Well a good example of this is that id hazard a guess that MOST commanders have not found their own Geyser field... because currently they are nearly impossible to find without going to the forums or youtube to get some guides... or looking up locations on a database.
This scanning allows you to go and find the things you are interested to see, it isn't an I win button, but for the first time, a commander might be like "Oh an ice world with volcanic activity... oh it has polonium too... great lets go check the volcanic areas if it has some."
Rather than what we have now which is... Planet with Polonium... *sigh* do i really wanna drive about for an indeterminate amount of time.
Not only that but also for finding other places. This could potentially give the seeding of surfaces with ship graveyards which are pretty much impossible to find without tip offs or visits to forums. FDev could seed rumours or scenarios from what they have directly described that say "Sector 12 - An exploration fleet vanished, last system was x" and commanders now stand a realistic chance of finding the location without spending 4 days eyeballing each planet.
This extra game mechanic is a very positive addition. Yes id be disappointed if there were nothing else to find over what there already is... without wanting to assume too much I obviously have to wait, but it makes logical sense that giving us the tools to make finding stuff easier... they would give us more to find.
I mean that moon... what was it? 14 sites? there was rumour at one point that the max number of sites on a planet was 3... up until someone spent about a week doing a full on hardcore sweep of a planet and found 7.
*shrugs* I kinda feel people are uncomfortable with people praising a game developer these days that people have to find any negativity they can and let it flow forth. What they have done, is without doubt, orders of magnitude better than what we already have... and people still complain.
Welp. You've just described me. I love exploring. I haven't been any huge distances, but I've explored all the local nebula in about a 3KLy radius of the Bubble, plus a windy visit to Sag. A* and a stright run out to Colonia. Currently about 15KLy from Sol on another expedition to Beagle Point (going a long way, off the beaten track).
I never land on planets because I never see the point unless I see close orbits and whatnot that are good for screenshots...so it's a rarity. Sure I'll explore a system and take a look around interesting ones...the really interesting ones I'll scan the lot, but as for finding geysers, brains and so on...it's never crossed my mind as a part of the exploration I want to do. If my scan/mapping shows me where "mysterious things" are then I'd be all for it for that screenshot.
Yep.
And worth bearing in mind that Geysers (and other volcanics) are actually towards the easier edge of things to find:
- DSS scan tells you whether or not a body has them and the type, so you know straight away whether or not to check the surface
- They appear on the POI scanner so they'll be picked up when you're in the vicinty and there's no eyeballing needed, and the Glide Scan mechanism can be employed to increase the speed of the search
- They have a distinct size on the ships POI scanner, so you can go straight to the POI knowing what it's going to be and don't have to spend time searching POI indicator after POI indicator to find one of the type you're looking for.
Biologicals are much harder to find (expect Braintrees which are incredibly easy to find when you know where to look - they were hard to find until we established where to look though!) as there's nothing to indicate whether they're present. They still show distinctly on the POI scanner though so it's still not that bad.
Then there's all the stuff which doesn't appear on the POI scanner and has to be found via Mk I eyeball:
- The Dynasty Expedition secret sites in the Formidine Rift, Conflux and Hawkings Gap
- INRA bases
- Alien sites/bases/crashes/etc (Guardian sites only became detectable via the Nav Panel and HUD as a community reward for the first completion of the Ram Tah mission - they were Mk I Eyeball only before that)
- Etc.
Finding Mk I eyeball stuff has relied on:
- knowing there's something to find,
- having some idea of where to find it, and
- large numbers of players collaboratively searching (which itself relies on players knowing that there is a search taking place, how to search, how to collaborate with the rest of the search, etc. - almost all of which is completely out-of-game.)
And that's just planetary stuff.
Someone just playing the game on their own and using the current DS, DSS mechanics is basically never ever going to find any of that stuff. They may well not even ever know any of it exists.
FD are fundamentally changing that with the new mechanics, and people will get nudged towards all these things in game, and will at least have some chance of finding things which would previously been practically impossible for them to find. There is a negative side to it in that, the challenge/difficulty reduces drastically, and all peoples skills and knowledge on how to find all that stuff under the current mechanics may well become more or less completely redundant. Is it worth it? - Yes, it's absolutely worth it.
What FD are doing with 3.3 is going to make people aware of, and allow them to participate in, aspects of the game (including story related things) that they couldn't do, or weren't even aware of before. It's a big fundamental improvement to the game.