PvP Does Frontier need to Re-Think PVP rules of Engagement

One of the most prominent game designers and industry leaders around calls griefers a holes, his words reported on all the biggest gaming outlets, (https://www.pcgamer.com/fallout-76-pvp-guide/) demonstrating, at least, that this is common knowledge in the industry.

Some random guy on a forum tries to argue that harmless PvE players are a-holes.

So sweet.

I wonder how long before Todd realizes that his idea for punishing trolls is a great way to trade caps for real money. That same plan got discussed here years ago and discarded.
 
One of the most prominent game designers and industry leaders around calls griefers a holes, his words reported on all the biggest gaming outlets, (https://www.pcgamer.com/fallout-76-pvp-guide/) demonstrating, at least, that this is common knowledge in the industry.

Some random guy on a forum tries to argue that harmless PvE players are a-holes.

So sweet.

Yeah he calls them a holes, but at the same time doesn't prevent them from being a holes.

I'm going to guess one of two things happens if F76 launches as is in regards to PvP.
1)PvP player(A) attacks PvE player(B), B doesn't fight back and dies after absorbing several hundred bullets. A now has a bounty, which attracts C, who decided it's worth the risk. C shoots at A, A shoots back and is now doing full damage to C and roflstomps C because A is either an experienced PvPer or has insanely powerful gear, gets whatever C drops because it was a legitimate PvP fight. A then continues shooting and killing other players, getting rewarded with loot from people who shoot back, who're at a disadvantage because A has already done damage to them.

2)Devs add a knee-jerk penalty, or removes loot drops from players, due to PvE outcry about greifers. The PvP community (which, like Elite, is dwarfed by the PvE community) then collapses entirely.


As for OP's question, no I don't think FD needs to change anything for PvP. All the tools players need to avoid getting greifed are there, but they're rarely utilized.
 
Biggest obstacle, in my opinion? Frontier doesn't seem to be willing to award bounty payouts which justify doing actual PvP bounty hunting. I understand this is because they're afraid of collusion between players using it as a credit selling technique, but it's made bounty hunting into a big giant nothing.
The other problem is "bounty swap" and it looks from the description that FO76 will allow it. Players A and B both shoot things up until they have a 1 billion credit bounty. Player A has over 1 billion in cash reserves. So long as they periodically swap before going over the cash reserves of the richer player, no problem.

Player B kills player A and claims their bounty. Player A then kills Player B and claims their bounty. Both players have now cleared their bounties for no net cash loss, only paying the much cheaper base rebuy on their ships.

Strongly limiting the amount of a bounty which can be claimed to "nothing worth getting out of bed for" fixes that - at the cost, of course, of also getting rid of honest PvP bounty hunting.

1 simple rule: do more than 20% hull or shield damage to another player, you get kicked out. for ever.
We thank our unshielded Sidewinder friends for their proactive work in clearing griefers out of the PvE mode at Jameson Memorial.

Like every other "1 simple rule" for a PvE mode, this one would make PvE mode more fun for trolls than Open is.

Some random guy on a forum tries to argue that harmless PvE players are a-holes.
PvE "griefing" tends to generate longer threads and more outrage on here than the PvP sort ... perhaps because you often can't choose to avoid the consequences by changing mode or high-waking at the first sign of danger.

Causing Lockdowns? PvE. "Griefing" according to the forum.
UA-bombing. PvE. "Griefing" according to the forum.
Sitting quietly on a landing pad in an unarmed ship. PvE. "Griefing" according to the forum.
Placing a Theocracy in charge of Lave. PvE. ... well, okay, no-one's actually done that one yet, but it would be the salt thread of the decade if they did.
 
Combat is already inconsistent. Why do players get hollow squares in the scanner and NPCs solids, even though C&P treats them all the same? That's the first thing that FDev needs to resolve - either players and NPCs are the same, or they get different rules. Anything else is just a source of frustration.

Because all players are members of the Pilots' Federation, and a hollow icon represents a member of the Pilots' Federation. That's been established since the Kickstarter. As for why the Pilots' Federation doesn't police its own... it's a legal criminal organization whose membership includes Federation loyalists, Imperial agents, pirates, assassins, scoundrels, terrorists, businessmen, serial killers, and the occasional explorer. As long as the PF gets its cut, it clearly doesn't care what its membership does to whom.
 
OP:
There's no such thing as senseless griefing or bullying.
Griefers / bullies enjoy what they do in this regard.

It is stupidly naive to say this behaviour may come to an end.

These actions of griefing and bullying are not addressed in ED by the C&P system. Nor can they be; violence is violence.

If one does not like the risk of dying or the rebuy screen then do not play ED. I've never been killed by a human player but I have been killed more than once by so-called NPC ships.
It's a dangerous universe. All these attempts at preventing snowflakes from melting is just a waste of effort and contradictory to the spirit of this game.
 
I made the decision long ago to imagine 'griefers' as being like the Reavers in Firefly, implacable enemies that must be avoided at all costs. After all, it would be possible to implement an ultra hard, psychopathic NPC in the game; the trick being to avoid them, so does it really matter if there is a real human at the other end rather than an algorithm?

Also, there are three billion stars; it's not hard to avoid other commanders if you want to.
 
Aka, spawn armour...?

I suggested this the other day, that if weapons are retracted, your shield HP and/or resistance is increased, wit some delay to prevent spamming.

The main problem with that, is if an anti-murderhobo squad want to attack a known murderhobo, all the murderer has to do is not fire back and run away almost unharmed.

We just need a more rapid and brutal response to murderers in medium and high security systems. Doesn't stop murder, but makes it far less consequence free.
 
PVPers - Don't want to fight? Then don't play in Open.
Also PVPers - Solo and PG should be removed from the game.

Well that's because PvPers aren't a hive mind and are made up of different people with different perspectives. Some don't like that whiners want open changed to suit them, some want solo gone..
 
Nope. This would just be losing even more internal consistency.

What's the explaination besides "game" ?

If there isn't one, not interested.

What "internal Consistency"? For an organisation that everyone belongs to (Pilots federation) that allows it's members to wantonly murder other members? What organisation in the history of mankind would allow that? There is NO consistency with PVP in Elite, it's just "lord of the flies" and daft IMO.
 
I wouldn't like it at all. The danger in open of being ganked is one major reason why I play in open and ED in the first place. Rules are obly for those that can't defend themselves and need assistence. Griefing is not an issue, greed and egoism is. You are not getting griefed by a player that shoots you when you have next to no defenses. NPCs shoot you too, for multiple reasons. They are just not as good at it.

I'd rather have total anarchy in a game than arbitrary and stupid rules that make a game unchallenging (like PvE in ED) and boring. Alas, I'd stop playing immediately.
 

Powderpanic

Banned
You don't need stupid mechanics, you just need to GIT GUD.

NOT dying in ED, is comically easy.
Rather than rely on the game to protect you. Why not learn about ship builds and develope some situational awareness?

Remember the last time the community cried about punishment? Remember the result? GG, made zero impact on PVP.

Powerpanic
The Voice of Griefing
 
Because all players are members of the Pilots' Federation, and a hollow icon represents a member of the Pilots' Federation. That's been established since the Kickstarter. As for why the Pilots' Federation doesn't police its own... it's a legal criminal organization whose membership includes Federation loyalists, Imperial agents, pirates, assassins, scoundrels, terrorists, businessmen, serial killers, and the occasional explorer. As long as the PF gets its cut, it clearly doesn't care what its membership does to whom.

"Because Pilots Federation" is the "A Wizard Did It" of Elite. It's a really lame handwave that gets used for every inconsistency in the game, and half the time it doesn't even make sense within its own convoluted logic. If you have to use the PF as an explanation for something, it means either you screwed up, or you're talking to a crazy person who can't accept that something is a purely game-design conceit with no in-lore explanation needed.

I am certain that somewhere in the bowels of these forums there is a PF explanation for the existence of Open/solo/private modes, for controller bindings, for graphics card settings, probably an explanation also for why you can't boot up the game directly, but must instead first launch a launcher and then launch the game from the launcher.

What I'm saying is that Frontier might as well hire Ernest Cline to write their lore for them if that's the route they're goon going to keep going down.
 
Because all players are members of the Pilots' Federation, and a hollow icon represents a member of the Pilots' Federation. That's been established since the Kickstarter. As for why the Pilots' Federation doesn't police its own... it's a legal criminal organization whose membership includes Federation loyalists, Imperial agents, pirates, assassins, scoundrels, terrorists, businessmen, serial killers, and the occasional explorer. As long as the PF gets its cut, it clearly doesn't care what its membership does to whom.

Dystopia gonna dystopia! :)

I'm curious to see how Fallout's MP works out. We want to play in these dark, disturbing game universes but at the same time don't want it to get too real.
 
PVP in this game is meant to be a crime. It is treated as a crime. The community treats it as a crime. The devs desire crime. It is working as intended.

Dystopia gonna dystopia! :)

I'm curious to see how Fallout's MP works out. We want to play in these dark, disturbing game universes but at the same time don't want it to get too real.

Play Rust.
 
You mean those complaining about open and pvp? Ya I agree, they are a-holes.
I would love to see an OPEN only gameworld. I think that PvP is fun and exciting. I personally prefer the dogfights in CQC over the open space circles of damage trading, but it's all fun. However, there is a difference to me between players who play Elite (PvPer) making the game an exciting place and players who just use Elite as a bullying tool to ruin the entertainment of people outside the game (a-holes).
 
I would love to see an OPEN only gameworld. I think that PvP is fun and exciting. I personally prefer the dogfights in CQC over the open space circles of damage trading, but it's all fun. However, there is a difference to me between players who play Elite (PvPer) making the game an exciting place and players who just use Elite as a bullying tool to ruin the entertainment of people outside the game (a-holes).

There seems to be a fundamental disconnect between people who like PVP and those who don't. Even the reasonable PVPers don't seem to get why someone would ever want to play Elite without some occasional mano a mano.
 
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