And FD ignored it. They seem to have shifted from 'arguably tedious but 'realistic' to gameplay-focussed'. The new explo system is a great example. If you want to fully map a system it is now both much faster, and much more engaging. I've mapped tons of systems but eventually couldn't do it anymore. A system with 50 bodies would consist of about 30 seconds of steering in total, and 30 minutes of waiting. Now it'll be five minutes of gameplay.
Five minutes of gameplay but if you are a completionist and want to map the individual planets then it'll take quite a while to explore systems.
Nothing wrong with that at all mind but its not my idea of engaging gameplay.