming from an Eagle and Vulture?

First thing you have to do before asking any more questions is to go and fully engineer your Chieftain for PVP. If you are thinking about semi-engineering or not at all, you will not have a good time
 
Thanks for the tips, I like the idea of hvy duty with deep plating then engineer a hull booster with thermal for balance. Don't know how much difference going light weight on the hull will make since I've only built PVE ships in the past.

Another player in my faction is using the small railguns engineering for long range (probably for muzzle velocity rather than really making long range shots) and the effect where you blow up ships popping a SCB. That was info he got from a PVP player.

Another question: Since I just found out the APA's are large hardpoint only is there a problem mixing 2 of those with a medium standard PA? Or should I just stick with standard PA's in all 3 hardpoints? (In which case I've wasted 2+ weeks grinding merits).
 
You want to know how to fly a Chieftain? This, son, is how you fly a Chieftain:
[video=youtube;CDvrUmSRcfE]https://www.youtube.com/watch?v=CDvrUmSRcfE[/video]
 

AP Birdman

Banned
Interesting, does the Frag Cannon build work that well? Ammo is limited but I guess in PVP that's not a factor.
Frag boats are arguably the most effective weapon load outs in the game but they are only really effective on fast ships so you can get in close to maximize their effectiveness.
The total damage capacity is actually very good.

https://forums.frontier.co.uk/showthread.php?p=6878300&viewfull=1#post6878300

Frags are OP if anything.
I wouldn't quite say they're op because a PA/rail gun load out is equally effective as well as an all fixed multi load out.
 
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