News Beyond - Chapter Four - Beta Announcement


Hello Commanders,

With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:


We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We're barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy.

Learn more about Squadrons in our livestream on 30 October.

...and more!

There's a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can't wait to tell you about.

Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
  • Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
  • BGS and Scenario Interactions – 25 October (19:00 BST)
  • Squadrons – 30 October (19:00 GMT)
  • Mining – 01 November (19:00 GMT)
  • The Ships – 8 November (19:00 GMT)

If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

We can’t wait to see what you think!

next time ya'll want to announce something that is coming please use the correct time frame. because if you say that something is coming in the following weeks and it takes 5-9 weeks is not "upcoming weeks" anymore is "upcoming months". nice trailer BTW
 
Interesting angled thrusters too.

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Probably the best imagine of "it", it's lit up because of the light given off by the lightening!

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And the cluster again.

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Kinda thinking Guardian gas cloud mining platforms.
 
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Ed, Will, Paige, please give us a hint about the new ships role! Is there at least a new ship focused on exploration?

What about a new SRV???

I am not religious, but I am praying that it is so.

Please just give us an alternative to the Anaconda!
 
Besides a new text channel and the community goal feature, is there anything else squads can do or are good for? I have the fear that it won't be anything of value or influence and only allows us to put clan tags on our name, if at all. Are there squadron conflicts that allow for drastic change? Can squadrons dominate something in the first place? Are squadrons connected somehow to the BGS and/or powerplay and (if so) how? Do squads have territorial representations such as planetary bases, space stations, NPCs doing their job? Will squads allow us to share assets amongst its members or will there be other ways of shared resource gathering?
 
why would further testing and troubleshooting be a bad thing?

usually beta periods have no end date, stuff can only get out of beta when it's deemed ready. hard scheduling the end of a beta in advance is not bad per-se, but it's indeed weird and smells fishy.

anyway, doesn't really matter. in elite 'beta' means 'toy around and show us how hyped you are while we finish last minute stuff'. unless frontier changes policy considerably this time, release will not be the same code as beta, it will include bugs reported in beta (and before) and will most likely introduce even more bugs, actually 1 or 2 spectacular deploy fails are to be expected. 'beta', you know, is just a buzzword nowadays.
 
Good day!
I'm glad to hear about the imminent improvement of research and mining. The video is very impressed! With no patience waiting for updates!
Tell me, will the errors of previous updates be corrected? In particular, it is of interest to fix the hovering fighters and the Allied hangs in military zones.
Is there any improvement expected in Power Play?
Thank you in advance for your response!
 
Interesting angled thrusters too.





Probably the best imagine of "it", it's lit up there because of the light given off by the lightening :





And the triple again :




Kinda thinking Guardian gas cloud mining platforms.

Those streaks look like Guardian technology, the same as we see with the Guardian SLFs
 
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