∞ probes?

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Had to be or it would leave non horizon players without a way to make probes with the current system as is.

Bingo. Pay2Win if not infinite.

Not necessarily.

There would have been options - albeit a little bit artificial and intrusive ones:
What could have been done was granting all explorers a free mining laser. Asteroid fields and planetary rings are available for base game players as well. And they change the outfitted scanners already, so they do already alter player ships retrospectively.

I do see the difficulty of course, if those explorers have already outfitted weapons. Which one to replace?
If the player would have had a say in this, it would have been an immense support effort to deal with all requests.

The current solution is certainly the most feasible!

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Another - and very easy to implement - solution would have been new POIs with the necessary materials freele floating in space. Maybe as “pockets” in planetary rings, maybe in thw new nebulae. There even could have been space creatures to guard them ...
 
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Cool. Create a different thread about the game's inconsistencies (since v1.0) that you suddenly don't like.

Nope because my point still stands how is it logically possible for my ship to keep on supplying me probes but not my guns? Unlimited probes is as game breaking as telepresence.
 
Nope because my point still stands how is it logically possible for my ship to keep on supplying me probes but not my guns? Unlimited probes is as game breaking as telepresence.

Probes - made by passive collection of the trace gases and matter in space - are easier to make than bullets and other ammo, require less materials, whereas bullets and other types of weaponry ammo require far too much material to make such a similar system viable or even sensible.

There ya go a nice handwavey explanation for yah.

p.s. Gameplay trumps realism - bullets can't be infinite for gameplay reasons, probes can. Tough cheese old bean.
 
Probes - made by passive collection of the trace gases and matter in space - are easier to make than bullets and other ammo, require less materials, whereas bullets and other types of weaponry ammo require far too much material to make such a similar system viable or even sensible.

There ya go a nice handwavey explanation for yah.

p.s. Gameplay trumps realism - bullets can't be infinite for gameplay reasons, probes can. Tough cheese old bean.


Nope, realism leads to improved gameplay and greater consistency and integrity of the game world.
 
Nope, realism leads to improved gameplay and greater consistency and integrity of the game world.

Nah not really. If I want more realism I'll go play Rogue System where you need to spend 30 minutes powering up the spacecraft before flying it. ED isn't a simulator - it was always more arcade-with-handwavey-stuff than a full-on simulator. And in ED's case, gameplay really does trump realism.
 
I quite liked the 'lore' suggestion of micro particles being collected by the DSS, handwavium enough to be passable.

As for more realism, how far do you want to go.... should it take years to go between planets, and dead would mean dead...

And for having a reason to dive down to a planet in your SRV, I do that in most systems with landable bodies, just because I find it fun to do so, no reason needed apart from the fact 'it is there'

To each of us our own way of playing, I'm certain others would find my way tedious and boring!

(edited bad grammar)
 
Personally I can't wait to fire probes at ELW's and terrify the bejeezus out of the natives on 'em ;)

This is valid, we know we can fire probes at any body in a system with the exception of stars right. So you turn up above Earth and start firing explosive charges at the surface, isn't someone going to notice this? Would have preferred a mini satellite instead of an explosive charge but that is just me RP'ing.

Or what's the problem with the handwave of the DSS passively collecting required materials from space as you fly along? Space isn't entirely empty - there is always some bits of gas and dust in space - it's not a complete 100% vacuum devoid of anything after all. :)

Or the probes can be made out of the waste products from your ship: Carbon extracted from the CO2 via Life Support, heavy metals from the FSD exhaust, other matter from the ships biowaste :D

This whole thread does make me laugh, when the exploration update was first revealed, there was a massive outcry on how many probes one can carry, what the ingredients were to make them, how commanders now had to return to the bubble to get an SRV fitted, how it was going to ruin the game. Now they are infinite, apparently the game is still ruined. Who the hell would want to be a game developer …...
 
Perhaps in the future, synthesis could be used to make better probes (wider coverage, quicker mapping). That way there would be a new incentive for mining/SRV while exploring, but it's optional so it doesn't force people into ship builds they don't want.
 
Not at all, if my ship can supply infinite probes, why can't it supply infinite bullets?

Infinite probes don't make logical sense and undermine the integrity of the game universe.

Running low on ammo adds excitement to the game for fun reasons, it also means kinetic weps are a choice with consequences.

Gathering probe poop adds boredom to the game for no justifiable reason. You could always role play you were doing it anyway, if its an issue for you.
 
Had to be or it would leave non horizon players without a way to make probes with the current system as is.

???
Synthesis is available to non-Horizons players isn't it? You just need to collect the mats by mining laser in belts or rings rather than by SRV on surfaces. Laser weighs less than an SRV anyway (I always carry one exploring)
 
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