Europe / North America instancing very bad

As the title says! Getting very fed up with the horrific instancing between the European and north american servers. Constantly having to drop out and back in super cruise hoping to instance.

Seems the only fix is to either enter a wing with someone who's on the other side and even that is a 50/50 chance of it working or what i had to do last night which was use a vpn [down] which sent my ping from 15 upto 250.


I'm still holding faith that squadrons will fix this issue
 
There are no servers. If you were to instance with a CMDR in N.America, you'd have a latency to that CMDR of between 100-250ms depending on where they were. Your 250ms ping was probably a packet routed through your VPN to a N. Am exit node and back to the EU. That's just physics for you though - there's nothing you can do about the distances involved.

When I'm playing games with a dedicated server, I try to avoid playing out-of-region - the lag is just horrible.
 
As the title says! Getting very fed up with the horrific instancing between the European and north american servers. Constantly having to drop out and back in super cruise hoping to instance.

Seems the only fix is to either enter a wing with someone who's on the other side and even that is a 50/50 chance of it working or what i had to do last night which was use a vpn [down] which sent my ping from 15 upto 250.


I'm still holding faith that squadrons will fix this issue
I would not hold on to that too much. Even FDev have to abide the laws of physics, you will always end up having a ping of 110ms and more from NA to Europe. Alos the further the distance between two peers the more prone the connection becomes to errors. Even with some sort of servers, the issues would still be present.
 
The reason you are less likely to be instanced with people on the other side of earth is because it's so far away and that makes your connection pretty slow. Frontier can't fix that.
You could always petition Trump to drill a hole right through earths core and put a cable inside, should be a few ms faster than running through the ocean.
 
US and UK have good fiber between them. Yet still default latency is around 50 ms, so it is not a good decision to play between continents.

Now then add just horrid state of local connections in each of countries, and yeah, it is not smart idea.

Also you are doing direct connection between computers. There are no servers.
 
In the truckers we have managed instancing in a wing between Australia, Canada (west coast), UK and... Eastern Europe...(I actually forgot where! sorry esteemed trucker)

Yeah there are occasional weird things that happen, mostly with Supercruise drops, but it was possible to work around the weird things and get some generally smooth gameplay. Yeah glitches time to time, but pretty good.

It also depends very much on the route your data takes. If you live in the end of nowhere, you might have a very indirect route which makes your latency extremely poor. So you will have a terrible time, but someone in the next town over living right next to the exchange will have a brilliant time.

Even with dedicated servers, as people have already pointed out, its not perfect. It might be better at getting everyone in the same place (no doubt) but ultimately if you connection is bad, your connection is bad. I used to play counterstrike source years ago, used to play on a server hosted in the same city. It was brilliant. When i moved to Canada, I went back to say hi to the guys on the server... i kept getting booted because my latency was about 400ms something id not seen since the dark dark 56k days. I thought (incorrectly) "Well i have like a 20mbit connection, it'd be fine" but nope, distance is a cruel mistress... as is physics.
 
Well i live in a city not too far from the frontier headwaters, the broadband is sweet around here.

Last night 4 of my friends were in the station when i logged on but they weren't in my instance (uk/usa)...i tried logging out and in a few times to no joy. As soon as my avast vpn was on (set to new york p2p) they were instantly there with me.

When you're trying to pvp another group but they won't show up in your instance it's just so annoying.

Literally a multiplayer game that restricts multiplayer to your region unless you jump through the wing hoops.


Sort it out fdev
 
Well i live in a city not too far from the frontier headwaters, the broadband is sweet around here.

Last night 4 of my friends were in the station when i logged on but they weren't in my instance (uk/usa)...i tried logging out and in a few times to no joy. As soon as my avast vpn was on (set to new york p2p) they were instantly there with me.

When you're trying to pvp another group but they won't show up in your instance it's just so annoying.

Literally a multiplayer game that restricts multiplayer to your region unless you jump through the wing hoops.


Sort it out fdev

I think your relative location to FDev headquarters isn't really relevant, since FDev uses AWS infrastructure.
So the closest datacenter they are using is probably in Ireland (or London if there is one). And I believe no player connects to the datacenter directly, but goes over edge-location nodes.

So everyone should always connect to the node closest to them in geographical sense. This is something you can bypass if you use VPN, since that changes which geographical location your traffic emerges from.

EDIT: But you will have latency anyway (I would assume even more if you route your own traffic over VPN, it wont make it better). This latency is something FDev can do nothing about, not even switching server infrastructure (from P2P to dedicated) wont fix that. It just moves the problem to a different place, it solves nothing.
 
Well i live in a city not too far from the frontier headwaters, the broadband is sweet around here.

Last night 4 of my friends were in the station when i logged on but they weren't in my instance (uk/usa)...i tried logging out and in a few times to no joy. As soon as my avast vpn was on (set to new york p2p) they were instantly there with me.

When you're trying to pvp another group but they won't show up in your instance it's just so annoying.

Literally a multiplayer game that restricts multiplayer to your region unless you jump through the wing hoops.


Sort it out fdev

No, this is horrible idea. Matchmaking or instancing should put players only in instances with people from same region so the gameplay experience is good for everyone in instance. It would be much worse if i were instanced with american players as then the high ping would make that instance unplayable laggy. By instancing players with other players from same region frontier is able to provide much smoother playing experience. It would be bad if the matchmaking rng happened to determine if you had bad or good experience while playing. So it works as it should to provide the best experience possible. And then there is the option to go around it if you want.
 
In the truckers we have managed instancing in a wing between Australia, Canada (west coast), UK and... Eastern Europe...(I actually forgot where! sorry esteemed trucker)

Yeah there are occasional weird things that happen, mostly with Supercruise drops, but it was possible to work around the weird things and get some generally smooth gameplay. Yeah glitches time to time, but pretty good.

It also depends very much on the route your data takes. If you live in the end of nowhere, you might have a very indirect route which makes your latency extremely poor. So you will have a terrible time, but someone in the next town over living right next to the exchange will have a brilliant time.

Even with dedicated servers, as people have already pointed out, its not perfect. It might be better at getting everyone in the same place (no doubt) but ultimately if you connection is bad, your connection is bad. I used to play counterstrike source years ago, used to play on a server hosted in the same city. It was brilliant. When i moved to Canada, I went back to say hi to the guys on the server... i kept getting booted because my latency was about 400ms something id not seen since the dark dark 56k days. I thought (incorrectly) "Well i have like a 20mbit connection, it'd be fine" but nope, distance is a cruel mistress... as is physics.

I used to play CSS a lot and we always made sure to play against teams from our region only (Germany). It just sucks when victory is not decided by skill and tactics but server lags. And that's with dedicated servers...
 
I used to play CSS a lot and we always made sure to play against teams from our region only (Germany). It just sucks when victory is not decided by skill and tactics but server lags. And that's with dedicated servers...

Exactly same experience. Its those borderline moments when two people get a shot off at the same time, though you/they die completely based upon a better connection to the server. In the worse cases you used to get people spoofing their rates and upload speeds to appear to have an amazing ping, but due to the relative up/down they'd be almost invulnerable. While that has changed a bit, with the games being more restrictive with the access to net settings but regardless its a pain in the butt to prevent.

Same for the use of a VPN, they are naturally slower regardless. Putting a server in the middle is not generally going to result in a better experience and in a way gives this impression of "Oh but to the P2P network i am in the same location, so why is my game play rubber banding etc" and people blame fdev, when its something that is not at all fdev's choosing.


same for the posts we get here once in a while saying basically "my computer is the best of everything ever made ever... and I have a 1gbit connection to the internet, the game still rubber bands, OMG FDEV you suck" when the weak point is still net infrastructure... which is nothing to do with FDev. Sure arguments can be made for netcode being an issue in some parts and cases but, from experience on the forums, most peoples vocal complaints are down to themselves and not fdev.
 
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