News Beyond - Chapter Four - Beta Announcement

Sir.Tj

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So, I'm hoping most of us are feeling positive about the upcoming beta?
 
So, I'm hoping most of us are feeling positive about the upcoming beta?

I'm still concerned about the discovery process and what it'll mean for me on DW2 for finding interesting systems along the way. That aside, or perhaps even in addition to it, yes, the content seems rather compelling.

I'm just a little hesitant because if the new mechanics don't flow all that well, it's going to be a long roundabout time of honk-jumping out to Beagle Point and back in my hybrid Vulture exploration ship.
 
As Ed just confirmed - yes, it is! You may recall some of us that were lucky enough to visit FD a few weeks ago reporting a moment where Will was primed to film our reaction 'cos they knew it was gonna be good. Well, it was the reaction to the asteroid detonation (I can say this now right?). On a big screen with the sub-woofa's turned up to 11 this moment is PHENOMENAL!

It is necessary to have a very great power to break a pebble like this

:)
 
Am I the only person not in the least bit excited? Some space weather and 'cockpit interface changes' (ie the duradrive will give the codex and allow colour change). It's not bad or anything but nothing to get me elated about. Some people seem to be doing cartwheels over a lightning effect.

I agree with you. People are hyped (rightly imo) because the lightning illustrates just how dull everything looks currently, even in VR.

Actually though, I'm much more 'excited'(TM) by the cloudy stuff, which looks great and could be a precursor to atmospherics.
 
"I can't wait" is an understatement!!!

Thanks for this.

Just a question: Will the content of weeks 2 and 3 be added to the content of the previous weeks or will each week be isolated?

Probably isolated since each week is a specific test.

PS : Canceled. I did not see Will's answer
 
So, I'm hoping most of us are feeling positive about the upcoming beta?



No, if the new and "improved" exploration mechanic is some drawn out dial twiddling affair then no. Guess it will make it faster for the cherry pickers so we're told, but those of us searching for something other than that are most likely screwed. Can't wait for the enforced mining for restock of planet pewpew ammo.
 

Hello Commanders,

With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:


We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We're barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy.

Learn more about Squadrons in our livestream on 30 October.

...and more!

There's a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can't wait to tell you about.

Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
  • Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
  • BGS and Scenario Interactions – 25 October (19:00 BST)
  • Squadrons – 30 October (19:00 GMT)
  • Mining – 01 November (19:00 GMT)
  • The Ships – 8 November (19:00 GMT)

If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

We can’t wait to see what you think!

This looks awesome! I get that you guys want to try to stick to a strict deadline, but I am one player who would have no issue if the beta had to run one or two weeks late.....if that was needed to ensure the most bug free live launch possible. Just sayin'.
 
No, if the new and "improved" exploration mechanic is some drawn out dial twiddling affair then no. Guess it will make it faster for the cherry pickers so we're told, but those of us searching for something other than that are most likely screwed. Can't wait for the enforced mining for restock of planet pewpew ammo.

I have a more positive outlook in general than you, but yes, I share some of the same concerns. I cherry pick interesting systems, not worlds and the like. Exploration farming in gameplay progression terms means little to nothing to me. I'm in it for the ride and adventure.
 
So, I'm hoping most of us are feeling positive about the upcoming beta?

I'm hopefully optimistic, and I'm very happy to finally have dates and a schedule to look forward to, but I do still have a few worries about 3.3:


  • I'm concerned the honk nerf was too extreme. Exploration needs to have some initial quick info to lure the player to WANT to explore the system, and I fear that Frontier may have missed this crucial step.
  • I'm concerned how the probes locate surface POI's precisely. It seems too easy, and I wish they'd instead highlight small search zones thereby adding just one more layer of exploring to find the prize.
  • Mining looks solid, I'm still concerned about it requiring four hardpoints though, and how some ships popular for mining just won't be viable after 3.3. Like the T6 for example. I also wish limpet controller racks were a feature in 3.3.
  • I'm worried that the new ships will all be combat ships. Because, you know, four of the last five new ships have been.
  • I worry that Squadrons without Fleet Carriers won't be of much use to most players.
  • I fear that this awesome space lightning event will just be a new Guardian thing and not something explorers can find anywhere at anytime in deep space.

Most of my worries come from a lack of information, and I hope the livestreams and beta puts all of my fears to rest. So I'm positive, but still tentatively. ;)
 
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I have a more positive outlook in general than you, but yes, I share some of the same concerns. I cherry pick interesting systems, not worlds and the like. Exploration farming in gameplay progression terms means little to nothing to me. I'm in it for the ride and adventure.



Yeah, my fixation is large landables with preference for rings. New mechanic should make that now dreary.
 
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