While possible, I think Starfield will be 2020 at the earliest. Unlike the Fallout and Elder Scrolls series it needs completely new assets creating (no previous iterations), and considerable overhaul of the engine for their undoubted planet-to-planet gameplay. Fallout 76 is a tangential multiplayer game to tide over fans of the studio's games in the meantime. Looking forward to playing both![]()
Obviously the view from someone that hasn't played it..
Haven't found any trees in space.
Yeah, because you don't mine asteroids with giant mining rigs for hours to get enough resources for your giant spaceship... oh wait, you do. Also does this mean that SE finally got to the point where the ship doesn't shake itself apart when flying, that in MP the others can actually get out of their seats in transit without falling through the geometry and dying horrible deaths? Because if either of those answers is a no, then SE has still miles to go.
In any space game you survive, just depends on how. In ED you mine, collect resources, run hauling loads or passengers to earn credits etc to keep going. (credits in ED are a resource)
So is ED a survival game.. no..
Difference between SE and ED, is in ED everything is far more simple. Therefore is ED an arcade game, being that, most things are easy to do... no, but in general terms, perhaps yes.. Using the earlier analogy.
Regards your other points. None of those issues remain, haven't for quite some time, well few years to be fair. I use a speed mod, as the in-game speed is too low. I can travel 20 times the game speed and still move around inside or indeed outside the ship without any issues, faster than that if I wanted too..
As for SE having miles to go.. well I would say it has come miles, but has a few more to go yet. But it is EA, after all.
ED has been released, yrs ago, but still has many issues.
That is nice to hear, it turned my group of friends away that after being a hulking ship, we all fell out of it and it flew away XD And yeah SE has been in EA for longer then ED is out I think. Generally both SE and Empyrion are different type of games for me then ED is. If I was to compare indie titles to Elite, it would be either Evochron or Pulsar. Though latter has more focus on having a crew in a big ship. Anyway, SE does get my vote is it fun for what it is, but it's not space flight. At least not for me.
Yes, The Space Game.
Now there are others that are more Hard Sci-fi but most are allot less, more like space opera.
I don't play much Elite but I will get a stint in now with the new Exploration mechanics since I never started any expedtitions.
I find ED hard to get sunked into when it comes to 'world building' but the 'space' part blows me away.
Also, I don't play as much but there are other games, just got Kingdom Come deliverance; and the upcomming Rebel Galaxy might get some of my time, if I find any. I got other things to do on my spare time, but when I can't find any enthusiasm for those things I might very well be playing Elite and enjoying it.
And I am an old timer in the X space world so X4 will be nice, but I'll get it in 8-12months after release![]()
Ah, time for sunk cost fallacy discussions again.
If it has atmospheric landings and legs, then undoubtedly yes. If only one of these, then it's harder to tell.
VR is absolutely irrelevant to me and 90+ % of the audience. It's like the 90s where studios were wasting development budget on useless FMV cut-scenes.I would see ED as the space game, dont forget the VR part.
Never thought of ED as... erm.. "THE" space game. Best space flight model by far but as a well rounded game and pace of development?.... Near the bottom of my list, I would put even X-Rebirth above ED.
VR is absolutely irrelevant to me and 90+ % of the audience. It's like the 90s where studios were wasting development budget on useless FMV cut-scenes.
"640Kb ought to be enough for anybody !" said another visionary.Why does that sound vaguely familiar?
VR is absolutely irrelevant to me and 90+ % of the audience. It's like the 90s where studios were wasting development budget on useless FMV cut-scenes.
I was referring to 90 % of the audience. People owning the hardware and being interested in video games.90% of people dont have modern computers or consoles.
There was a small VR hype during the 90s, too. The FMV hype followed after that actually. A bunch of developers wasted a large part of the budgets on FMV filming back then while offering only placeholder gameplay. I see the same effect with VR games, which appeared since the hype year 2013, so the comparison is justified.You comparing VR with 90s cut-scenes is just daft, though. IMHO.
Just a TINY difference between 90s consumer VR and the stuff we have now: it works.