Enjoyed the stream, looking forward next stream and to trying it all out.
One question, can I charge my FSD, like I can now, while I honk for the energy signature and decide whether it is worth staying or not?
Nope - the ability to make a snap decision will be removed and you'll have to spend time in order to decide whether or not it's worth spending time in the star system.
Others will come up and say it was 'god mode' or 'boring' or "you'll just have to change the way you play the game", or "you'll be able to tell by looking at the Radio Planet signals after you get used to it", so, there it is.![]()
With the new Scanner process, as soon as you Honk, you can move the slider to identify the "worthy" bodies, so if you're just scanning for earthlikes, you set the slider to that setting and lock in on those particular bodies.
From what we've seen, it won't be slower, just different, and overall faster in every way.
On the stream there seemed to be a hint that the volumetric fog effects would not be available on console. Has this been confirmed or denied?
Hi Will. Looks great overall. However, in relation to persistent PoI's, is there any way you guys could have a half-way point between the current "eyeball the whole planet til you find it" approach & the proposed "instantly targetable once you probe the planet" approach?
My personal view is that probing a planet should reveal "Search Zones"-square or circular areas (of say about 5km or 10km size) marked on the planet-within which the PoI's will reside. Having an "X marks the spot" system takes away a lot of the fun of ground-based exploration IMHO. Of course having a shipboard active scan mechanic (like a "ping" system), that allows us to more easily "hone in" on these PoI's would be cool too. I hope you guys will consider some of these ideas during the beta.
Well I've watched it all now, some of it multiple times, and I just have to say I'm sporting a huge smile right now. Well done Frontier, well done. I'm still processing everything, but wow.
My quick notes and takeaways:
LIKES:
- UI changes look great.
- Night vision WOOHOO!
- Better fog in rings looks great.
- Making sys maps available for pre-discovered systems by other commanders is a nice touch. In a way it adds a nice "fog of war effect" to galaxy which everyone can work to uncover.
- FSS scanner looks pretty nice, handy, and interactive, I think I'll like this alot. Love the info panel, how it gives you the number of bodies which presents a nice goal.
- Probe mechanic: I think it looks great and fun. At last we can find things on the surface without needing to use our eyes alone!
- ORRERY!!!!: Thank you so much, looks wonderful, I'll be using this constantly.
- Codex: Very nice UI. Seems very robust with regards to exploration, love how it allows other commanders exploits to trickle down to everyone. Knowledge base, very nice. Raxxla? LOL.
- Galaxy regions: Awesome, love how this is implemented.
CONCERNS:
- Night vision: Does it work in SRV too?
- Traveler style of explorer is kind of dead now, at least the way they play today. A quick honk and glance at the FSS while charging the FSD might accomplish the same thing though, can't tell yet.
- Analysis mode & new scanner: Can you enter it while FSD is charging? If so then that is GOLD!
- Infinite probes : Eh, I'd rather have a high number which need replenishing, but its a minor complaint and I know most would not agree with me.
- Probe accuracy: I still wish the probes revealed search areas instead of precisely locating POI's, or at least did this part of the time.
- Orrery: My only nitpick is that I wish the full body surface graphics were shown here. Maybe they can't for performance reasons?
Overall though, this was super lovely, and I'm looking very forward to this being in the game.
Can we get it tomorrow? [sad]
Ok I’m really really worried.... has anyone seen mengy? This is the stuff of his dreams and I’ve not seen a post off him yet, I’m really worried his heart couldn’t take it and he needs medical attention.
Well I've watched it all now, some of it multiple times, and I just have to say I'm sporting a huge smile right now. Well done Frontier, well done. I'm still processing everything, but wow.
My quick notes and takeaways:
LIKES:
- UI changes look great.
- Night vision WOOHOO!
- Better fog in rings looks great.
- Making sys maps available for pre-discovered systems by other commanders is a nice touch. In a way it adds a nice "fog of war effect" to galaxy which everyone can work to uncover.
- FSS scanner looks pretty nice, handy, and interactive, I think I'll like this alot. Love the info panel, how it gives you the number of bodies which presents a nice goal.
- Probe mechanic: I think it looks great and fun. At last we can find things on the surface without needing to use our eyes alone!
- ORRERY!!!!: Thank you so much, looks wonderful, I'll be using this constantly.
- Codex: Very nice UI. Seems very robust with regards to exploration, love how it allows other commanders exploits to trickle down to everyone. Knowledge base, very nice. Raxxla? LOL.
- Galaxy regions: Awesome, love how this is implemented.
CONCERNS:
- Night vision: Does it work in SRV too?
- Traveler style of explorer is kind of dead now, at least the way they play today. A quick honk and glance at the FSS while charging the FSD might accomplish the same thing though, can't tell yet.
- Analysis mode & new scanner: Can you enter it while FSD is charging? If so then that is GOLD!
- Infinite probes : Eh, I'd rather have a high number which need replenishing, but its a minor complaint and I know most would not agree with me.
- Probe accuracy: I still wish the probes revealed search areas instead of precisely locating POI's, or at least did this part of the time.
- Orrery: My only nitpick is that I wish the full body surface graphics were shown here. Maybe they can't for performance reasons?
Overall though, this was super lovely, and I'm looking very forward to this being in the game.
Can we get it tomorrow? [sad]
Let's say, for the sake of argument, that the synthesis of probes required planet bound mat's ... that would exclude non-horizons players. Or at the very least, explorers out in the black without mining lasers. Problem?