Absolute Black in Vr thanks to DrKaii

if you are looking for the perfect colors in VR (especially dark ones) then you have to install : https://forums.frontier.co.uk/showt...er-Robust-Settings-Profiler-Switcher-Detector! and use the following settings :
TUOHzrx.jpg

Change Hud Brightness to 1 and Gamma 2 before the right side and you are done.
I can't believe it DrKaii did it ! Perfect blacks amazing contrast.It feels almost as excellent as reshade.I don't i'll go 2D ever again. Thanks Doc.Please keep your new tone mapping in ED Profiler for ever!
 
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fyi... these ultra dark settings look like crap on the Vive.

-zodd

I have to agree, this doesn't look good at my end either. It's way too dark, and I'm not at all fond of the, albeit kinda mild, psychedelic look. Looks very similar to when too much Digital Vibrance has been applied, which I actually turn way down from the defaults in the Nvidia settings as it is. I'm using a Rift.
 
I found the standard Dr Kaii's tome map to be pretty good, the very dark ones look great when the area is well lit but make combat in dark areas (planet shadows) a bit tough and make it far too easy to fly into asteroids at RES. It's a great app though. Thanks Dr Kaii :)
 
Every new headset of same kind is different in the range of accepted tolerances by the manufacturer.
Every old headset of same kind is different in the way of degradation of backlight capabilities or LEDs wear
Every headset of same kind can be different with firmware or driver settings by the manufacturer tweaking values
Every headset of a different kind is different in display panel characteristics
Every headset of a different kind is different in presetting defined by engineers and product management
:
:
Every consumer has different eyesight capabilities
Every consumer has different preferences

How on earth can ppl think same settings would be same result for everyone on any device? [woah]
Simply fiddle with the settings until it fits your individual setup and needs.:D
 
if you are looking for the perfect colors in VR (especially dark ones) then you have to install : https://forums.frontier.co.uk/showt...er-Robust-Settings-Profiler-Switcher-Detector! and use the following settings :

Change Hud Brightness to 1 and Gamma 2 before the right side and you are done.
I can't believe it DrKaii did it ! Perfect blacks amazing contrast.It feels almost as excellent as reshade.I don't i'll go 2D ever again. Thanks Doc.Please keep your new tone mapping in ED Profiler for ever!

Enjoy! Bare in mind I noticed that the "Very Realistic Tone Map" is great for exploration, but it will make stations, other ships, outposts on planets' buildings look dark/black when they might just be a deep blue or something.

p.s. I found that tone map using the randomizer! Nobody has submitted any tone maps to me, still waiting :)


Is there a setting that minimises smear?

Thanks!

Only way to remove it is to actually brighten the blacks somehow. I don't have a tone map for that yet, feel free to experiment. Get them a very subtle grey so your pixels never actually switch off for blacks
 
When you move your head quickly in VR the purple/blacks don't move quite as quickly making them blur and...sort of smear.

I never noticed this... I always thought the smear was the glare from the galactic core ... Looks awful in VR.

This is an artifact of the oled screen, same with most modern smartphones that use amoled screen or similar, there generally isn't much that can be done about it, because it is an artifact from the pixel itself when told to be 100% dark, turns off, and turning back on takes longer then normal pixel switching, that is why you get the smear, that is the pixles working to turn on.

There are workarounds out there which basically trick the displays to never go off, and simply go as dark as they can without turning off completely, of course since that isn't completely black it can be undesirable, and on smartphones it would also increase power usage.
 
That is really helpful thank you for posting this! It looks really great and dark. The only issue is that the interior cockpit lights on either side of me on my asp x is now glaring white and distracting. Do you have any suggestions for that?
 
That is really helpful thank you for posting this! It looks really great and dark. The only issue is that the interior cockpit lights on either side of me on my asp x is now glaring white and distracting. Do you have any suggestions for that?
switch to python :D
 
Does anyone have any suggestions for these settings on making the skybox really dark but everything else like cockpit more normal brightness?

Ultimately the main problem that bugs me is that space, especially the more dense Milky way band, looks horrible and crayon drawn/chalky in Oculus.
 
Every new headset of same kind is different in the range of accepted tolerances by the manufacturer.
Every old headset of same kind is different in the way of degradation of backlight capabilities or LEDs wear
Every headset of same kind can be different with firmware or driver settings by the manufacturer tweaking values
Every headset of a different kind is different in display panel characteristics
Every headset of a different kind is different in presetting defined by engineers and product management
:
:
Every consumer has different eyesight capabilities
Every consumer has different preferences

How on earth can ppl think same settings would be same result for everyone on any device? [woah]
Simply fiddle with the settings until it fits your individual setup and needs.:D

Should be a sticky this. Just about explains all graphical conditions from VR to 10 inch laptop screens. And of course the human using it. Or Thargoid, they have multiple eye sockets. In my mind...
 
Every new headset of same kind is different in the range of accepted tolerances by the manufacturer. - Within an extremely steep bell curve
Every old headset of same kind is different in the way of degradation of backlight capabilities or LEDs wear - Probably makes an immeasurable difference over the product lifetime
Every headset of same kind can be different with firmware or driver settings by the manufacturer tweaking values - This is unlikely
Every headset of a different kind is different in display panel characteristics - True
Every headset of a different kind is different in presetting defined by engineers and product management - True
:
[Most of the stuff between here is probably within a very steep bell curve]
:
Every consumer has different eyesight capabilities - In terms of colour and contrast, apart from outliers like colour blindness and retinal damage, everyone falls within an extremely steep bell curve
Every consumer has different preferences - True, but most people fall within a less steep but still steep bell curve

How on earth can ppl think same settings would be same result for everyone on any device? [woah]
Simply fiddle with the settings until it fits your individual setup and needs.:D

It's still good to create and share settings! Especially if there are tools that help people create lots of settings and then we can all pick the ones we prefer (extremely useful for those who don't want to sit and make settings).

Please share your settings and I will definitely include them in EDProfiler

Does anyone have any suggestions for these settings on making the skybox really dark but everything else like cockpit more normal brightness?

Ultimately the main problem that bugs me is that space, especially the more dense Milky way band, looks horrible and crayon drawn/chalky in Oculus.

Download EDProfiler and, in Tone Mapping try either my settings (Dr. Kaii), or horizone's settings, or if you wanna go all the way, try the very realistic dark settings. Or make your own!
 
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