New delivery mission logic - cargo depot - destination starport landing pad size

The new delivery mission logic allows to take missions with ships which do not fulfill the total cargo load requirement.
Allowing partial deliveries of goods same like with source and delivery missions.

However - as now you can accept missions by purpose in small ships and later on change to a big one and vice versa consequently the destination's landing pad size is no longer a mission acceptance constraint where formerly we were being shown that our ship is too large when running a L-pad ship to a medium size starport.

Risk:
When accepting a mission in a L-pad ship missions can be accepted which need to be delivered to M-pad ports/starports/outposts.

Current process.
Always check the system map whether the destination port/starport/outpost is L- or M-pad.
Disclaimer: that works only if you had visited and scanned that system already previously.

Change ship to medium size in case you accepted a mission in a large ship for medium size landing pad ports.

Feature suggestion:
Please amend the destination information of delivery missions for the port/starport/outpost which currently shows the distance from the main star with the landing pad size.
That way when checking the mission the player immediately sees the landing pad requirement and can decide whether he wants to accept medium pad size ports.

Thx
o7
 
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BTW can actually transfer cargo back to the mission depot? Otherwise changing to a large ship and loading it with more cargo than your small/medium ship can carry would brake the mission since you can't change back to ships that can land at the target destination.
 
BTW can actually transfer cargo back to the mission depot? Otherwise changing to a large ship and loading it with more cargo than your small/medium ship can carry would brake the mission since you can't change back to ships that can land at the target destination.

Good point.
 
Update:

Unsurprisingly, no, you can't. Doing this essentially breaks the mission, since you can't land large ships at outposts. *slow clap*
 
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Yeah unfortunately this seems to still be the case. Just loaded up a T7 for a mission and then realized target station is an outpost. Now I'm stuck with 180 t of cargo I cant get rid of. I guess abandoning the mission is the only alternative. Easy fix is ability to give cargo back to mission depot, but that is not implemented yet.
 

Lestat

Banned
However - as now you can accept missions by purpose in small ships and later on change to a big one and vice versa consequently the destination's landing pad size is no longer a mission acceptance constraint where formerly we were being shown that our ship is too large when running a L-pad ship to a medium size starport.
See right there. It shows it was YOUR fault. If I accept a trade mission in a Sidewinder at location A that also has large landing pads and you have no info about the station B Location. You have to use a little common sense here on your first run until you get a little more info. That means be safe to use your current ship or a Medium pad ship. Until you know what type of station is at location B is.

The game doesn't need to change because you accepted a mission using a small ship to medium ship.
 
See right there. It shows it was YOUR fault. If I accept a trade mission in a Sidewinder at location A that also has large landing pads and you have no info about the station B Location. You have to use a little common sense here on your first run until you get a little more info. That means be safe to use your current ship or a Medium pad ship. Until you know what type of station is at location B is.

The game doesn't need to change because you accepted a mission using a small ship to medium ship.

yes, he made a mistake.
in game turns he'd get ridiculed by the loading dock chief as he unloaded all his cargo, got a smaller ship and reloaded it.
that ridicule is enough.
making him dump the cargo and lose the mission because the game wont allow him to unload his big ship is just poorly implemented code
 
Another thing - unless I am being dumb.

If you forget which systems/station you picked the original mission up at - you can forget where to go back to get the rest of the cargo...

Possibly it does say somewhere but I checked the galactic map and the missions panel.

Am I being dumb?
 
Personally, I just check the size of pads available at the destination and chose the appropriate ship for the job, if taken a few will batch up those I can
 
See right there. It shows it was YOUR fault. [...] The game doesn't need to change because you accepted a mission using a small ship to medium ship.
No. This is simply bad game design. Enabling players to break missions in such a way when the old mechanic made it impossible for this to happen is simply lazy programming. There is no reason that you shouldn't be able to freely transfer cargo to and from the cargo depot to avoid this.

All the shooter games don't require thinking so more hand holding I guess.
Being able to transfer cargo both ways hardly classifies as "hand holding" when it's the expected outcome in every other game that handles cargo and ships this way.
 
Just happened to me, two missions, 200tons of cargo on board, no large pads. Hmmm can’t even put it back in the pickup location and do a few runs in a small ship!

It would actually be good if they had some kind of unloading tug that would come out of the outpost station and unload your ship if it’s too large to dock, would not be too hard to do.
 
No. This is simply bad game design. Enabling players to break missions in such a way when the old mechanic made it impossible for this to happen is simply lazy programming. There is no reason that you shouldn't be able to freely transfer cargo to and from the cargo depot to avoid this.


Being able to transfer cargo both ways hardly classifies as "hand holding" when it's the expected outcome in every other game that handles cargo and ships this way.

Hmm, just checked with my supplier and asked him, since I couldn't finish my delivery of monitors for a couple of days because the customer closed early if he would buy them back off me, and I would be back in a few days to buy them back. Guess what he said, I won't repeat it here but if you want a trading simulation then you really need to consider at least some real world scenarios, you buy a load of gear you can't get rid of you make a loss, that's what happens sometimes. It costs suppliers to store stuff, it costs suppliers to load and unload, it costs suppliers in paperwork, tax etc to do that sort of thing so I would suggest, if you really want a feature where the supplier is obligated to take back the stuff you purchased then it's done so at a loss, to you.

And I would really like to know what "other" games that are attempting to simulate a trader situation actually allow this, because off-hand I can't really think of one.
 
Completely missed the point with that post haven’t you, he’s not talking about selling back, he’s talking about ‘overnight storage’ or unloading into different vehicles... as happens... oddly enough, in the REAL world every minute of the day.
 

Lestat

Banned
Completely missed the point with that post haven’t you, he’s not talking about selling back, he’s talking about ‘overnight storage’ or unloading into different vehicles... as happens... oddly enough, in the REAL world every minute of the day.
No you miss the point. It like this. If you are a truck driver who completely Ignores Traffic Sign and such to deliver cargo. Stuff like 5000 lb Limit, No Third axle Or Low bridge truckers right 2 lanes only and either get stuck or trouble with the police. Who was the fault here It was the Trucker fault.

Just like the Fools whining because they went. Geezz I have a Big ship in my Fleet I could do it faster. But I will ignore common knowledge and research before switching ships. Then whine when they found out. A large ship can't dock at a small Station.
 
A plain option to give the cargo back would suffice actually. But honestly, i don't get why cargo handling in this game is so over the top stupid and unrealistic. From what i have read it's to avoid speculation bubbles, well i guess there'd be 1 Million better ways to deal with those - ranging from sales taxes over storage rent to docking space limitations (who needs 40 ships in a single station now???) and parking fees... go figure.
Last but not least, what is so bad about players capitalizing on a living marketplace? There is speculation in real life, but in here we must take special (poor game design) measures to prevent people from becoming rich the "wrong" way? - It's the future bra!!
 
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