Sitting Duck or FSS mode

I've flicked through the live stream vid, but admit I have not listened to Adam and co discussing everything.
Can you not drop out of SC and do the scanning thing...or are you forced to stay in SC?

I'm interested in this question too... and discussion about your throttle being force to zero while in FSS view (which would be bad IMHO)?
 
Again, you'd be changing your direction of flight every 5-10 seconds to point to a new target in the FSS, potentially. And you'd be pointing in all direction across 360 degrees, almost randomly, potentially. And you'd potentially find the star is in your way for many targets, unless you spend the time (waste the time) flying to get the star out of the way.

That's not how FSS view works.

Your ship doesn't move it's nose at all, FSS view is essentially a camera which can pan around your ship 360°, much like the gunner seat on multicrew. The ship zeros throttle and remains stationary.


As for dropping to normal space, no, Will told us the FSS is supercruise only.
 
That's not how FSS view works.

Your ship doesn't move it's nose at all, FSS view is essentially a camera which can pan around your ship 360°, much like the gunner seat on multicrew. The ship zeros throttle and remains stationary.

Which is all fine with me... EXCEPT, if I've quickly spotted one object I know I'd like to "probe", I'd like to be able to set off in SC towards it, while then returning to the FSS to complete the rest of the objects in the system.

With the talk of the FSS forcing your throttle to zero this would seem to needlessly be killing this "tactic"?

Wouldn't it make sense if you can utilise SC travel time to FSS other objects in the system?
 
Wouldn't it make sense if you can utilise SC travel time to FSS other objects in the system?

Yes. Yes it very much would! The fact that we can't leads me to believe that Fdev probably can't due to some technical limitation, otherwise we'd be able to.
 
I'm pretty sure the FSS view is dependant and built from the ship position, and this is likely why entering FSS mode zeroes the throttle. Not all systems are on a single plane, so the FSS needs to be robust enough to take all stellar forge variations (and ship positions) into account. If the main star occludes anything then you'd likely have to leave the FSS, move the ship, and re-enter the FSS to see anything behind it.


Maybe I'm wrong and you are right, we'll all know for sure next Tuesday. :)

But...but... what'll we argue about until then?!?

I'd love it if you're right, but I'm doubtful. I reckon you'd end up having to move the ship very often to peek around the main star - which partially negates one of the key 'selling points' of the FSS: NOT having to move much to scan the system. And I doubt they'd have demoed the 'special case' of being right on the plane; unless it was the only case.

I think it zeroes the throttle simply so you don't crash (you could be in the FSS a while) and because the ship moving would reveal the FSS isn't a live view, just a flat view with the star(s) rendered.

On systems not being in a single plane - are there systems where the bodies orbiting the main star have non-coplanar orbits? I know you can have bodies orbiting secondary stars and planets which are non-coplanar.
 
Some interesting feedback, it would appear that we have come full circle. So unless we here from FDev before the 30th the key things to test in beta are.

Can you throttle up in SC and use the FSS
Can you throttle up in SC and use the FSS using Multicrew
Can you use the FSS if you are not in SC
Does a large ship focus slower than a small - (Do you have to point the whole ship at a target)
Can you even use Multicrew with FSS

o7
 
I think it zeroes the throttle simply so you don't crash (you could be in the FSS a while)
Most likely....

...and because the ship moving would reveal the FSS isn't a live view, just a flat view with the star(s) rendered.
If it transpires a pilot cannot fly the ship around while a multicrew member uses the FSS then that's a huge issue IMHO. Why put all that effort into multicrew if it's not even utilised in new mechanics that could and should be using it?

So assuming they can, then this means the zero throttle is purely there to stop pilots flying into a star by accident etc, and could be disabled/turned off as it should be.

ie: We MUST be able to fly off in SC towards an object while also using the FSS view (for other objects in the system) IMHO. And ideally a tiny amount of HUD information should be included in that FSS view to help with that.
 
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ie: We MUST be able to fly off in SC towards an object while also using the FSS view (for other objects in the system) IMHO. And ideally a tiny amount of HUD information should be included in that FSS view to help with that.

Agreed!
 
Just before I mention a concern I have (FSS) I want to say I love the exploration update already and I will be returning to ED due to the fact the new features will enable me to explore the way I want to.

That said, one thing concerns me (Being a vulnerable Explorer in a ship configured for exploration and not) PvP or PvE....

That this is DSS mode, where your ship is throttled to ZERO and then you start doing the FSS mini game which looks good and I like it.

However!

Not that I normally explore in the inhabited bubble and like to go far far away, but one thing that used to annoy me is being interdicted and on warping into a system you knew if it was coming if a ship appeared on your scanner shortly after warping in.

I don't think I need to explain any further, but will summarise.

When in DSS mode you are a sitting duck and a scanner blind one at that!

Thoughts?

Nutter

As I understand it, you're not a sitting duck when doing probe scans but pretty much are during Full System Scans. I've already pointed out in the recap thread that I hope they move away from this. I'm not saying it should be easy to pilot your ship whilst in Scan Mode, but you shouldn't lose situational awareness & you should retain at least limited piloting abilities-limited by your skills.
 
Some interesting feedback, it would appear that we have come full circle. So unless we here from FDev before the 30th the key things to test in beta are.

Can you throttle up in SC and use the FSS
Can you throttle up in SC and use the FSS using Multicrew
Can you use the FSS if you are not in SC
Does a large ship focus slower than a small - (Do you have to point the whole ship at a target)
Can you even use Multicrew with FSS

o7

As I understand it, from what has been said, a pilot can fly normally whilst a crew-mate is using the scan mechanics......so they've got that bit right. However, I don't see why solo pilots should be forced into being completely stationary. I don't think FSS should throttle your ship down (probing doesn't, so lets keep it consistent) & nor should Analysis Mode completely block out your view of space or of your scope.......& you should be able to throttle up/down & move in general whilst in Analysis Mode-though as I said above-it shouldn't be easy to do.

Wouldn't ship-pointing FSS be punishingly horrible in ships with bad pitch and yaw in supercruise though? I get the annoyance of having another out-of-cockpit view, and I have argued for ship-pointing FSS (when the work-in-progress we saw looked like a 2d schematic minigame), but now we've seen it's looking around the 3D system from the ship's current position, and taking Multicrew FSS into account, I'm happy to have it a separate view.

I'd just like there to be a little pop-out telescope dome appear above and below your ship when it is using FSS, that would be cute.

To me, though, what is being asked for is no different to being able to fly & use your Camera Suite at the same time. The skill set is almost identical.
 
As I understand it, from what has been said, a pilot can fly normally whilst a crew-mate is using the scan mechanics......so they've got that bit right. However, I don't see why solo pilots should be forced into being completely stationary. I don't think FSS should throttle your ship down (probing doesn't, so lets keep it consistent) & nor should Analysis Mode completely block out your view of space or of your scope.......& you should be able to throttle up/down & move in general whilst in Analysis Mode-though as I said above-it shouldn't be easy to do.
Guess we'll find out for sure next week with the beta.

But if a multicrew member can FSS while the pilot still flies the ship around, that's good! That should mean there's no technical reason why a lone pilot could not FSS a body, realise they want to probe it, set off in SC towards it, and while in SC use the FSS on the rest of the bodies in the system. ie: Making efficient/interesting use of his time!

ps: And obviously if a modicum of HUD information could be included in the acres of free space on that FSS view, great!
ZNGOZMU.jpg
 
While I can see the concerns of being a sitting duck, I think there aren't many practical solutions to this problem.
Considering how fast you move in SC just with the throttle in the blue zone in comparison to planets that are close to the main star, I guess it would make it impossible to target and scan planets in the FSS.

And if you just fly slowly away from the star you are even more of a sitting duck.

Therefore the logical solution would be to allow us to use the FSS in normal space.
 
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While I can see the concerns of being a sitting duck, I think there aren't many practical solutions to this problem.
Considering how fast you move in SC just with the throttle in the blue zone in comparison to planets that are close to the main star, I guess it would make it impossible to target and scan planets in the FSS.

And if you just fly slowly away from the star you are even more of a sitting duck.

Therefore the logical solution would be to allow us to use the FSS in normal space.

Or put some basic elements of the HUD into the acres of space in the FSS so you're situationally aware? ie: You can see another ship has appeared in the system?

And ideally enough information so you can gauge where you are on your 3-4 minute SC to an object you wish to probe, while you spend that time in the FSS, analysing the other objects in the system. ie: Using your SC time wisely/fruitfully/interestingly!
ZNGOZMU.jpg
 
Or put some basic elements of the HUD into the acres of space in the FSS so you're situationally aware? ie: You can see another ship has appeared in the system?

And ideally enough information so you can gauge where you are on your 3-4 minute SC to an object you wish to probe, while you spend that time in the FSS, analysing the other objects in the system. ie: Using your SC time wisely/fruitfully/interestingly!

Sorry, FDEV is not even able to change the color of the HUD, I don't see them completely rearrange elements of it and show them on other screens. [haha]

One neat solution could be tho have the FSS keep the functionality of the Basic Discovery Scanner, so planets close to you would be scannable by pointing at them and distant bodies could be found with the FSS.
 
Sorry, FDEV is not even able to change the color of the HUD, I don't see them completely rearrange elements of it and show them on other screens. [haha]

One neat solution could be tho have the FSS keep the functionality of the Basic Discovery Scanner, so planets close to you would be scannable by pointing at them and distant bodies could be found with the FSS.

But they will sell dedicated bobble heads specifically for the FSS view :)
 
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