Jane Turner
Volunteer Moderator
I'm planning on collecting some questions, hopefully to ask Dav. Post away and I'll try and get a consolidated list.
States- Is "happiness" calculated from existing state buckets or is a new state? -A a combination of existing bucket states - which are now on sliders
- Is the one active state (or two if investment is involved) rule now removed? Yes - both within and between systems
- Will players now have the ability to impact security states and to what degree or does this mean states such as civil unrest and lockdown are now outside of a players control?
Will there still be influence driven states and bucket driven states - If blocking states are removed are there plans to offer an alterative time-effective defence against wholesale murder to a faction-wide election state?
- Ditto to using out of system wars to defend against trade/mission bots
Will there be a special BGS state for when thargoids attack a system?
Influence - Will the transactional nature of the BGS be maintained - Appears so
- Are there any plans to downgrade the ease of generating negative affects by murder to the same approximate time/effort commitment as bounty hunting or handing in combat bonds. Its currently much more time efficient to farm system authority than fight in a war zone if challenging for a system.
Information - Where will pending states be displayed for the faction and system/Will the 'faction status summary'/status tab provide information on ALL ongoing conflicts across the faction, or only the local ones? Squadrons will shos all states in all systems... pending now less relevant since its a slider
- Will the new state display data also included in the Commanders Log?
- Are there any sagnificant changes to the way file with player journal will look and work in 3.3?
Strategy and intent - Does the dev team still see it as a background simulation and are continuing to develop it as such, or do they intend on catering to the larger vocal player groups who want it to become a galactic conquest simulation?
- Why have BGS changes not been the subject of a focussed feedback - there are a lot of players/groups with considerable emotional and time investment into the BGS
- Is FD still committed to the equivalence of the multi-mode system for the BGS? There have been some very vocal proponents of "Open Only BGS" on the forums. Can you confirm that that is not in the planning and the BGS will remain for all CMDRs, regardless of what mode they play in? Nor any move to making Open count for more, for instance?
- The BGS community is filled with active groups and few are clamoring for major changes. We had a focused feedback for powerplay but not the BGS, and the community nearly universally agrees that powerplay is desperately in need of attention. Why has Frontier decided to prioritize BGS changes over powerplay changes?
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