∞ probes?

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Running low on ammo adds excitement to the game for fun reasons, it also means kinetic weps are a choice with consequences.

Gathering probe poop adds boredom to the game for no justifiable reason. You could always role play you were doing it anyway, if its an issue for you.

The same would apply to running low on probes, Choices & Consequences etc.
 
Radicals everywhere... Game's aren't supposed to be fun, are they? :D

Tbf, fun is subjective. That's why "games" like Train / Farming / Bus / Warehouse Simulator sell so well.

Thankfully, FDev understand that infinite probes satisfies the wants of the vast majority of Elite players.
 
The same would apply to running low on probes, Choices & Consequences etc.

Valid point. Also... Beyond is targeted towards owners of Horizons (free upgrade). Or, did I miss-hear what was said at FDExpo 2017 at: https://youtu.be/VH7AiMb90iU?t=1725

EDIT: Who, in their right mind would even play ED at this date without Horizons? Lets "pretend" that those players do not exist.... so we can move forward with the discussion about this?
 
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Nah not really. If I want more realism I'll go play Rogue System where you need to spend 30 minutes powering up the spacecraft before flying it. ED isn't a simulator - it was always more arcade-with-handwavey-stuff than a full-on simulator. And in ED's case, gameplay really does trump realism.

Elite has always been a space SIM with arcade aspects, without realism the game loses it's integrity, if this wasn't true FD wouldn't have bothered to make a 1-1 scale galaxy based on scientific principles that are accurate enough to predict the existence of Trappist1. This is overkill for a mere arcade game.
 
I feel like this change was made based on people complaining about something they didn't yet have all the info on. A lot of people seemed to have the idea that probing a planet would be equivalent to the current DSS scan and therefore you'd need thousands of them to make equivalent money and get your name on systems. In fact, we'll only need to use probes in cases where the ADS informs us there's something interesting there, or we particularly want to get first surveyed credit.
 
Elite has always been a space SIM with arcade aspects, without realism the game loses it's integrity, if this wasn't true FD wouldn't have bothered to make a 1-1 scale galaxy based on scientific principles that are accurate enough to predict the existence of Trappist1. This is overkill for a mere arcade game.

Elite's galaxy is simulated, based on real science, true.

But apart from that a lot of the other things in ED are fantasy - frame shift drive for example. Seriously, ED is way more arcade than sim. Y'know years ago in here I was more like your good self, battling against the flight model and why it wasn't truly Newtonian flight and all the rest, not really grokking that ED was more arcade than sim. I've gotten a lot better since those days :p
 
Valid point. Also... Beyond is targeted towards owners of Horizons (free upgrade). Or, did I miss-hear what was said at FDExpo 2017 at: https://youtu.be/VH7AiMb90iU?t=1725
The Beyond season is for improving existing gameplay. Asking for improvements to basegame mechanics (exploration, mining) to be locked behind a paywall is silly.

I feel like this change was made based on people complaining about something they didn't yet have all the info on. A lot of people seemed to have the idea that probing a planet would be equivalent to the current DSS scan and therefore you'd need thousands of them to make equivalent money and get your name on systems. In fact, we'll only need to use probes in cases where the ADS informs us there's something interesting there, or we particularly want to get first surveyed credit.
Incorrect.
 
???
Synthesis is available to non-Horizons players isn't it? You just need to collect the mats by mining laser in belts or rings rather than by SRV on surfaces. Laser weighs less than an SRV anyway (I always carry one exploring)
Synthesis is available to Horizons owners only.
 
Elite's galaxy is simulated, based on real science, true.

But apart from that a lot of the other things in ED are fantasy - frame shift drive for example. Seriously, ED is way more arcade than sim. Y'know years ago in here I was more like your good self, battling against the flight model and why it wasn't truly Newtonian flight and all the rest, not really grokking that ED was more arcade than sim. I've gotten a lot better since those days :p

I would use the term Sci-fi and not fantasy. The FSD is actually based on a theoretical drive called Alcubierre drive.

Fantasy, to me, are things like superman, spiderman etc. :)
 
I would use the term Sci-fi and not fantasy. The FSD is actually based on a theoretical drive called Alcubierre drive.

Fantasy, to me, are things like superman, spiderman etc. :)

For me, until they actually make a working Alcubierre drive, it's all fantasy - I see what you mean though and consider me fully chastised. Still think it's a valid use of the word ;)
 
Elite's galaxy is simulated, based on real science, true.

But apart from that a lot of the other things in ED are fantasy - frame shift drive for example. Seriously, ED is way more arcade than sim. Y'know years ago in here I was more like your good self, battling against the flight model and why it wasn't truly Newtonian flight and all the rest, not really grokking that ED was more arcade than sim. I've gotten a lot better since those days :p

Agreed and nice Heinlien reference to boot!
 
The Beyond season is for improving existing gameplay. Asking for improvements to basegame mechanics (exploration, mining) to be locked behind a paywall is silly.


True... but, in that video, they clearly said that it will be free for Elite Dangerous Horizons players.

This, to me, indicate that basegame players, they can do 2 things; upgrade to Horizons (get Beyond for free), or pay for a DLC.
 
Running low on ammo adds excitement to the game for fun reasons, it also means kinetic weps are a choice with consequences.

Gathering probe poop adds boredom to the game for no justifiable reason. You could always role play you were doing it anyway, if its an issue for you.
The same would apply to running low on probes, Choices & Consequences etc.
Combat is generally undertaken within reasonable travel distance to a station, for restocking. Exploration is not - Beagle Point is 65k LY away from Sol. I'm surprised that you don't already know this.

Thankfully, FDev understands the game and what the overwhelming majority of players want from it.

If players want to self-restrict themselves from sending probes to planets for enjoyment/immersion reasons, via mining/prospecting for materials, they can happily do so. Unlimited probes doesn't prevent that (except for the very minor number of people who cannot use their imagination for immersion, of course).
 
I just wish they made some noise or recoil when they launch. For the speed they leave the ship (relative to normal projectiles, despite their slow planetary approach), they should make some sort of indication of their launch.
 
That seems wrong. I just fired up Elite (non-Horizons) to check, and I had access to synthesis.

Most of the synthesis options are, in practice, locked behind planetary landings since the materials only appear on surfaces, but yeah, you can do some basic synthesis with mats that spawn in rings and asteroid clusters.
 
Most of the synthesis options are, in practice, locked behind planetary landings since the materials only appear on surfaces, but yeah, you can do some basic synthesis with mats that spawn in rings and asteroid clusters.
Bingo :)

Although synthesis was an option assuming an explorer was fitted for mining:

FDev's stated goal when the exploration changes were first announced a couple of months back was that explorers wouldn't need to return to the bubble. They're upholding that statement :)

This was already discussed earlier in the thread, but we've now reached the point of whiners repeating the same flawed arguments.
 
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