This is why I worry about the future of ED - it's FDev themselves

I always find this kind of reply nothing but a head in sand type response. Advising people to just leave and play something else, is, in it's own way, an agreement that yes, there is a problem.

The only sensible way to approach video games is to play the ones you like, anything else misses the point of video games.

Not recognizing that is a problem.

For this game, any game, to survive, it requires players, all kinds of players. Rather than just getting rid of all the unhappy players, would it not be more beneficial to question and then in some way modify their opinion either by game changes that are more inclusive or explanation of why they [game mechanics] are the way they are?

Its normal for people to start stop or come back to games all the time. You can't tailor an MMO for an individual the needs of the many and all that.

very soon, there will be a core happy bunch of sheep playing the game they want, and no money coming into FDev. So FDev will launch more content, and charge for it, but there won't be enough a playerbase to repay the dev cost.

And that's how games die.

Doomed eh ?, overrated in my opinion. Every week since 2014.

I'm happy out right now, I can do what I enjoy but I see swathes of areas where Elite is just a mess and nothing more than nofun + random(5)

No you're definitely not happy, if you were you wouldn't be here.
 
sollisb wrote:



I always find this kind of reply nothing but a head in sand type response. Advising people to just leave and play something else, is, in it's own way, an agreement that yes, there is a problem.


Why is that? I beg to differ. Somebody might be as happy as a worm in an apple while saying that. Let's face it: you simply cannot please everybody, not with a game of that scope. Impossible. And if somebody is lambasting the game like that, then it appears to me that they are dissatisfied to the point where packing up and leaving is the most sensible choice, 'cause Fdev is simply not likely to revamp the game to totally suit the taste of that person.

So, again: Telling somebody to migrate to a game they might enjoy is not indicative of a problem -- it may actually be a good piece of advice.

Edit: In another post, you referred to a bunch of sheep playing the game. Strange choice of words. It's a GAME. All things included, it cost me about a 100 quids, yet I got about 2,000 hours of enjoyment out of it. That's twenty hours per quid, an excellent return of investment, I'd say. If that makes me a sheep, then I'll happily go baaaah. :D
 
Actually I think you're completely wrong.

A game lives or dies by the playerbase using it.

Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.
I do and it's impossible to please all customers world wide when selling an off the shelf product. There will ALWAYS be something a customer wants that our software doesn't do...or they want something so weird that I simply don't want to push that into our production software. Week in week out we add features, yet the feature list just gets bigger. Nature of the beast. I dare you to do better and write some enterprise software that is a) 100% bug free and b) contains every last feature that any customer could ever ask for in the next five years.

ED does not continue to thrive! Do you have any metrics at all to back up your assertion?
There are none. But judging by the metrics that are available, aka, Steam, ED is not thriving, in fact it's losing interest.
So one metric. Nice. I would say FDs accounts show a better picture.

ED does have a strong base of followers, but I suspect, the count of that base is stagnant and barely increasing if at all.
I'm not attacking you, I'm questioning the facts you presented. Let's keep it real.

very soon, there will be a core happy bunch of sheep playing the game they want, and no money coming into FDev. So FDev will launch more content, and charge for it, but there won't be enough a playerbase to repay the dev cost.
In one sentence you make up a statement and in the next you question someone else's facts and then go on to make up more stuff.


SLFs are bugged Not seen any buggy behaviour
NPCs can wake while firing Seen this a few times, reported bug, they usually die before they manage to jump anyway
NPCs have unlimited rockets Not noticed. NPCs don't live long enough to get through that many rockets
'Target highest' threat targets other things than the ship firing at you I would assume threat and the current target my be different metrics
NPCs can break your target lock even though they're still locked I only see this when they drop a heatsink
NPCs can heal full shields in the blink of an eye They use a shield cell bank, not seen anything un-towards here. NPCs still die quickly so no biggie
NPC difficuly levels are the wrong way round ????
NPCs have no limit on weapon effect ????
Combat is entirely unbalanced Care to elaborate?
NPCs change difficulty during missions Not noticed. Elite or Harmless, NPCs don't live very long, even in an un-engineered vulture
Module targetting is broken Is it? Not had an issue myself
So while some of these are bugs and some of them are mildly frustrating for about 10 seconds, even all combined doesn't warrant toys being thrown out of the pram.
 
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Oh goodie a new variation of ED is DOOOOOOOMMMMMMEEEEEEED unless FD listens to the players.

OP, just a question, which players are you talking about? Is it players like me who still find the game engaging yet can acknowledge there are still problems (just not the show stoppers some seem to think they are)? Is it the PvP crowd who would really really like Solo deleted so everyone has to play in Open? Is it the Explorers, who really don't care about the BGS, the Bubble, the Thargoids or anything else, they just seem to want an Imperial Explorer released? Is it those who live and die by the BGS, who want the ability to create their own bases, own stations, rule the galaxy in their iron grip? Is it the casual players who want instant action? Is it the dedicated players who want puzzles and intrigue? Is it the frequent posters here who criticise a lot but don't actually play the game anymore?

Please tell me, what group should be advising FD on how the Devs should shape the game?
 

dayrth

Volunteer Moderator
Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.....

That's a terrible lesson to learn. I am a lead developer in a commercial software house and I can tell you that this is not the way it works. Give the customer what they ask for and next week you'll be stripping it out again with the customer ranting in your ear. When the customer asks for something you meet with them (not something FD can do as they have millions of customers for the one product), and work through the process with them to build a specification. That way you find out what the customer needs, which is invariably different to what they asked for.

Give the customer what they actually need, not what they thought they wanted. No matter how loudly they were asking for it. That is the way to success.
 
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That's a bad lesson to learn. I am a lead developer in a commercial software house and I can tell you that this is not the way it works. Give the customer what they ask for and next week you'll be stripping it out again with the customer ranting in your ear. When the customer asks for something you meet with the customer (not something FD can do as they have millions of customers for the one product), and work through the process with them to build a specification. That way you find out what the customer needs, which is invariably different to what they asked for.

Give the customer what they actually need, not what they thought they wanted. No matter how loudly they were asking for it. That is the way to success.

^--- This.
 
Give the customer what they actually need, not what they thought they wanted. No matter how loudly they were asking for it. That is the way to success.

There used to be dozens of threads saying there should be no rebuy for PvP.

Dozens.

So they made CQC to cater to that exact “need”.

Tumbleweeds. Wind through empty wires.
A bit of corrugated iron creaking in the dusty midday sun.
A rusted out “Population” sign riddled with bullet holes.
“And over your cities, grass will grow”
 
So while you disagree with FD choices I bet you £1 that if, instead of ranting, you put down your thoughts on how some game mechanics could be handled better then I and others would find huge flaws in what you've proposed.

There are loads of good suggestions on this forum... the vast majority of which are ignored. Fdev only seem to take notice of the well known content creators like OA and others.

I've personally created a number of suggestion posts which have had a lot of time/thought go into them and have had a lot of community support.. Nobody from Fdev has ever commented on any of them in three years. Here's a list of the main ones (most of which have now been locked unfortunately which keeps them hidden);

 
There used to be dozens of threads saying there should be no rebuy for PvP.

Dozens.

So they made CQC to cater to that exact “need”.

Tumbleweeds. Wind through empty wires.
A bit of corrugated iron creaking in the dusty midday sun.
A rusted out “Population” sign riddled with bullet holes.
“And over your cities, grass will grow”

They also didn't implement 'no rebuy for PVP'.
 
Reading comments about the future of ED, one comment stood out like a sore thumb for me:

"A number of the visitors put some STRONG pressure on frontier on various matters on behalf of wider player audience..."

In my opinion this is very positive and it's proving that your OP is wrong.
In the past they never asked real feedback neither what the community wanted.
The Beyond Focused Feedbacks in my opinion were just fake.

This marks a change of direction.
The reason they invited those guys was not to show up things but to receive feedbacks.

Feedbacks have been provided and now Frontier is working on this.

If they keep working like this accepting suggestions and feedbacks BEFORE a big content is released I can only see a very bright future for Elite.
 
I am not worried.

But FD should be.

I am not playing the game by more than 1 year.
I went "in game" when i saw galnet and the gnosis affair.
So i spent some time grinding in the guardians ruins and building the ship to fight Thards.. but then i stopped to play again.

There is something that don't work well for me in this game... i hope that the next update will fix it but i doubt it.
Maybe it's me. that's all.
 
Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.

Actually customers are human beings. And as human beings, they are flawed. We don't know exactly what makes us happy or enjoy something. It is dark science to us. We are making guesses - ohh, this looks fun, why don't we have this into game - but overall we are clueless. And in fact, it is not our work to digest and figure out what makes games enjoyable.

It is goal of professionals. And despite you might think about them FD are professionals and quite successful ones.

ED does not continue to thrive! Do you have any metrics at all to back up your assertion?
There are none. But judging by the metrics that are available, aka, Steam, ED is not thriving, in fact it's losing interest.

Yes, shareholder reports. Same reports who are punished by law if they are wrong. So I will go with them other than Steam charts, who in fact doesn't show any dips.

ED does have a strong base of followers, but I suspect, the count of that base is stagnant and barely increasing if at all.

I'm not attacking you, I'm questioning the facts you presented. Let's keep it real.

Well, I am not here to change your opinion. I am just stating what I have seen and heard.
 
There are loads of good suggestions on this forum... the vast majority of which are ignored. Fdev only seem to take notice of the well known content creators like OA and others.

I've personally created a number of suggestion posts which have had a lot of time/thought go into them and have had a lot of community support.. Nobody from Fdev has ever commented on any of them in three years. Here's a list of the main ones (most of which have now been locked unfortunately which keeps them hidden);


I make tons of suggestions. The failure of *some* of those suggestions to make it into the game....thus far.....does not tell me they're ignoring my suggestions. Merely that implementing them might not be as simple as I'd like to think.
 
Frontier listens to the community. But the definitive decision always belongs to Frontier.

And it is normal

If they listen they should answer to the best feedback given here (mengy on exploration is an example) and still they never answer.

Most time they do what they want regardless what community ask (or what they have promised).

This isn't listening: at best, it's reading...

In my opinion this is very positive and it's proving that your OP is wrong.
In the past they never asked real feedback neither what the community wanted.
The Beyond Focused Feedbacks in my opinion were just fake.

This marks a change of direction.
The reason they invited those guys was not to show up things but to receive feedbacks.

Feedbacks have been provided and now Frontier is working on this.

If they keep working like this accepting suggestions and feedbacks BEFORE a big content is released I can only see a very bright future for Elite.

guess you'll be sorely disappointed.

Best wishes anyway
 
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