A player and an NPC, when in the context of the game, are functionally indistinguishable. When in a combat scenario, they are both hostile entities attempting to kill you. Sure, a player might be more skilled, but there are many NPCs in this game that are cranked up to 11 and can kill you better than the majority of players could.
Why is it that when an NPC interdicts you when you're just trying to trade, it's just a fact of the game and you deal with and ignore it, yet when a player does it, it's "griefing"?
Why is it that when an NPC group attacks you in a HAZ RES and forces you to flee, it's just a challenge you weren't able to overcome, but when it's a group of players, it's "people being jerks"?
Both are functionally the same. You're getting attacked by a hostile entity, whether or not it's a computer or a human controlling the pretend spaceship makes no difference when in the context of the game.
So why then, do people hate PvP so much and yet will happily engage in combat with NPCs even if they have no hope of winning?
Discuss.
Why is it that when an NPC interdicts you when you're just trying to trade, it's just a fact of the game and you deal with and ignore it, yet when a player does it, it's "griefing"?
Why is it that when an NPC group attacks you in a HAZ RES and forces you to flee, it's just a challenge you weren't able to overcome, but when it's a group of players, it's "people being jerks"?
Both are functionally the same. You're getting attacked by a hostile entity, whether or not it's a computer or a human controlling the pretend spaceship makes no difference when in the context of the game.
So why then, do people hate PvP so much and yet will happily engage in combat with NPCs even if they have no hope of winning?
Discuss.