Elite is now just too easy and not particularly dangerous

When I startedit was a long hard struggle to progress up. Weeks and months to get the nextship up from the one you had. but recently I have come to the conclusion, it’s alljust too easy. So, I decided to see just how easy it really has become. Startingfrom scratch with a sidewinder to see how many months it would take to get upto one of the top ships Cutter, Corvette, Anaconda. How long you ask, 10 DAYS. Yepjust 10 days. I think I took over a year before I got my first Anaconda. Nowonly 10 days to accumulate 232 Million. With the removal of rank based missionsyou can take any job without restriction. Rewards are now in the millions perjob. Does anyone else think 10 days to get to the top levels in any game is good.If I got any new game now that I could get to the top levels in two weeks I wouldvery disappointed. Where has the challenge gone from the game. Even getting to Sagittariusis not to difficult now. When I did the journey first we had no special FSD upgradesor star boost. Now its just a day or two and your there. Any comments welcome. Butmaybe everyone one wants easy. Maybe dev have some comment.

DMR
 
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Except, OP, you forget how much skill you have learned and you cannot unlearn it when you start again.

Elite has always been hard to start, easier to "finish".

Agreed. The trick is getting over the learning curve. Its not a true test unless you can wipe your brain. Besides, there are vids that show you how to go from zero to conda in 2 days, so taking 10 days is for noobs ;)
 
When I startedit was a long hard struggle to progress up. Weeks and months to get the nextship up from the one you had. but recently I have come to the conclusion, it’s alljust too easy. So, I decided to see just how easy it really has become. Startingfrom scratch with a sidewinder to see how many months it would take to get upto one of the top ships Cutter, Corvette, Anaconda. How long you ask, 10 DAYS. Yepjust 10 days. I think I took over a year before I got my first Anaconda. Nowonly 10 days to accumulate 232 Million. With the removal of rank based missionsyou can take any job without restriction. Rewards are now in the millions perjob. Does anyone else think 10 days to get to the top levels in any game is good.If I got any new game now that I could get to the top levels in two weeks I wouldvery disappointed. Where has the challenge gone from the game. Even getting to Sagittariusis not to difficult now. When I did the journey first we had no special FSD upgradesor star boost. Now its just a day or two and your there. Any comments welcome. Butmaybe everyone one wants easy. Maybe dev have some comment.

DMR

The word 'dangerous' refers to rank; not circumstances in which a player finds themselves.

Your post comes across as saying, "I had to suffer, so everyone else must suffer too."

Really? How sad.
 
I have no argument against fast progression, but I think fast progression should require intelligent and challenging play. Instead, they made the easiest missions and activities in the game the most rewarding and it makes me not want to play. I don't just want the reward and I don't just want a challenge. I want reward for rising to challenges.

Why does a mission that takes an hour and requires combat pay less than an effortless cargo mission that takes 10 minutes? It's baffling.

Another major thing in the game that makes it too easy, which could have been avoided, was 2.1. Had engineering produced modifications instead of upgrades, customization instead of power creep, the game's best difficulties would not have been rendered so trivial.
 
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I loved the progression back in the days, getting my first Cobra MkIII felt like a real achievement, so much so that I took it out on an exploration trip not fully outfitted... too expensive still.
And as much as I did, for a while, complained that the money was coming quicker every update and that the difficulty was slowly disappearing, I don't feel like it anymore.

In fact it was great then and it is great now.
I was playing ED like an addict back then, day and night, everyday, so the money was coming at a descent rate.
I am playing a lot less now, still enjoying it, but not like an addict anymore, so I am quite appreciative of the fact that money is quite easy to come by those days.

As for the difficulty, same thing, I was after the thrill, now I'm after the chill.
So Open play days are behind me and I quite enjoy blasting an NPC without too much effort, not having to metagame the outfitting screen so now, I can just come up with wonky setups for the fun only.

Selfish I know.
 
As a relatively recent starter myself, I'm curious. How long has Zemina Torval been in the game?

Imperial Slaves are 10% cheaper in Torval space. I made a lot of cash trading in them, and I've since realised in hindsight that I'd been trading around the fringes of Torval space. making at least 10% profit per trip. I presume this has been possible for some time. Granted, that's not in the same league as some of the exploits, but it's a source of decent money.
 
Its almost as if there are 2 separate games. There's a vocal group that complains frequently that credits are hard to come by now, FDEV keeps nerfing credit sources....blah blah blah and the crowd in this thread, the game is too easy, too many credits, end game ships are too easy to get. yada yada yada

So which is it?
 
Fake news.

Deaths always been optional for everyone who knows the Sir Robin maneuver. NPC's are much more of a threat than they ever used to be.

As for credits there's never been a time get rich quick schemes were not available.
 
Theres a combat gap for sure. The gap between npc combat, too easy, weak enemies, and pvp, which requires so much engineering complication that its not worth it, at least to me.

The solution imo is a readjustment of the curve so the the enemies at the top end of the pve rank are more dangerous.

Maybe give the higher ranked npcs more engineering and make them less accessible to lower ranked players?

But yeah, way too easy. Just did an asassination mission to kill pirates and it was like swatting flies.
 
It is kind of cosy reading the same points years later, It is almost like a time machine. The sentiments from OP are not new, and neither are the opposite. I wil not go into detail , as it has been done by others far more eloquent.
But why the almost strange unreadable text color ? Is it them Aliens done it ?

Cheers Cmdr's
 
It is kind of cosy reading the same points years later, It is almost like a time machine. The sentiments from OP are not new, and neither are the opposite. I wil not go into detail , as it has been done by others far more eloquent.
But why the almost strange unreadable text color ? Is it them Aliens done it ?

Cheers Cmdr's

If you've been away jump into your favorite ship and have a go at an Elite wing assassination, turn report crimes against me off first.
 
Fake news.

Deaths always been optional for everyone who knows the Sir Robin maneuver. NPC's are much more of a threat than they ever used to be.

As for credits there's never been a time get rich quick schemes were not available.

No they're not. Largely because they can't interdict you anymore, so you don't even have to Sir Robin from them. Sir Robin-ing still requires a level head and a tiny bit of preparation, and it can go wrong. All engagements are now 100% opt-in, which didn't used to be the case. Also we have unprecedented levels of armor and shields, which makes Sir Robin-ing easier to do than it ever has been before.

As for get rich quick schemes, the default payouts for some current activities are on the order of magnitude of what would have been get-rich-quick schemes from 2 years ago, and the contemporary get-rich-quick schemes produce the kind of results that would have required you to hack the game or for Frontier to forget to carry a decimal place in a Community Goal.

If you've been playing the game for as long as you've been on these forums there is No Way you don't know this. So why the obfuscation and derailment? Do you really believe that Sidewinder->Anaconda in 10 days was a thing when the game first came out?
 
The word 'dangerous' refers to rank; not circumstances in which a player finds themselves.

Your post comes across as saying, "I had to suffer, so everyone else must suffer too."

Really? How sad.

Comes across to me as saying that it used to be harder and now it's easier. Which is true. Do you feel that getting easier is a good thing? That's a point of view I guess. Not mine though. Thargoids and soloing wing assassinations in a medium ship are quite challenging, to be fair, but yeh, that's about it.
 
As a relatively recent starter myself, I'm curious. How long has Zemina Torval been in the game?

Imperial Slaves are 10% cheaper in Torval space. I made a lot of cash trading in them, and I've since realised in hindsight that I'd been trading around the fringes of Torval space. making at least 10% profit per trip. I presume this has been possible for some time. Granted, that's not in the same league as some of the exploits, but it's a source of decent money.

In the good old days, you could make over 4K profit per ton. Pre-nerf, of course.
 
Simple, adjust the NPC logic for the deadly ranked/Elite ranked to fly much more like real players, give them G5 engineering and jobs a goodun.

That way they can increase the bounty rewards easily enough without upsetting the balance, and the combat missions can be made more lurative than anything else.


Gg ez.
 
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