Why is 'space legs' so technically difficult?

Walking round your ship would be cool. But I suspect space legs would mostly be a way of taking minutes to walk round various in-station sites to do what you can currently do on the Station Services board in a matter of seconds.

I doubt they will do that as no one will use it. It would have to provide more options to you otherwise it becomes a pointless feature.
 
Watch the Citizencon keynote presentation for an idea of what spacelegs may be like, see if you can sit through all of it.

For me this perfectly illustrates the amount of work involved in adding what could be a very dull walking simulator to ED. Making an entertaining walking simulator would be even more difficult.

The fact that it's taken CIG as long as it has, with getting on for $200 million (more?) thrown at them should make anyone demanding spacelegs take a breath and check their expectations of what is feasible and most important, fun and worthwhile gameplay.

Lets not be dismissive of anything just because CR struggles with it, or we might well just stop with game development in general. :p
 
Good point. I think that one really need to come up with compeling gameplay tied with legs (like good EVA repair gameplay or other such things)
Otherwise it'll be a redux of EVE/X rebirth fiasco : an immershun feature that provides no gameplay and/or makes task now requiring seconds into minutes.

Look at what SC is doing with legs : essentially a feature that allow you to travel slowly. Fun the first time, but after 10 times it'll feel like commuting.

I can't wait to see someone asking for immershun timers in starport menus because those not using legs are fast travel entitled iWin gamers XD

I would like to point out that in both cases features of space legs were very lackluster. No way they could work way they were released.
 
Atmospheric landings >>> Space Legs

If I want space legs, I'd replay the Dead Space series. More fun and danger than ED.

Imho atmospheric landings and dynamic planet surfaces would make ED more complete than space legs.
 
Atmospheric landings >>> Space Legs

If I want space legs, I'd replay the Dead Space series. More fun and danger than ED.

Imho atmospheric landings and dynamic planet surfaces would make ED more complete than space legs.
I agree. Always wanted atmospheres more than legs for my elite space sim.

But ... but ... I come back to something mentioned before on these forums. Local space legs, in ship, and especially in station, EVEN without the indepth gameplay I'm sure FDev would want to include as a reason for doing it ... would make a huge difference to the game. Because you would be able to see the scale of the game in a way we can't now, unless we are using VR. So I would vote for 'local' space legs ... if it were a democracy, and my vote counted, which it isn't, and it doesn't, and shouldn't :D
 
I want to be able to move around my ship, I want npc crew,no more empty seats.
I want to wander around a station, stand on the edge of a crater, land on planets with atmosphere.
I’ve seen the arguments from those who are happy to sit in a ship with empty seats and just access menus and I am old enough to remember when text adventures were thought to be amazing.Believe it or not back then there were people who railed against the very crude and basic graphical improvements arguing that it negated the use of our imaginations.
I have played and loved all the versions of Elite over the years and have seen things you people wouldn’t believe....my god it’s full of stars.

I want all those things too, but the hard part isn’t doing those things. It’s making doing those things interesting. If my walking into a bar to get a mission isn’t at least as intersting as getting a mission from the station’s bulletin board, players aren’t likely to do it... even if Frontier tries to bribe them.

Which is why if Frontier is to do Elite Feet, I want them to do it right. Not just ambulation for the sake of ambulation, but one with purpose.
 
I want all those things too, but the hard part isn’t doing those things. It’s making doing those things interesting. If my walking into a bar to get a mission isn’t at least as intersting as getting a mission from the station’s bulletin board, players aren’t likely to do it... even if Frontier tries to bribe them.

Which is why if Frontier is to do Elite Feet, I want them to do it right. Not just ambulation for the sake of ambulation, but one with purpose.

It should be more interesting and unique and that's it. it is doable, but it is way more work than avatar walking mechanic - which itself can be quite a challenge considering hard sci-fi roots of ED.
 
Small team at NMS were able to do it.. Jus' saying...

Err, last I played nms had near-constant gravity, the inability to move in your ship, no magboots or zero G etc. And NMS basically is all about walking around. NMS accomplished none of the challenges, basic walking isnt the issue.

I wonder if you honestly dont understand it or were just looking for some cheap trolling material...
 

DeletedUser191218

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It should be more interesting and unique and that's it. it is doable, but it is way more work than avatar walking mechanic - which itself can be quite a challenge considering hard sci-fi roots of ED.

There are lots of games with people on foot. Also on foot and in vehicles. It doesn't seem like something that hard to do. I'm not complaining but I don't really think there's much excuse for being incapable of having it implemented after this length of time (incl interesting gameplay). Tbh, they've struggled to produce much in the way of interesting gameplay with what's there now so maybe there's another reason for the very slow development pace? Dunno. I just think if they had wanted to do it, it would have been very achievable.

Err, last I played nms had near-constant gravity, the inability to move in your ship, no magboots or zero G etc. NMS accomplished none of the challenges, basic walking isnt the issue...

I take your point. But ED doesn't even have basic walking. Until they have some version of space legs they're behind NMS in that regard.
 
Problem is that Chris and part of SC backers are a bit obsessed with Second Life approach for SC (thus ideas about having apartments and using transport system to get to your ship). There is middle way where some compelling gameplay lies. It is not easy and it won't be everybody's bag, but it will work.

If SC ever comes out, and ED gains space legs, they will be very, very different approaches.
So true. ED would be playable, while SC would be a chore. There's a reason No Man's Sky got portals to quickly move around.

Legs only go that far (pun intended), but some game play become tedious if you don't have shortcuts.
 
I take your point. But ED doesn't even have basic walking. Until they have some version of space legs they're behind NMS in that regard.

The problem is that we already have a gameworld (including a wide range of gravity environment, not 'per level/map' but constantly calculated and smoothly changing when near bodies. And not only that, people want to walk inside their ships. What many consider 'a first version' of spacelegs, walking just in your own ship, immediately demands a number of technical hurdles to be overcome that NMS simply sidestepped. 'Basic walking' simply isn't cannot be a thing in ED.

So true. ED would be playable, while SC would be a chore. There's a reason No Man's Sky got portals to quickly move around.

Legs only go that far (pun intended), but some game play become tedious if you don't have shortcuts.

X:R did it quite nicely IMHO. If you want 'immersion' (I do) you can walk around the stations, collect missions from NPCs etc. If you dont like that you can just use a menu as if spacelegs wasnt a thing.
 
If my walking into a bar to get a mission isn’t at least as intersting as getting a mission from the station’s bulletin board, players aren’t likely to do it... even if Frontier tries to bribe them.

For many, the mere act of walking in a bar and talking to an NPC is more interesting than clicking a menu.
 
Small team at NMS were able to do it.. Jus' saying...

And it shows.

Every world has the same gravity, the same day/night cycle where the day is longer than the night, regardless of latitude, atmospheric effects are purely cosmetic, the planets and moons don’t orbit, and it didn’t take me too long before I started feeling like I was on a soundstage of a 60’s sci-fi serial than on an alien world... with the props recycled from three episodes ago, just with a fresh coat of paint.

It’s a great aesthetic if you’re into that kind of thing, but I prefer harder sci-fi over space opera.

If Frontier were to put that amount of effort in their atmospheric worlds, I’d be handing out pitchforks and torches.
 
Elite will have less depth than that. Guaranteed. Think SRV.

Depends as always on what you mean with depth. If ED has spacelegs from zero-G to very-high G, that itself would immediately make it more 'deep' than NMS (which is basically just walking as in CoD and such without any space-stuff of any sorts).

Albeit, ultimately identical in outcome :p

I dont play games for the outcome but to have fun, if one is more fun I'll go with that one. :p
 
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