I, for example, play a very psychopathic character in this game. He stalks people through multiple systems and robs them with guns blazing and I don't feel bad about it, nor am I supposed to.
In another mmorpg, I play a character who aids others by healing and mentors new adventurers, often handing out his assets so they can get more inventory slots or better equipment. He is an altruist, always putting others before him and helping them in any way he can.
I'm neither in real life. Thus, I could very strongly suggest that making psychological evaluations based on a players game world activities is completely meaningless.
In another mmorpg, I play a character who aids others by healing and mentors new adventurers, often handing out his assets so they can get more inventory slots or better equipment. He is an altruist, always putting others before him and helping them in any way he can.
I'm neither in real life. Thus, I could very strongly suggest that making psychological evaluations based on a players game world activities is completely meaningless.