Do we necessarily want FD to get it right straight out of the gate? What would we have to argue about then?
I always find this kind of reply nothing but a head in sand type response. Advising people to just leave and play something else, is, in it's own way, an agreement that yes, there is a problem.
For this game, any game, to survive, it requires players, all kinds of players. Rather than just getting rid of all the unhappy players, would it not be more beneficial to question and then in some way modify their opinion either by game changes that are more inclusive or explanation of why they [game mechanics] are the way they are?
very soon, there will be a core happy bunch of sheep playing the game they want, and no money coming into FDev. So FDev will launch more content, and charge for it, but there won't be enough a playerbase to repay the dev cost.
And that's how games die.
I'm happy out right now, I can do what I enjoy but I see swathes of areas where Elite is just a mess and nothing more than nofun + random(5)
sollisb wrote:
I always find this kind of reply nothing but a head in sand type response. Advising people to just leave and play something else, is, in it's own way, an agreement that yes, there is a problem.
I do and it's impossible to please all customers world wide when selling an off the shelf product. There will ALWAYS be something a customer wants that our software doesn't do...or they want something so weird that I simply don't want to push that into our production software. Week in week out we add features, yet the feature list just gets bigger. Nature of the beast. I dare you to do better and write some enterprise software that is a) 100% bug free and b) contains every last feature that any customer could ever ask for in the next five years.Actually I think you're completely wrong.
A game lives or dies by the playerbase using it.
Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.
So one metric. Nice. I would say FDs accounts show a better picture.ED does not continue to thrive! Do you have any metrics at all to back up your assertion?
There are none. But judging by the metrics that are available, aka, Steam, ED is not thriving, in fact it's losing interest.
In one sentence you make up a statement and in the next you question someone else's facts and then go on to make up more stuff.ED does have a strong base of followers, but I suspect, the count of that base is stagnant and barely increasing if at all.
I'm not attacking you, I'm questioning the facts you presented. Let's keep it real.
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very soon, there will be a core happy bunch of sheep playing the game they want, and no money coming into FDev. So FDev will launch more content, and charge for it, but there won't be enough a playerbase to repay the dev cost.
So while some of these are bugs and some of them are mildly frustrating for about 10 seconds, even all combined doesn't warrant toys being thrown out of the pram.SLFs are bugged Not seen any buggy behaviour
NPCs can wake while firing Seen this a few times, reported bug, they usually die before they manage to jump anyway
NPCs have unlimited rockets Not noticed. NPCs don't live long enough to get through that many rockets
'Target highest' threat targets other things than the ship firing at you I would assume threat and the current target my be different metrics
NPCs can break your target lock even though they're still locked I only see this when they drop a heatsink
NPCs can heal full shields in the blink of an eye They use a shield cell bank, not seen anything un-towards here. NPCs still die quickly so no biggie
NPC difficuly levels are the wrong way round ????
NPCs have no limit on weapon effect ????
Combat is entirely unbalanced Care to elaborate?
NPCs change difficulty during missions Not noticed. Elite or Harmless, NPCs don't live very long, even in an un-engineered vulture
Module targetting is broken Is it? Not had an issue myself
Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.....
That's a bad lesson to learn. I am a lead developer in a commercial software house and I can tell you that this is not the way it works. Give the customer what they ask for and next week you'll be stripping it out again with the customer ranting in your ear. When the customer asks for something you meet with the customer (not something FD can do as they have millions of customers for the one product), and work through the process with them to build a specification. That way you find out what the customer needs, which is invariably different to what they asked for.
Give the customer what they actually need, not what they thought they wanted. No matter how loudly they were asking for it. That is the way to success.
Give the customer what they actually need, not what they thought they wanted. No matter how loudly they were asking for it. That is the way to success.
So while you disagree with FD choices I bet you £1 that if, instead of ranting, you put down your thoughts on how some game mechanics could be handled better then I and others would find huge flaws in what you've proposed.
There used to be dozens of threads saying there should be no rebuy for PvP.
Dozens.
So they made CQC to cater to that exact “need”.
Tumbleweeds. Wind through empty wires.
A bit of corrugated iron creaking in the dusty midday sun.
A rusted out “Population” sign riddled with bullet holes.
“And over your cities, grass will grow”
Reading comments about the future of ED, one comment stood out like a sore thumb for me:
"A number of the visitors put some STRONG pressure on frontier on various matters on behalf of wider player audience..."
I don't worry about games... I play them. Worry is for problems.
Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.
ED does not continue to thrive! Do you have any metrics at all to back up your assertion?
There are none. But judging by the metrics that are available, aka, Steam, ED is not thriving, in fact it's losing interest.
ED does have a strong base of followers, but I suspect, the count of that base is stagnant and barely increasing if at all.
I'm not attacking you, I'm questioning the facts you presented. Let's keep it real.
I don't worry about games... I play them. Worry is for problems.
There are loads of good suggestions on this forum... the vast majority of which are ignored. Fdev only seem to take notice of the well known content creators like OA and others.
I've personally created a number of suggestion posts which have had a lot of time/thought go into them and have had a lot of community support.. Nobody from Fdev has ever commented on any of them in three years. Here's a list of the main ones (most of which have now been locked unfortunately which keeps them hidden);
I make tons of suggestions. The failure of *some* of those suggestions to make it into the game....thus far.....does not tell me they're ignoring my suggestions. Merely that implementing them might not be as simple as I'd like to think.
Frontier listens to the community. But the definitive decision always belongs to Frontier.
And it is normal
In my opinion this is very positive and it's proving that your OP is wrong.
In the past they never asked real feedback neither what the community wanted.
The Beyond Focused Feedbacks in my opinion were just fake.
This marks a change of direction.
The reason they invited those guys was not to show up things but to receive feedbacks.
Feedbacks have been provided and now Frontier is working on this.
If they keep working like this accepting suggestions and feedbacks BEFORE a big content is released I can only see a very bright future for Elite.