Idea to encourage pirates to negotiate with traders

How about if when ejecting cargo, the pilot could mark it as "clean" rather than stolen. This would mean that it would be much more profitable for a pirate to persuade a trader to voluntarily drop the cargo rather than attack them.
 
How about if when ejecting cargo, the pilot could mark it as "clean" rather than stolen. This would mean that it would be much more profitable for a pirate to persuade a trader to voluntarily drop the cargo rather than attack them.

wouldn't that make piracy a little easy?
 

Robert Maynard

Volunteer Moderator
How about if when ejecting cargo, the pilot could mark it as "clean" rather than stolen. This would mean that it would be much more profitable for a pirate to persuade a trader to voluntarily drop the cargo rather than attack them.

.... and wait until after they had dropped the "clean" cargo before destroying them?
 
Would someone please think of the children of bounty hunters! They need to eat, too.

In all seriousness, terrible idea. The game will become as anti-PvP as possible if FD follows the exhortations of a vocal anti-PvP contingent. We don't need to make further features to make the game even more PvE oriented.
 
How about if when ejecting cargo, the pilot could mark it as "clean" rather than stolen. This would mean that it would be much more profitable for a pirate to persuade a trader to voluntarily drop the cargo rather than attack them.

And they share the profits 50/50 ?

:p
 
Would you prefer it if the game became as pro-PvP as possible if FD follows the exhortations of a vocal pro-PvP contingent?

i think the ideal would be a balance between the 2 play styles and i think this is one of the few games that could do a good job of it.

we have corporate state systems with hardcore policing and factions with control over large area's of space. you are not going to get much in the way of PvP in the core worlds as you wont be able to get away with being a pirate and no pirates = no bounty hunters.

then we have a sliding scale of PvP with democracies, communist systems and the like all the way down the ladder to anarchy systems. anarchy's will be a safe haven for pirates and the systems around them a great place to bounty hunt, PvP will be possible if not mandatory in those areas of space.

so, if you dont want PvP you either have the option of playing solo or staying in the safer systems, but if PvP is your thing then the edge is the place where you will find your kind of play style.

take that lot into account and i think the PvP paranoia is just that: paranoid
 
.......................take that lot into account and i think the PvP paranoia is just that: paranoid
This is my opinion too. Much ado about not much

But talk about what the PvP situation will be like in the full game is speculation until we have the full galaxy map and the planned features in place.

Some people are talking about changing things that aren't even in the game yet :rolleyes:
 
will there be bombs?

will there be bombs/mines you can fire from the back of your ship that will explode in the faces of the pirate scum chasing you?

thats right, scum! haha
 
The difficulty isn't getting pirates to negotiate, the difficulty is getting traders to drop cargo.

Even more difficult is the Pirate actually behaving like one, more than happy to drop some tonnes in response to a meaningful effort. More common is "u gief cargo or u diez noob carebar!" at which point I have to make the business decision of 80K of missiles vs 1.7 million in cargo.
 
will there be bombs/mines you can fire from the back of your ship that will explode in the faces of the pirate scum chasing you?

thats right, scum! haha

Ships dropping mines are shown in at least one of the promo videos so I assume yes. Maybe bombs disguised as cargo canisters labeled "GOLD" :D
 
Tough one! <scratches head - chortles>

Actually that was a bit of a fib, anyone that chats to me like it's Barrens Chat get's a face full of missiles on principle. If they can't be bothered to form meaningful sentences then I can't be bothered to play along.:D
 
I wonder if my typical declaration of 'yarr! drop cargo or die' would pass your pirate Turing test. Not that it matters, no one ever drops cargo so it functions as an equivalent of 'they're coming right for us' before I blow up my target.

The pirates aren't acting the way I think they should so I'd rather die than drop cargo. The traders aren't dropping cargo so why give them the time to escape. Round and round our spiral goes.
 
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