∞ probes?

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Deleted member 110222

D
Damn.

Some of you must really struggle to live IRL, where lots of things happen for no apparent reason.

Honest question here. Why does this community demand a scientific explanation for everything, despite the game being set in a fantasy universe?

You guys do realise that none of this is real right? Man you guys are gonna' die of a heart attack when Frontier shuts down the servers... What will you do when you realise you never really get to explore space.
 
Damn.

Some of you must really struggle to live IRL, where lots of things happen for no apparent reason.

Honest question here. Why does this community demand a scientific explanation for everything, despite the game being set in a fantasy universe?

You guys do realise that none of this is real right? Man you guys are gonna' die of a heart attack when Frontier shuts down the servers... What will you do when you realise you never really get to explore space.

dude regardless of your view of the mechanics there is no need to be a male appendage towards those who want a more cohesive game universe. you may play ED as a fantasy game (your word not mine) but i bought it as a science fiction game... and listening the DB talk about it at the very start he was selling a pretty "hard" science fiction vibe....

(we were shown how all ships had been designed with utility in mind for future space legs, told how the BGS would react in a realistic manner, shown with pride the level of detail which went into the stellar forge and were told in no uncertain terms the importance of the science and plausibility (ie it is why the space stations spin, along with the observation deck on the massive imperial ships... no artificial gravity) and also nothing like tractor beams etc.... (which actually i am surprised at the latter but equally i can get behind that mechanically, having actual phisical harpoons for proper salvage could be way more fun if we ever get them).

note (good) science fiction does not have to be "realistic" but it does have to be consistent within its own rules.

Honestly i respect you do not care about any of that and just want to play your space fantasy game... i really do, but please at least show a modicum of respect to those who feel differently even if you disagree with them. it is possible to disagree without mocking them.
 

Deleted member 110222

D
dude regardless of your view of the mechanics there is no need to be a male appendage towards those who want a more cohesive game universe. you may play ED as a fantasy game (your word not mine) but i bought it as a science fiction game... and listening the DB talk about it at the very start he was selling a pretty "hard" science fiction vibe....

(we were shown how all ships had been designed with utility in mind for future space legs, told how the BGS would react in a realistic manner, shown with pride the level of detail which went into the stellar forge and were told in no uncertain terms the importance of the science and plausibility (it is why the space stations spin, along with the observation deck on the massive imperial ships).

note (good) science fiction does not have to be "realistic" but it does have to be consistent within its own rules.

Honestly i respect you do not care about any of that and just want to play your space fantasy game... i really do, but please at least show a modicum of respect to those who feel differently even if you disagree with them. it is possible to disagree without mocking them.

Life ain't fair. ~ Half the forum when I see something I don't like.
 

Deleted member 110222

D
To be fair, infinite probes does sort of fit in with a pre-existing game mechanic - the repair of your SRV without using any mats when you board your ship.

Convenient how this ignored by the whingers.

Cherry picking at its finest.

Got news. ED isn't a cherry tree.

Dude - be kind - you just broke it to him that he's not in a real spaceship ;)

I knew VR was a mistake.
 
Some of you must really struggle to live IRL, where lots of things happen for no apparent reason.

Honest question here. Why does this community demand a scientific explanation for everything, despite the game being set in a fantasy universe?

You guys do realise that none of this is real right? Man you guys are gonna' die of a heart attack when Frontier shuts down the servers...

I would not have seen this had someone else not quoted it, but the poster is throwing rocks from inside a glass house. I'm actually very happy and healthy (downright physically fit, ftm) in real life... :D

Mocking people for having heated discussions about a video game as a very active member of the forum of said video game is the grandest of hypocrisies.
 
To be fair, infinite probes does sort of fit in with a pre-existing game mechanic - the repair of your SRV without using any mats when you board your ship.

indeed..... I am not saying there isnt already internal inconsistency in the game. i kind of hoped as the game fleshed out and as sometimes rushed features were built on however these things would get fewer in number and not escalate.

but as i said, infinite probes are likely here to stay, so be it, my point was more aimed at belittling those who feel differently that is all.

but that said i have seen his/her follow up post..... so i guess it is just the kind of person (s)he is...
 
indeed..... I am not saying there isnt already internal inconsistency in the game. i kind of hoped as the game fleshed out and as sometimes rushed features were built on however these things would get fewer in number and not escalate.

but as i said, infinite probes are likely here to stay, so be it, my point was more aimed at belittling those who feel differently that is all.

Ah, gotcha. We're 50 pages in, and I'd be lying if I claimed to have read every page :)
 
Infinite anything is bad for any game. All gameplay arises out of limitations. Limited lives, health, ammo - something. If there weren't limits, games wouldn't be interesting or challenging.

Infinite probes adds nothing to the game. It's just another "inch deep" game mechanic.

When I'm exploring I sometimes find the honk-jump-honk-jump a little tedious and need a change of pace. I'll do that by landing on a planet and collecting some materials. Having several different activities to do makes the game interesting and lessens any feeling of grind.

I could easily imagine a game mechanic where the materials needed to synthesise probes could be obtained from planetary rings. There's no current exploration game mechanics that encourages use of planetary rings. Here's the perfect opportunity to add a new game mechanic and give exploration a wider range of activities. Frontier have already shown a scanning effect for mining in planetary rings. Have that include something like the surface SRV radar scanner that highlights places in planetary rings where synthesis materials can be found and extracted using a mining laser.

This answers how to cater to non-Horizons players - they already have access to planetary rings. Yes, some deep space explorers may have to return to outfit a mining laser, but ever since I read those stories about players stranded for want of jumponium they could have got from planetary rings if only they had a mining laser, I've added a mining laser to all my exploration ships. I don't see that as a big deal.

The problem is that once infinite probes are added to the game, any ideas like this become irrelevant.

Is an inch deep game really what everyone wants?
 
To be fair, infinite probes does sort of fit in with a pre-existing game mechanic - the repair of your SRV without using any mats when you board your ship.

I reported that as a bug. SRVs don't refuel or rearm, so why repair? Of course, I got shouted down. No doubt by the same people clamouring for infinite probes :(
 

Jenner

I wish I was English like my hero Tj.
I sympathize with the arguments for limits in games and how that improves gameplay. However, I'd argue that the limits we should have in exploration would be better placed on travel than on probing. It should be a real challenge to traverse the void, not scan celestial bodies. Reaching Beagle Point should be a test of skill, logistics, resourcefulness, and luck... not in just how much time you can spend pressing the jump key.

So for me, infinite probes matter not.
 
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