Content Recap - Beyond - Chapter Four Livestream - Exploration and the Codex

Enjoyed the stream, looking forward next stream and to trying it all out.

One question, can I charge my FSD, like I can now, while I honk for the energy signature and decide whether it is worth staying or not?
 
Oh, another few more questions, about Night Vision (which looks awesome):

Will the night vision apply to all pilotable craft, including SRVs, SLFs and (eventually) space legs?

Much mention was made of night side planet and ring encounters, bringing proper darkness to the game. Will the same apply for space encounters in the shadow of planets, such as in USSs and at battle sites? How about night vision mode for these?

Hopefully the Crypsis paint jobs will be used to full effect in night settings. Can't wait to see them in action there.

Finally, new CQC maps? Such as a planetside map or a night side map that is night vision only?
 
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Enjoyed the stream, looking forward next stream and to trying it all out.

One question, can I charge my FSD, like I can now, while I honk for the energy signature and decide whether it is worth staying or not?

Nope - the ability to make a snap decision will be removed and you'll have to spend time in order to decide whether or not it's worth spending time in the star system.

Others will come up and say it was 'god mode' or 'boring' or "you'll just have to change the way you play the game", or "you'll be able to tell by looking at the Radio Planet signals after you get used to it", so, there it is. ;)
 
Another question about lighting.

How will the Core look? With the lights of billions of stars being rendered this new way, will it be brilliantly blinding like on the day I went to Sagittarius A*, or will things be toned down again by the intact canopy? Also, how will it affect the smoothness of the game?
 
New planetary surface scanning (space golf) looks good with infinite probes, should save time (assuming it reveals all planetary features like volcanism to visit) Codex looks great. Orray looks cool.

Sadly the new system scanner is DOA for me. I respect the engineers who worked on it and I thank them for the effort, sometimes though a feature just doesnt work out and this one just doesnt look interesting or helpful at all. My advice is just scrap it or use it for signals etc. The rest of the changes look great.

Happy to check it out in beta and I know FDEV are very good at listening (see infinite probes) but my feedback from seeing it in action is just cut the new system scanner honk replacement. Its friction just overshadows the good in the update.
 
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Nope - the ability to make a snap decision will be removed and you'll have to spend time in order to decide whether or not it's worth spending time in the star system.

Others will come up and say it was 'god mode' or 'boring' or "you'll just have to change the way you play the game", or "you'll be able to tell by looking at the Radio Planet signals after you get used to it", so, there it is. ;)

They will be saying it to less people if that new honk replace goes live. Happily I have faith FDEV will realise their mistake and put back in honk during beta assuming enough players give them polite feedback about it. Honk is not broken, so dont fix it. Focus on the rest of the good changes!
 
With the new Scanner process, as soon as you Honk, you can move the slider to identify the "worthy" bodies, so if you're just scanning for earthlikes, you set the slider to that setting and lock in on those particular bodies.

From what we've seen, it won't be slower, just different, and overall faster in every way.

Volcanism. All I care about is volcanism. I don't want to find planets--not earthlikes, not ammonia worlds--I want to find things on planets (at present this is mainly volcanism). In the live 3.2 build there are guaranteed ways to identify volcanism from the system map without doing a detailed scan that are nearly always going to give a positive or negative identification when taken in combination with each other:

  • planet texture
  • body status as a binary object or a moon of a moon (aka the orbital configuration)
  • radius
  • distance from star
In 3.2 this information is presented on the system map and I use it as part of a decision making process that happens before even doing any scans. It is a one-step process were I decide if I even want to stick around and look at things.

  • For the first item (texture) you don't get that at all in 3.3 until after a detailed scan.
  • For the second item (binaries and moons of moons) you appear to have to 'zoom in' in the analysis mode to 'de-clutter' the signals (for every individual instance of there being 'clutter', e.g. from moons around a gas giant) at which point you're already most of the way through doing a detailed scan anyway (and there were no such examples on the live stream so I'm not yet convinced that the blue 'ghost circles' will even have the fidelity to tell the difference between, say, 5 moons, and 4 moons with 1 moon of a moon).
  • Radius might be somewhat easy to discern in 3.3 based on the size of the blue circles. Unless their size correlates with mass.
  • Distance looks like it might be discernible from the wave bar at the bottom? Unless that is a generic sort of distance measurement like a habitable zone, but for different body types; unsure.
In 3.3 you can't even get some of that most important information until after detail scanning things anyway, which effectively strips away the agency I have to make a decision before taking an action. The decision has more or less already been made for me by Frontier because there literally isn't any other way to get that information about a given set of bodies. All in all there appears to be much less useful information in the analysis mode for this specific use case than there is in the 3.2 system map at a glance and it takes more time to uncover in 3.3 than the 3.2 system map honk. The utilitarian tool is being replaced by one with worse functionality for this use case.

I'm not a 'jonker' (jump honker, their style of play is still viable in 3.3), I'm not a 'scan everything in the system' player (their style of play is being improved because full system scans should take less time), I'm not a 'R2R objects only' player (these objects will still be identifiable from the wave form and sound)... I'm apparently a type of player that Frontier (and most other players, apparently) has no regard for, and my style of play is being removed from the game.

One question is do the sounds change for volcanism? Do they change for binary rocky bodies in a way that is different from a single rocky body? The sound element is much more prominent in 3.3 but will it have any use in these specific use cases?
 
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On the stream there seemed to be a hint that the volumetric fog effects would not be available on console. Has this been confirmed or denied?

They did mention high-end hardware for those effects, but I'm sure the specs for the base consoles exceed the minimum PC specs for this game.

I'd be a little surprised if those effects don't show up for PS4 Pro and (especially) Xbox One X.
 
Looking very good so far! Especially fond of the UI changes, codex, the sound of the planets and the godrays.

Some questions though:

1.) Exploration:

1.a) System MAP: What do I see in the system map when I enter the system? When I see all the planets I can already decide if its worth checking out some or not, I wouldnt need the new system to do it.
Can I still target planets in the system map? If not.. when and why would I need to use the system map in my exploration workflow?

1.b) New Analyze Mode: Are the blue flashing sources of object representing the actual physical location of the bodys or are they more a schematic view? What happens if there is a gas giant with 9 moons and some of them are behind the gas giant?
I can zoom in, but cant look behind objects? Or are the spread even along the body, even if thats then not like the real system looks like (aka Fake view)?

2) Night vision: What is the lore or science behind the night vision? If its some sort of camera, why isn't the sky also green? If its something else, what is it? It looks a bit gamy to me, would love a more realistic night vision view.

3) Whats the science behind the new spectral analyze mode. What does mean LOW and HIGH in regard to the bodies.. is it MASS or something else? What is the scientific meaning of the ASCII Art? How does the system map update from exploration in the analyze mode?

4) I would love to have a cam on the probes, to see what they see when they scan the planet!

5) I am not really sure if I like the sectors system of the galaxy. It looks very dominant graphically and it also has a bit of an arcade gaming feeling to it (lets hop from sector to sector and explore that). I though like the user generated map with more vague locations in the galaxy.


Thats my first impression.. which is a very good one - well done FD! :)

Cheers,
MyHammer
 
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haven't played the game in 6 months, but was so impressed with the upcoming features that I just threw some money at the fdev store.
Thank you FD. Really looking forward to chapter 4. :)
 
Hi Will. Looks great overall. However, in relation to persistent PoI's, is there any way you guys could have a half-way point between the current "eyeball the whole planet til you find it" approach & the proposed "instantly targetable once you probe the planet" approach?

My personal view is that probing a planet should reveal "Search Zones"-square or circular areas (of say about 5km or 10km size) marked on the planet-within which the PoI's will reside. Having an "X marks the spot" system takes away a lot of the fun of ground-based exploration IMHO. Of course having a shipboard active scan mechanic (like a "ping" system), that allows us to more easily "hone in" on these PoI's would be cool too. I hope you guys will consider some of these ideas during the beta.

Please NOT!
I hate eyeballing, even a small area. This is what has prevented me from participating in thargoid and guardian stuff becausd i have not nearly enough patience for this.
The actual presentation of how it works is exactly what i was hoping for and they should leave it that way. NO MORE EYEBALLING!!!
 
Well I've watched it all now, some of it multiple times, and I just have to say I'm sporting a huge smile right now. Well done Frontier, well done. I'm still processing everything, but wow.


My quick notes and takeaways:


LIKES:
- UI changes look great.
- Night vision WOOHOO!
- Better fog in rings looks great.
- Making sys maps available for pre-discovered systems by other commanders is a nice touch. In a way it adds a nice "fog of war effect" to galaxy which everyone can work to uncover.
- FSS scanner looks pretty nice, handy, and interactive, I think I'll like this alot. Love the info panel, how it gives you the number of bodies which presents a nice goal.
- Probe mechanic: I think it looks great and fun. At last we can find things on the surface without needing to use our eyes alone!
- ORRERY!!!!: Thank you so much, looks wonderful, I'll be using this constantly.
- Codex: Very nice UI. Seems very robust with regards to exploration, love how it allows other commanders exploits to trickle down to everyone. Knowledge base, very nice. Raxxla? LOL.
- Galaxy regions: Awesome, love how this is implemented.


CONCERNS:
- Night vision: Does it work in SRV too?
- Traveler style of explorer is kind of dead now, at least the way they play today. A quick honk and glance at the FSS while charging the FSD might accomplish the same thing though, can't tell yet.
- Analysis mode & new scanner: Can you enter it while FSD is charging? If so then that is GOLD!
- Infinite probes : Eh, I'd rather have a high number which need replenishing, but its a minor complaint and I know most would not agree with me.
- Probe accuracy: I still wish the probes revealed search areas instead of precisely locating POI's, or at least did this part of the time.
- Orrery: My only nitpick is that I wish the full body surface graphics were shown here. Maybe they can't for performance reasons?




Overall though, this was super lovely, and I'm looking very forward to this being in the game.

Can we get it tomorrow? [sad]
 
Well I've watched it all now, some of it multiple times, and I just have to say I'm sporting a huge smile right now. Well done Frontier, well done. I'm still processing everything, but wow.


My quick notes and takeaways:


LIKES:
- UI changes look great.
- Night vision WOOHOO!
- Better fog in rings looks great.
- Making sys maps available for pre-discovered systems by other commanders is a nice touch. In a way it adds a nice "fog of war effect" to galaxy which everyone can work to uncover.
- FSS scanner looks pretty nice, handy, and interactive, I think I'll like this alot. Love the info panel, how it gives you the number of bodies which presents a nice goal.
- Probe mechanic: I think it looks great and fun. At last we can find things on the surface without needing to use our eyes alone!
- ORRERY!!!!: Thank you so much, looks wonderful, I'll be using this constantly.
- Codex: Very nice UI. Seems very robust with regards to exploration, love how it allows other commanders exploits to trickle down to everyone. Knowledge base, very nice. Raxxla? LOL.
- Galaxy regions: Awesome, love how this is implemented.


CONCERNS:
- Night vision: Does it work in SRV too?
- Traveler style of explorer is kind of dead now, at least the way they play today. A quick honk and glance at the FSS while charging the FSD might accomplish the same thing though, can't tell yet.
- Analysis mode & new scanner: Can you enter it while FSD is charging? If so then that is GOLD!
- Infinite probes : Eh, I'd rather have a high number which need replenishing, but its a minor complaint and I know most would not agree with me.
- Probe accuracy: I still wish the probes revealed search areas instead of precisely locating POI's, or at least did this part of the time.
- Orrery: My only nitpick is that I wish the full body surface graphics were shown here. Maybe they can't for performance reasons?




Overall though, this was super lovely, and I'm looking very forward to this being in the game.

Can we get it tomorrow? [sad]

Was logging on to say it looked good today and express some opinions, but I think I can just second most of Mengy's post (although I'm happy with schematic orery). Thanks!
 
Ok I’m really really worried.... has anyone seen mengy? This is the stuff of his dreams and I’ve not seen a post off him yet, I’m really worried his heart couldn’t take it and he needs medical attention.

I'm okay. I watched the stream after work and then fainted for a bit when I saw the ORRERY MAP on Adam's screen. After waking up, I watched the rest of it and only fainted a handful of times after that. I think I'm fine now. [hotas]
 
One thing I didn't see, but which I hope will be included. We know probing Rings & Belts will reveal potential "Mother-lodes", for mining purposes. However, it would be nice if resolving a planet with a ring, or maybe even probing it, gives players a percentage composition of that ring-in relation to stuff like Gallium, Osmium, Gold etc.......or Low Temp Diamonds, Water or Methane Clathrates. From a mining mission perspective, especially, getting a greater sense for which rings contain the greatest amounts of specific minerals, metals etc will be of great assistance.
 
Well I've watched it all now, some of it multiple times, and I just have to say I'm sporting a huge smile right now. Well done Frontier, well done. I'm still processing everything, but wow.


My quick notes and takeaways:


LIKES:
- UI changes look great.
- Night vision WOOHOO!
- Better fog in rings looks great.
- Making sys maps available for pre-discovered systems by other commanders is a nice touch. In a way it adds a nice "fog of war effect" to galaxy which everyone can work to uncover.
- FSS scanner looks pretty nice, handy, and interactive, I think I'll like this alot. Love the info panel, how it gives you the number of bodies which presents a nice goal.
- Probe mechanic: I think it looks great and fun. At last we can find things on the surface without needing to use our eyes alone!
- ORRERY!!!!: Thank you so much, looks wonderful, I'll be using this constantly.
- Codex: Very nice UI. Seems very robust with regards to exploration, love how it allows other commanders exploits to trickle down to everyone. Knowledge base, very nice. Raxxla? LOL.
- Galaxy regions: Awesome, love how this is implemented.


CONCERNS:
- Night vision: Does it work in SRV too?
- Traveler style of explorer is kind of dead now, at least the way they play today. A quick honk and glance at the FSS while charging the FSD might accomplish the same thing though, can't tell yet.
- Analysis mode & new scanner: Can you enter it while FSD is charging? If so then that is GOLD!
- Infinite probes : Eh, I'd rather have a high number which need replenishing, but its a minor complaint and I know most would not agree with me.
- Probe accuracy: I still wish the probes revealed search areas instead of precisely locating POI's, or at least did this part of the time.
- Orrery: My only nitpick is that I wish the full body surface graphics were shown here. Maybe they can't for performance reasons?




Overall though, this was super lovely, and I'm looking very forward to this being in the game.

Can we get it tomorrow? [sad]

Yep, pretty much my feelings thus far. Probe accuracy & GUI for the FSS are truly my biggest concerns. I'm kind of OK with infinite probes, though I'd still have preferred some kind of limit. Maybe they could go with the suggestion of letting players synthesise higher quality probes.
 
Let's say, for the sake of argument, that the synthesis of probes required planet bound mat's ... that would exclude non-horizons players. Or at the very least, explorers out in the black without mining lasers. Problem?

Easy to solve the Horizon / non-Horizon problem regarding probes:

Give the standard DSS infinite probes, but it can only fire 3 at a time.

Then, implement engineer recipes for the DSS which can allow you to fire 4 or 5 at a time and also increase their flight speeds, BUT now the DSS can only hold a limited number of them. Say a couple thousand or so, after which you'd need to synthesize more using commonly found materials in both rings or planet surfaces. The bigger & better probes are much larger than the stock ones, thus only so many can be stored at a time!


WALLA!!! Now we have a system which supports both non-Horizon players and Horizon players alike. Choices via engineering. If you want faster more numerous probes then you give up the unlimited ammo for them! :D
 
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Anyone has a napkin?

Overexited :)

o7
 
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