Phew! Had me worried there for a minute. Still seems a shame we're talking "variations" rather than a pseudo-random fractal lightning generation algorithm tho! (he says, hoping to plant a seed in a dev's head)
Here's my theory about those star shaped objects... either Thargoid/Guardian related again, or space based life
We're barely scratching the surface here with the changes to exploration
Am I the only person not in the least bit excited? Some space weather and 'cockpit interface changes' (ie the duradrive will give the codex and allow colour change). It's not bad or anything but nothing to get me elated about. Some people seem to be doing cartwheels over a lightning effect.
Here's my theory about those star shaped objects... either Thargoid/Guardian related again, or space based life
what's your reasoning on that one?
I think the idea is that a whole bunch of players weren't there on day 1.
Adding a new tag puts everyone on an equal footing.
Exactly this. If there's only 1, or 3 or 7 variations of lightening, then you visit a system, see them, say "cool" and probably never have to see them again.
But if they're procedurally generated, ideally using system characteristics as the random seed, then each and every one could be different. Different colours, perhaps, based on the make-up of the nearby stars & planets. Different size, and speed, and ..errr.... forkiness?
Now this sounds promising.
Exactly this. If there's only 1, or 3 or 7 variations of lightening, then you visit a system, see them, say "cool" and probably never have to see them again.
But if they're procedurally generated, ideally using system characteristics as the random seed, then each and every one could be different. Different colours, perhaps, based on the make-up of the nearby stars & planets. Different size, and speed, and ..errr.... forkiness?
That was IT? That was what you were all hyping as being the undisclosed content that would make us whoop and gush like K-Pop fans... an explosion?
Sigh.
So let's see, the actual content is...
*
* Some new ships, which hardly anyone else will use unless they challenge the big 3.
*
Look folks, I want Elite to do really, really well; but hype, even if you believe it, is not the same thing as genuine promise or potential. I'm just not seeing anything in this tiny trailer that makes me think Fdev have really grasped how to add anything new, just new ways of presenting the same old stuff and exciting the over-invested.
But more will become clear during the beta.
Looks nice and gloomy, doesn't itRather excited if I dare say so myself.
Now let's hope the Phantom's bridge is not lit up like an operating theatre, like the normal Krait, and is you know, dark and stealthy.
That was IT? That was what you were all hyping as being the undisclosed content that would make us whoop and gush like K-Pop fans... an explosion?
Sigh.
So let's see, the actual content is...
* Exploration changes that might be a little more fun to play, but which will be no more fulfilling than driving around for hours on a planet surface chasing a wave scanner; and which potentially slows down the entire act of long distance exploring because you have to do this wave scanner thing every single jump to even see what's in a system. I'm going to beta test this, but as it's already too late to change the actual design, I'm not hopeful...
* A new sky box, but no comment on it doing anything yet.
* Some new ships, which hardly anyone else will use unless they challenge the big 3.
* Some user interface changes.
* Squadrons, but with leaderboards to see who does the old content the most.
* An explosion. But no vampire.
Look folks, I want Elite to do really, really well; but hype, even if you believe it, is not the same thing as genuine promise or potential. I'm just not seeing anything in this tiny trailer that makes me think Fdev have really grasped how to add anything new, just new ways of presenting the same old stuff and exciting the over-invested.
But more will become clear during the beta.
Please don't generalise, Im doing handstands.
Not that I want to focus on this too much and de-rail the thread but I'm just surprised, knowing the kind of people that work at FD, that given the task of producing lightning, you'd come up with half a dozen different lightning "sprites" (sorry, that's a bit provocative, but you know what I mean) rather than an algorithm for drawing realistic lightning based on fractals and stuff like that which would naturally come up with an infinite variety of lightning patterns. I would have thought that wouldn't be too hard to do for clever people like these, more interesting and rewarding to code, and more in the spirit of the way FD do things?