∞ probes?

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I agree. Infinite fuel is bad. Let's get rid of the fuel scoop. Makes exploration more challenging.
Can we have a poll?

It is ironic that people complaining about infinite probes probably fly with the largest A-rated fuel scoop possible, along with the Advanced Discovery Scanner. I challenge all the "I want a challenge" players to use a 1e fuel scoop and basic discovery scanner, starting today. Oh, and no engineering!

"All gameplay arises out of limitations."
 
I’ve been running a D&D Campaign. As sessions went on it became clear that the meticulous tracking of arrows and rations was just becoming a nuisance, taking away from enjoying the narrative. There comes a point that you just have to look at what’s important.

We all agreed that a player is assumed to have enough arrows for any play session. He gathers and repairs them after combat, the players don’t have to tell me that each time. They don’t have infinite arrows, we just decided that it’s not going to be a thing because frankly it’s a non-issue and doesn’t add to the game.

Now there is a point coming up where I’ll be having the characters in the wild trying to survive. I’ve already said that in that play regime we’ll be tracking food, water, and arrows very carefully as each thing matters.

I do think that being out in deep space should have more survival and risk gameplay. Limited supplies is one way to ramp pressure. Resource management should come into this also. That’s the challenge, there are times when probes shouldn’t matter, they are a dime a dozen and it should be assumed that while not infinite (bad choice of words FD) a CMDRs ship has enough to make counting them irrelevant.

When should probe count be important? What makes it important? I don’t think running out would put your ship at risk, so that reason is out. They aren’t really needed for survival, unless survival is tied to mapping a planet. Where’s the line of sight there? Basically if tracking them is important to gameplay, we should track them, but I don’t think they are made for that. They are just for finding things on a planet. Without them you don’t find the things. That’s not fun, but that could be the incentive for carefull tracking. Fun meter.
 
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As I am pro infinite probes, is there any reason the probes could not be pure energy (Guardian related)? When they impact the surface their energy dispersal is picked up by the the new scanners and turned into mapping data, simples no synth needed.

I got nothing else.
 
As I am pro infinite probes, is there any reason the probes could not be pure energy (Guardian related)? When they impact the surface their energy dispersal is picked up by the the new scanners and turned into mapping data, simples no synth needed.

I got nothing else.

Active sonar pings. And in Soviet Russia, infinite pings are limited!

[video=youtube;jr0JaXfKj68]https://www.youtube.com/watch?v=jr0JaXfKj68[/video]
 
Wow 50 pages and still going :)

I think it would be slightly more in keeping with the way limpets are provisioned to have to build probes from materials or buy them, probes might be tiny and 100 could be built from 1 set of materials, who knows. That would lead to considerable amounts of complaints about materials grinding to make them though. Again. :) It would also be a PITA to have to travel a long way to find somewhere to gather the materials when a long way from the bubble unless there are planets all over the galaxy with everything required, no idea if there are, not been looking.

Not completely sure they should be infinite but perfectly relaxed about having infinite probes anyway simply because it's one less thing to worry about when going exploring and leaves me to concentrate on not flying into stuff.
 
So did they say there was a money bonus for using the most efficient number of probes? So that we don't just shoot a bunch of random ones and get the 100% anyway?

Yes they did, but what possible sense does that make with an infinite resource? Use up 256 probes and you get an Extra Life?
 
You guys are funny!

You want to synthesize probes with materials found on planets, but will require probes to find said materials.

I can see no possible situation where this can go horribly wrong...



:D

That's why proper probe management would be key to successful exploration :)

Someone could create a probe management Excel template.
 
You guys are funny!

You want to synthesize probes with materials found on planets, but will require probes to find said materials.

I can see no possible situation where this can go horribly wrong...



:D

there is a story about that i think it was told at our C of E primary school by the local vicar.

https://philipchircop.wordpress.com/2012/07/28/prime-the-pump-first/

who knew the moral of the story was really about possible probe usage in elite dangerous ;)
 
You guys are funny!

You want to synthesize probes with materials found on planets, but will require probes to find said materials.

That's not as funny as the "Let's have finite probes that we have to synthesize, but give us infinite materials!" comment. [haha]

51 pages about something that is ultimately going to prove to be trivial.
Speaks volumes.

It's my fault - I'm taking advantage of my infinite posts before FDev nerfs them :p
 
51 pages about something that is ultimately going to prove to be trivial.
Speaks volumes.

whist i do not agree it is trivial as it undermines the skill element to it, arguably the fact that it is not a massive game breaker that we are all so enthusiastic about may be a positive sign that over all, the majority of us think the rest of the stuff is actually pretty promising.

i know i am generally upbeat about what i have seen so far. (forgetting that the thing i was most excited about is delayed - the new ice planets - .)
 
Yes they did, but what possible sense does that make with an infinite resource? Use up 256 probes and you get an Extra Life?

Oh dear, this is like the guy last week who didn't understand fractions[wacko]

pssst - you can get extra CR by being skillful
 
You don't need probes to find common materials, we have been doing this since 2015 with no probes.

And the New Improved DSS only needs to passively collect enough of the sparsely available materials from outer space to produce more probes, as your ship moves through it. Just like your fuel scoop passively collects fuel as you move near a scoopable star. That's a good enough lore handwave for me.
 
whist i do not agree it is trivial as it undermines the skill element to it, arguably the fact that it is not a massive game breaker that we are all so enthusiastic about may be a positive sign that over all, the majority of us think the rest of the stuff is actually pretty promising.

i know i am generally upbeat about what i have seen so far. (forgetting that the thing i was most excited about is delayed - the new ice planets - .)

But it does not undermine skill. This argument keeps getting made and I will keep shooting it in the head. This is why:

Each probable body has a target number - the maximum number of probes you should need to achieve 100% mapping. If you go over this number you do not get the credits for your effort or lack thereof. So, if a planet says it can be 100% mapped with 4 probes and you launch a volley of 200 sure, you’ll map it, and get 10 Cr. If you map it with 4 or fewer, you’ll get 10,000 cr for your skill.

What you won’t do is set off, like I’m planning, on a voyage around the galactic rim, run out of probes half-way there, run out of materials to make more less than 10% of the way around, have to abandon the effort due to finding nothing but systems with 1-5 stars, no land able bodied and no asteroids to pray to RNGesus before in hopes of finding even a single drop of some stupid material that takes 3 days to find 1 of.
 
You guys are funny!

You want to synthesize probes with materials found on planets, but will require probes to find said materials.

I can see no possible situation where this can go horribly wrong...



:D

What's really funny is that a few posts up I made the suggestion that the materials be found in planetary rings.
 
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